// Written by Tony Peden, started May 2001
//
// Copyright (C) 2001 Tony Peden (apeden@earthlink.net)
+// Copyright (C) 2006 Stefan Seifert
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#include STL_FSTREAM
#include STL_STRING
-#include <jsinput.h>
-
SG_USING_STD(fstream);
SG_USING_STD(cout);
SG_USING_STD(cin);
SG_USING_STD(ios);
SG_USING_STD(string);
-string axes_humannames[8] = { "Aileron", "Elevator", "Rudder", "Throttle",
- "Mixture", "Pitch", "View Direction",
- "View Elevation"
- };
-
-string axes_propnames[8]={ "/controls/flight/aileron","/controls/flight/elevator",
- "/controls/flight/rudder","/controls/engines/engine[%d]/throttle",
- "/controls/engines/engine[%d]/mixture","/controls/engines/engine[%d]/pitch",
- "/sim/current-view/goal-heading-offset-deg",
- "/sim/current-view/goal-pitch-offset-deg"
- };
-
-string axis_posdir[8]= { "right", "down/forward", "right", "forward", "forward", "forward", "left", "upward" };
-
-
-bool half_range[8]={ false,false,false,true,true,true,false,false };
-
-bool repeatable[8]={ false,false,false,false,false,false,true,true };
-
-bool invert[8]= { false,false,false,false,false,false,false,false };
-
-string button_humannames[8]= { "Left Brake", "Right Brake",
- "Flaps Up", "Flaps Down",
- "Elevator Trim Forward", "Elevator Trim Backward",
- "Landing Gear Up", "Landing Gear Down"
- };
-
-string button_propnames[8]={ "/controls/gear/brake-left",
- "/controls/gear/brake-right",
- "/controls/flight/flaps",
- "/controls/flight/flaps",
- "/controls/flight/elevator-trim",
- "/controls/flight/elevator-trim",
- "/controls/gear/gear-down",
- "/controls/gear/gear-down"
- };
-
-bool button_modup[8]={ true,true,false,false,false,false,false,false };
-
-bool button_boolean[8]={ false,false,false,false,false,false,true,true };
-
-float button_step[8]={ 1.0, 1.0, -0.34, 0.34, 0.001, -0.001, 0.0, 1.0 };
-
-string button_repeat[8]={ "false", "false", "false", "false", "true", "true", "false", "false" };
-
-
-void writeAxisXML(fstream &fs, int control, int axis) {
-
- char axisline[16];
- snprintf(axisline,16," <axis n=\"%d\">",axis);
-
- fs << axisline << endl;
- fs << " <desc>" << axes_humannames[control] << "</desc>" << endl;
- if (half_range[control]) {
- for (int i=0; i<=7; i++) {
- fs << " <binding>" << endl;
- fs << " <command>property-scale</command>" << endl;
- char propertyline[256];
- snprintf(propertyline,256,axes_propnames[control].c_str(),i);
- fs << " <property>" << propertyline << "</property>" << endl;
- fs << " <offset type=\"double\">-1.0</offset>" << endl;
- fs << " <factor type=\"double\">-0.5</factor>" << endl;
- fs << " </binding>" << endl;
- }
- } else if (repeatable[control]) {
- fs << " <low>" << endl;
- fs << " <repeatable>true</repeatable>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-adjust</command>" << endl;
- fs << " <property>" << axes_propnames[control] << "</property>" << endl;
- if (invert[control]) {
- fs << " <step type=\"double\">1.0</step>" << endl;
- } else {
- fs << " <step type=\"double\">-1.0</step>" << endl;
- }
- fs << " </binding>" << endl;
- fs << " </low>" << endl;
- fs << " <high>" << endl;
- fs << " <repeatable>true</repeatable>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-adjust</command>" << endl;
- fs << " <property>" << axes_propnames[control] << "</property>" << endl;
- if (invert[control]) {
- fs << " <step type=\"double\">-1.0</step>" << endl;
- } else {
- fs << " <step type=\"double\">1.0</step>" << endl;
- }
- fs << " </binding>" << endl;
- fs << " </high>" << endl;
- } else {
- fs << " <binding>" << endl;
- fs << " <command>property-scale</command>" << endl;
- fs << " <property>" << axes_propnames[control] << "</property>" << endl;
- fs << " <dead-band type=\"double\">0.02</dead-band>" << endl;
- fs << " <offset type=\"double\">0.0</offset>" << endl;
- if (invert[control]) {
- fs << " <factor type=\"double\">-1.0</factor>" << endl;
- } else {
- fs << " <factor type=\"double\">1.0</factor>" << endl;
- }
- fs << " </binding>" << endl;
- }
- fs << " </axis>" << endl << endl;
+#include <simgear/constants.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/misc/sgstream.hxx>
+#include <simgear/structure/exception.hxx>
+
+#include <Main/fg_io.hxx>
+#include <Main/fg_props.hxx>
+#include <Main/globals.hxx>
+
+#include "jsinput.h"
+
+
+bool confirmAnswer() {
+ char answer;
+ do {
+ cout << "Is this correct? (y/n) $ ";
+ cin >> answer;
+ cin.ignore(256, '\n');
+ if (answer == 'y')
+ return true;
+ if (answer == 'n')
+ return false;
+ } while (true);
}
-void writeAxisProperties(fstream &fs, int control,int joystick, int axis) {
-
- char jsDesc[80];
- snprintf(jsDesc,80,"--prop:/input/joysticks/js[%d]/axis[%d]",joystick,axis);
- if( half_range[control] == true) {
- for (int i=0; i<=7; i++) {
- char bindno[64];
- snprintf(bindno,64,"/binding[%d]",i);
- char propertyline[256];
- snprintf(propertyline,256,axes_propnames[control].c_str(),i);
- fs << jsDesc << bindno << "/command=property-scale" << endl;
- fs << jsDesc << bindno << "/property=" << propertyline << endl;
- fs << jsDesc << bindno << "/offset=-1.0" << endl;
- fs << jsDesc << bindno << "/factor=-0.5" << endl;
- }
- } else if (repeatable[control]) {
- fs << jsDesc << "/low/repeatable=true" << endl;
- fs << jsDesc << "/low/binding/command=property-adjust" << endl;
- fs << jsDesc << "/low/binding/property=" << axes_propnames[control] << endl;
- if (invert[control]) {
- fs << jsDesc << "/low/binding/step=1.0" << endl;
- } else {
- fs << jsDesc << "/low/binding/step=-1.0" << endl;
- }
- fs << jsDesc << "/high/repeatable=true" << endl;
- fs << jsDesc << "/high/binding/command=property-adjust" << endl;
- fs << jsDesc << "/high/binding/property=" << axes_propnames[control] << endl;
- if (invert[control]) {
- fs << jsDesc << "/high/binding/step=-1.0" << endl;
- } else {
- fs << jsDesc << "/high/binding/step=1.0" << endl;
- }
- } else {
- fs << jsDesc << "/binding/command=property-scale" << endl;
- fs << jsDesc << "/binding/property=" << axes_propnames[control] << endl;
- fs << jsDesc << "/binding/dead-band=0.02" << endl;
- fs << jsDesc << "/binding/offset=0.0" << endl;
- if (invert[control]) {
- fs << jsDesc << "/binding/factor=-1.0" << endl;
- } else {
- fs << jsDesc << "/binding/factor=1.0" << endl;
- }
- }
- fs << endl;
-}
+string getFGRoot( int argc, char *argv[] );
+
+int main( int argc, char *argv[] ) {
+
+ for (int i = 1; i < argc; i++) {
+ if (strcmp("--help", argv[i]) == 0) {
+ cout << "Usage:" << endl;
+ cout << " --help\t\t\tShow this help" << endl;
+ exit(0);
+ } else {
+ cout << "Unknown option \"" << argv[i] << "\"" << endl;
+ exit(0);
+ }
+ }
+
+ jsInit();
+
+ jsSuper *jss = new jsSuper();
+ jsInput *jsi = new jsInput(jss);
+ jsi->displayValues(false);
+
+ cout << "Found " << jss->getNumJoysticks() << " joystick(s)" << endl;
+
+ if(jss->getNumJoysticks() <= 0) {
+ cout << "Can't find any joysticks ..." << endl;
+ exit(1);
+ }
+ cout << endl << "Now measuring the dead band of your joystick. The dead band is the area " << endl
+ << "where the joystick is centered and should not generate any input. Move all " << endl
+ << "axes around in this dead zone during the ten seconds this test will take." << endl;
+ cout << "Press enter to continue." << endl;
+ cin.ignore(1024, '\n');
+ jsi->findDeadBand();
+ cout << endl << "Dead band calibration finished. Press enter to start control assignment." << endl;
+ cin.ignore(1024, '\n');
+
+ jss->firstJoystick();
+ fstream *xfs = new fstream[ jss->getNumJoysticks() ];
+ SGPropertyNode_ptr *jstree = new SGPropertyNode_ptr[ jss->getNumJoysticks() ];
+ do {
+ cout << "Joystick #" << jss->getCurrentJoystickId()
+ << " \"" << jss->getJoystick()->getName() << "\" has "
+ << jss->getJoystick()->getNumAxes() << " axes" << endl;
+
+ char filename[16];
+ snprintf(filename, 16, "js%i.xml", jss->getCurrentJoystickId());
+ xfs[ jss->getCurrentJoystickId() ].open(filename, ios::out);
+ jstree[ jss->getCurrentJoystickId() ] = new SGPropertyNode();
+ } while ( jss->nextJoystick() );
+
+ SGPath templatefile( getFGRoot(argc, argv) );
+ templatefile.append("Input");
+ templatefile.append("Joysticks");
+ templatefile.append("template.xml");
+
+ SGPropertyNode *templatetree = new SGPropertyNode();
+ try {
+ readProperties(templatefile.str().c_str(), templatetree);
+ } catch (sg_io_exception e) {
+ cout << e.getFormattedMessage ();
+ }
-void writeButtonXML(fstream &fs, int property, int button) {
-
- char buttonline[32];
- snprintf(buttonline,32," <button n=\"%d\">",button);
-
- fs << buttonline << endl;
- if (property==-2) {
- fs << " <desc>View Cycle</desc>" << endl;
- fs << " <repeatable>false</repeatable>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>view-cycle</command>" << endl;
- fs << " <step type=\"double\">1</step>" << endl;
- fs << " </binding>" << endl;
- } else if (property==-1) {
- fs << " <desc>Brakes</desc>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-assign</command>" << endl;
- fs << " <property>" << button_propnames[0] << "</property>" << endl;
- fs << " <value type=\"double\">" << button_step[0] << "</value>" << endl;
- fs << " </binding>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-assign</command>" << endl;
- fs << " <property>" << button_propnames[1] << "</property>" << endl;
- fs << " <value type=\"double\">" << button_step[1] << "</value>" << endl;
- fs << " </binding>" << endl;
- fs << " <mod-up>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-assign</command>" << endl;
- fs << " <property>" << button_propnames[0] << "</property>" << endl;
- fs << " <value type=\"double\">0</value>" << endl;
- fs << " </binding>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-assign</command>" << endl;
- fs << " <property>" << button_propnames[1] << "</property>" << endl;
- fs << " <value type=\"double\">0</value>" << endl;
- fs << " </binding>" << endl;
- fs << " </mod-up>" << endl;
- } else {
- fs << " <desc>" << button_humannames[property] << "</desc>" << endl;
- if (button_modup[property]) {
- fs << " <binding>" << endl;
- fs << " <command>property-assign</command>" << endl;
- fs << " <property>" << button_propnames[property] << "</property>" << endl;
- fs << " <value type=\"double\">" << button_step[property] << "</value>" << endl;
- fs << " </binding>" << endl;
- fs << " <mod-up>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-assign</command>" << endl;
- fs << " <property>" << button_propnames[property] << "</property>" << endl;
- fs << " <value type=\"double\">0</value>" << endl;
- fs << " </binding>" << endl;
- fs << " </mod-up>" << endl;
- } else if (button_boolean[property]) {
- fs << " <repeatable>" << button_repeat[property] << "</repeatable>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-assign</command>" << endl;
- fs << " <property>" << button_propnames[property] << "</property>" << endl;
- fs << " <value type=\"bool\">";
- if (button_step[property]==1) {
- fs << "true";
- } else {
- fs << "false";
- }
- fs << "</value>" << endl;
- fs << " </binding>" << endl;
- } else {
- fs << " <repeatable>" << button_repeat[property] << "</repeatable>" << endl;
- fs << " <binding>" << endl;
- fs << " <command>property-adjust</command>" << endl;
- fs << " <property>" << button_propnames[property] << "</property>" << endl;
- fs << " <step type=\"double\">" << button_step[property] << "</step>" << endl;
- fs << " </binding>" << endl;
- }
- }
- fs << " </button>" << endl << endl;
+ vector<SGPropertyNode_ptr> axes = templatetree->getChildren("axis");
+ for(vector<SGPropertyNode_ptr>::iterator iter = axes.begin(); iter != axes.end(); iter++) {
+ cout << "Move the control you wish to use for " << (*iter)->getStringValue("desc")
+ << " " << (*iter)->getStringValue("direction") << endl;
+ cout << "Pressing a button skips this axis" << endl;
+ fflush( stdout );
+ jsi->getInput();
+ if (jsi->getInputAxis() != -1) {
+ cout << endl << "Assigned axis " << jsi->getInputAxis()
+ << " on joystick " << jsi->getInputJoystick()
+ << " to control " << (*iter)->getStringValue("desc") << endl;
+ if ( confirmAnswer() ) {
+ SGPropertyNode *axis = jstree[ jsi->getInputJoystick() ]->getChild("axis", jsi->getInputAxis(), true);
+ copyProperties(*iter, axis);
+ axis->setDoubleValue("dead-band", jss->getJoystick(jsi->getInputJoystick())
+ ->getDeadBand(jsi->getInputAxis()));
+ axis->setDoubleValue("binding/factor", jsi->getInputAxisPositive() ? 1.0 : -1.0);
+ } else {
+ iter--;
+ }
+ } else {
+ cout << "Skipping control" << endl;
+ if ( ! confirmAnswer() )
+ iter--;
+ }
+ cout << endl;
+ }
+
+ vector<SGPropertyNode_ptr> buttons = templatetree->getChildren("button");
+ for(vector<SGPropertyNode_ptr>::iterator iter = buttons.begin(); iter != buttons.end(); iter++) {
+ cout << "Press the button you wish to use for " << (*iter)->getStringValue("desc") << endl;
+ cout << "Moving a joystick axis skips this button" << endl;
+ fflush( stdout );
+ jsi->getInput();
+ if (jsi->getInputButton() != -1) {
+ cout << endl << "Assigned button " << jsi->getInputButton()
+ << " on joystick " << jsi->getInputJoystick()
+ << " to control " << (*iter)->getStringValue("desc") << endl;
+ if ( confirmAnswer() ) {
+ SGPropertyNode *button = jstree[ jsi->getInputJoystick() ]->getChild("button", jsi->getInputButton(), true);
+ copyProperties(*iter, button);
+ } else {
+ iter--;
+ }
+ } else {
+ cout << "Skipping control" << endl;
+ if (! confirmAnswer())
+ iter--;
+ }
+ cout << endl;
+ }
+
+ cout << "Your joystick settings are in ";
+ for (int i = 0; i < jss->getNumJoysticks(); i++) {
+ try {
+ cout << "js" << i << ".xml";
+ if (i + 2 < jss->getNumJoysticks())
+ cout << ", ";
+ else if (i + 1 < jss->getNumJoysticks())
+ cout << " and ";
+
+ jstree[i]->setStringValue("name", jss->getJoystick(i)->getName());
+ writeProperties(xfs[i], jstree[i], true);
+ } catch (sg_io_exception e) {
+ cout << e.getFormattedMessage ();
+ }
+ xfs[i].close();
+ }
+ cout << "." << endl << "Check and edit as desired. Once you are happy," << endl
+ << "move relevant js<n>.xml files to $FG_ROOT/Input/Joysticks/ (if you didn't use" << endl
+ << "an attached controller, you don't need to move the corresponding file)" << endl;
+
+ delete jsi;
+ delete[] xfs;
+ delete jss;
+
+ return 1;
}
-void writeButtonProperties(fstream &fs, int property,int joystick, int button) {
-
- char jsDesc[80];
- snprintf(jsDesc,80,"--prop:/input/joysticks/js[%d]/button[%d]",joystick,button);
-
- if (property==-1) {
- fs << jsDesc << "/binding[0]/command=property-assign" << endl;
- fs << jsDesc << "/binding[0]/property=" << button_propnames[0] << endl;
- fs << jsDesc << "/binding[0]/value=" << button_step[0] << endl;
- fs << jsDesc << "/binding[1]/command=property-assign" << endl;
- fs << jsDesc << "/binding[1]/property=" << button_propnames[1] << endl;
- fs << jsDesc << "/binding[1]/value=" << button_step[1] << endl;
- fs << jsDesc << "/mod-up/binding[0]/command=property-assign" << endl;
- fs << jsDesc << "/mod-up/binding[0]/property=" << button_propnames[0] << endl;
- fs << jsDesc << "/mod-up/binding[0]/value=0" << endl;
- fs << jsDesc << "/mod-up/binding[1]/command=property-assign" << endl;
- fs << jsDesc << "/mod-up/binding[1]/property=" << button_propnames[1] << endl;
- fs << jsDesc << "/mod-up/binding[1]/value=0" << endl;
- fs << endl;
- } else if (button_modup[property]) {
- fs << jsDesc << "/binding/command=property-assign" << endl;
- fs << jsDesc << "/binding/property=" << button_propnames[property] << endl;
- fs << jsDesc << "/binding/value=" << button_step[property] << endl;
- fs << jsDesc << "/mod-up/binding/command=property-assign" << endl;
- fs << jsDesc << "/mod-up/binding/property=" << button_propnames[property] << endl;
- fs << jsDesc << "/mod-up/binding/value=0" << endl;
- fs << endl;
- } else if (button_boolean[property]) {
- fs << jsDesc << "/repeatable=" << button_repeat[property] << endl;
- fs << jsDesc << "/binding/command=property-assign" << endl;
- fs << jsDesc << "/binding/property=" << button_propnames[property] << endl;
- fs << jsDesc << "/binding/value=";
- if (button_step[property]==1) {
- fs << "true";
- } else {
- fs << "false";
- }
- fs << endl << endl;
- } else {
- fs << jsDesc << "/repeatable=" << button_repeat[property] << endl;
- fs << jsDesc << "/binding/command=property-adjust" << endl;
- fs << jsDesc << "/binding/property=" << button_propnames[property] << endl;
- fs << jsDesc << "/binding/step=" << button_step[property] << endl;
- fs << endl;
- }
+char *homedir = ::getenv( "HOME" );
+char *hostname = ::getenv( "HOSTNAME" );
+bool free_hostname = false;
+
+// Scan the command line options for the specified option and return
+// the value.
+static string fgScanForOption( const string& option, int argc, char **argv ) {
+ int i = 1;
+
+ if (hostname == NULL)
+ {
+ char _hostname[256];
+ gethostname(_hostname, 256);
+ hostname = strdup(_hostname);
+ free_hostname = true;
+ }
+
+ SG_LOG(SG_GENERAL, SG_INFO, "Scanning command line for: " << option );
+
+ int len = option.length();
+
+ while ( i < argc ) {
+ SG_LOG( SG_GENERAL, SG_DEBUG, "argv[" << i << "] = " << argv[i] );
+
+ string arg = argv[i];
+ if ( arg.find( option ) == 0 ) {
+ return arg.substr( len );
+ }
+
+ i++;
+ }
+
+ return "";
}
-int main( int argc, char *argv[] ) {
+// Scan the user config files for the specified option and return
+// the value.
+static string fgScanForOption( const string& option, const string& path ) {
+ sg_gzifstream in( path );
+ if ( !in.is_open() ) {
+ return "";
+ }
+
+ SG_LOG( SG_GENERAL, SG_INFO, "Scanning " << path << " for: " << option );
+
+ int len = option.length();
+
+ in >> skipcomment;
+#ifndef __MWERKS__
+ while ( ! in.eof() ) {
+#else
+ char c = '\0';
+ while ( in.get(c) && c != '\0' ) {
+ in.putback(c);
+#endif
+ string line;
+
+#if defined( macintosh )
+ getline( in, line, '\r' );
+#else
+ getline( in, line, '\n' );
+#endif
+
+ // catch extraneous (DOS) line ending character
+ if ( line[line.length() - 1] < 32 ) {
+ line = line.substr( 0, line.length()-1 );
+ }
- bool usexml=true;
- float deadband=0;
- char answer[128];
- int btninit=-2;
-
- for (int i=1; i<argc; i++) {
- if (strcmp("--help",argv[i])==0) {
- cout << "Usage:" << endl;
- cout << " --help\t\t\tShow this help" << endl;
- cout << " --prop\t\t\tOutput property list" << endl;
- cout << " --xml\t\t\t\tOutput xml (default)" << endl;
- cout << " --deadband <float>\t\tSet deadband (for this program only, useful" << endl;
- cout << "\t\t\t\tfor 'twitchy' joysticks)" << endl;
- exit(0);
- } else if (strcmp("--prop",argv[i])==0) {
- usexml=false;
- btninit=-1;
- } else if (strcmp("--deadband",argv[i])==0) {
- i++;
- deadband=atoi(argv[i]);
- cout << "Deadband set to " << argv[i] << endl;
- } else if (strcmp("--xml",argv[i])!=0) {
- cout << "Unknown option \"" << argv[i] << "\"" << endl;
- exit(0);
+ if ( line.find( option ) == 0 ) {
+ return line.substr( len );
+ }
+
+ in >> skipcomment;
}
- }
-
- jsInit();
-
- jsSuper *jss=new jsSuper();
- jsInput *jsi=new jsInput(jss);
- jsi->displayValues(false);
- int control=0;
-
- cout << "Found " << jss->getNumJoysticks() << " joystick(s)" << endl;
-
- if(jss->getNumJoysticks() <= 0) {
- cout << "Can't find any joysticks ..." << endl;
- exit(1);
- }
-
- fstream fs;
- fstream *xfs = new fstream[jss->getNumJoysticks()];
- if (!usexml) {
- fs.open("fgfsrc.js",ios::out);
- }
-
- jss->firstJoystick();
- do {
- cout << "Joystick #" << jss->getCurrentJoystickId()
- << " \"" << jss->getJoystick()->getName() << "\" has "
- << jss->getJoystick()->getNumAxes() << " axes" << endl;
- for (int i=0; i<jss->getJoystick()->getNumAxes(); i++) {
- jss->getJoystick()->setDeadBand(i,deadband);
+
+ return "";
+}
+
+// Scan the user config files for the specified option and return
+// the value.
+static string fgScanForOption( const string& option ) {
+ string arg("");
+
+#if defined( unix ) || defined( __CYGWIN__ )
+ // Next check home directory for .fgfsrc.hostname file
+ if ( arg.empty() ) {
+ if ( homedir != NULL ) {
+ SGPath config( homedir );
+ config.append( ".fgfsrc" );
+ config.concat( "." );
+ config.concat( hostname );
+ arg = fgScanForOption( option, config.str() );
+ }
}
- if (usexml) {
- char filename[16];
- snprintf(filename,16,"js%i.xml",jss->getCurrentJoystickId());
- xfs[jss->getCurrentJoystickId()].open(filename,ios::out);
- xfs[jss->getCurrentJoystickId()] << "<?xml version=\"1.0\" ?>" << endl
- << endl << "<PropertyList>" << endl << endl << " <name>"
- << jss->getJoystick()->getName() << "</name>" << endl << endl;
+#endif
+
+ // Next check home directory for .fgfsrc file
+ if ( arg.empty() ) {
+ if ( homedir != NULL ) {
+ SGPath config( homedir );
+ config.append( ".fgfsrc" );
+ arg = fgScanForOption( option, config.str() );
+ }
}
- } while( jss->nextJoystick() );
-
- for(control=0;control<=7;control++) {
- cout << "Move the control you wish to use for " << axes_humannames[control]
- << " " << axis_posdir[control] << endl;
- cout << "Pressing a button skips this axis\n";
- fflush( stdout );
- jsi->getInput();
-
- if(jsi->getInputAxis() != -1) {
- cout << endl << "Assigned axis " << jsi->getInputAxis()
- << " on joystick " << jsi->getInputJoystick()
- << " to control " << axes_humannames[control]
- << endl;
- bool badanswer=true;
- do {
- cout << "Is this correct? (y/n) $ ";
- cin >> answer;
- if ((strcmp(answer,"y")==0) || (strcmp(answer,"n")==0)) { badanswer=false; }
- } while (badanswer);
- if (strcmp(answer,"n")==0) {
- control--;
- } else {
- invert[control]=!jsi->getInputAxisPositive();
- if (usexml) {
- writeAxisXML( xfs[jsi->getInputJoystick()], control, jsi->getInputAxis() );
- } else {
- writeAxisProperties( fs, control, jsi->getInputJoystick(), jsi->getInputAxis() );
- }
- }
- } else {
- cout << "Skipping control" << endl;
- bool badanswer=true;
- do {
- cout << "Is this correct? (y/n) $ ";
- cin >> answer;
- if ((strcmp(answer,"y")==0) || (strcmp(answer,"n")==0)) { badanswer=false; }
- } while (badanswer);
- if (strcmp(answer,"n")==0) { control--; }
- }
- cout << endl;
- }
-
- for(control=btninit;control<=7;control++) {
- if ( control == -2 ) {
- cout << "Press the button you wish to use for View Cycle" << endl;
- } else if ( control == -1 ) {
- cout << "Press the button you wish to use for Brakes" << endl;
- } else {
- cout << "Press the button you wish to use for " << button_humannames[control] << endl;
- }
- cout << "Moving a joystick axis skips this button\n";
- fflush( stdout );
- jsi->getInput();
- if(jsi->getInputButton() != -1) {
- cout << endl << "Assigned button " << jsi->getInputButton()
- << " on joystick " << jsi->getInputJoystick()
- << " to control ";
- if ( control == -2 ) { cout << "View Cycle" << endl; }
- else if ( control == -1 ) { cout << "Brakes" << endl; }
- else { cout << button_humannames[control] << endl; }
- bool badanswer=true;
- do {
- cout << "Is this correct? (y/n) $ ";
- cin >> answer;
- if ((strcmp(answer,"y")==0) || (strcmp(answer,"n")==0)) { badanswer=false; }
- } while (badanswer);
- if (strcmp(answer,"n")==0) {
- control--;
- } else {
- if (usexml) {
- writeButtonXML( xfs[jsi->getInputJoystick()], control, jsi->getInputButton() );
- } else {
- writeButtonProperties( fs, control, jsi->getInputJoystick(), jsi->getInputButton() );
- }
- }
- } else {
- cout << "Skipping control" << endl;
- bool badanswer=true;
- do {
- cout << "Is this correct? (y/n) $ ";
- cin >> answer;
- if ((strcmp(answer,"y")==0) || (strcmp(answer,"n")==0)) { badanswer=false; }
- } while (badanswer);
- if (strcmp(answer,"n")==0) { control--; }
- }
-
- cout << endl;
- }
- if (usexml) {
- for (int i=0; i<jss->getNumJoysticks(); i++) {
- xfs[i] << "</PropertyList>" << endl << endl << "<!-- end of joystick.xml -->" << endl;
- xfs[i].close();
+
+ return arg;
+}
+
+// Read in configuration (files and command line options) but only set
+// fg_root
+string getFGRoot ( int argc, char **argv ) {
+ string root;
+
+ // First parse command line options looking for --fg-root=, this
+ // will override anything specified in a config file
+ root = fgScanForOption( "--fg-root=", argc, argv);
+
+ // Check in one of the user configuration files.
+ if (root.empty() )
+ root = fgScanForOption( "--fg-root=" );
+
+ // Next check if fg-root is set as an env variable
+ if ( root.empty() ) {
+ char *envp = ::getenv( "FG_ROOT" );
+ if ( envp != NULL ) {
+ root = envp;
+ }
}
- } else {
- fs.close();
- }
- delete jsi;
- delete[] xfs;
- delete jss;
-
- cout << "Your joystick settings are in ";
- if (usexml) {
- cout << "js0.xml, js1.xml, etc. depending on how many" << endl << "devices you have." << endl;
- } else {
- cout << "fgfsrc.js" << endl;
- }
- cout << endl << "Check and edit as desired. Once you are happy," << endl;
- if (usexml) {
- cout << "move relevant js<n>.xml files to $FG_ROOT/Input/Joysticks/ (if you didn't use" << endl
- << "an attached controller, you don't need to move the corresponding file)" << endl;
- } else {
- cout << "append its contents to your .fgfsrc or system.fgfsrc" << endl;
- }
- return 1;
+ // Otherwise, default to a random compiled-in location if we can't
+ // find fg-root any other way.
+ if ( root.empty() ) {
+#if defined( __CYGWIN__ )
+ root = "/FlightGear";
+#elif defined( WIN32 )
+ root = "\\FlightGear";
+#elif defined(OSX_BUNDLE)
+ /* the following code looks for the base package directly inside
+ the application bundle. This can be changed fairly easily by
+ fiddling with the code below. And yes, I know it's ugly and verbose.
+ */
+ CFBundleRef appBundle = CFBundleGetMainBundle();
+ CFURLRef appUrl = CFBundleCopyBundleURL(appBundle);
+ CFRelease(appBundle);
+
+ // look for a 'data' subdir directly inside the bundle : is there
+ // a better place? maybe in Resources? I don't know ...
+ CFURLRef dataDir = CFURLCreateCopyAppendingPathComponent(NULL, appUrl, CFSTR("data"), true);
+
+ // now convert down to a path, and the a c-string
+ CFStringRef path = CFURLCopyFileSystemPath(dataDir, kCFURLPOSIXPathStyle);
+ root = CFStringGetCStringPtr(path, CFStringGetSystemEncoding());
+
+ // tidy up.
+ CFRelease(appBundle);
+ CFRelease(dataDir);
+ CFRelease(path);
+#else
+ root = PKGLIBDIR;
+#endif
+ }
+
+ SG_LOG(SG_INPUT, SG_INFO, "fg_root = " << root );
+
+ return root;
}