fly. More work needs to be done.
Added apt_signs.[ch]xx
noinst_LIBRARIES = libObjects.a
libObjects_a_SOURCES = \
+ apt_signs.cxx apt_signs.hxx \
newmat.cxx newmat.hxx \
matlib.cxx matlib.hxx \
obj.cxx obj.hxx \
--- /dev/null
+// apt_signs.cxx -- build airport signs on the fly
+//
+// Written by Curtis Olson, started July 2001.
+//
+// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+
+#include <simgear/math/sg_types.hxx>
+
+#include "apt_signs.hxx"
+#include "obj.hxx"
+
+
+ssgBranch *gen_taxi_sign( const string path, const string content ) {
+ // for demo purposes we assume each element (letter) is 1x1 meter.
+ // Sign is placed 0.25 meters above the ground
+
+ ssgBranch *object = new ssgBranch();
+ object->setName( (char *)content.c_str() );
+
+ double offset = content.length() / 2.0;
+
+ for ( unsigned int i = 0; i < content.length(); ++i ) {
+ string material;
+
+ char item = content[i];
+ if ( item == '<' ) {
+ material = "ArrowL.rgb";
+ } else if ( item == '>' ) {
+ material = "ArrowR.rgb";
+ } else if ( item >= 'A' && item <= 'Z' ) {
+ material = "Letter";
+ material += item;
+ material += ".rgb";
+ } else if ( item >= 'a' && item <= 'z' ) {
+ int tmp = item - 'a';
+ char c = 'A' + tmp;
+ material = "Black";
+ material += c;
+ material += ".rgb";
+ } else {
+ cout << "Unknown taxi sign code = '" << item << "' !!!!" << endl;
+ return NULL;
+ }
+
+ point_list nodes; nodes.clear();
+ point_list normals; normals.clear();
+ point_list texcoords; texcoords.clear();
+ int_list vertex_index; vertex_index.clear();
+ int_list tex_index; tex_index.clear();
+
+ nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
+ nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
+ nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
+ nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
+
+ normals.push_back( Point3D( 0, -1, 0 ) );
+ normals.push_back( Point3D( 0, -1, 0 ) );
+ normals.push_back( Point3D( 0, -1, 0 ) );
+ normals.push_back( Point3D( 0, -1, 0 ) );
+
+ texcoords.push_back( Point3D( 0, 0, 0 ) );
+ texcoords.push_back( Point3D( 1, 0, 0 ) );
+ texcoords.push_back( Point3D( 0, 1, 0 ) );
+ texcoords.push_back( Point3D( 1, 1, 0 ) );
+
+ vertex_index.push_back( 0 );
+ vertex_index.push_back( 1 );
+ vertex_index.push_back( 2 );
+ vertex_index.push_back( 3 );
+
+ tex_index.push_back( 0 );
+ tex_index.push_back( 1 );
+ tex_index.push_back( 2 );
+ tex_index.push_back( 3 );
+
+ ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
+ nodes, normals, texcoords,
+ vertex_index, tex_index,
+ false, NULL );
+
+ object->addKid( leaf );
+ }
+
+ return object;
+}
+
+
+ssgBranch *gen_runway_sign( const string path, const string name ) {
+ // for demo purposes we assume each element (letter) is 1x1 meter.
+ // Sign is placed 0.25 meters above the ground
+
+ ssgBranch *object = new ssgBranch();
+ object->setName( (char *)name.c_str() );
+
+ double width = name.length() / 3.0;
+
+ string material = name + ".rgb";
+
+ point_list nodes; nodes.clear();
+ point_list normals; normals.clear();
+ point_list texcoords; texcoords.clear();
+ int_list vertex_index; vertex_index.clear();
+ int_list tex_index; tex_index.clear();
+
+ nodes.push_back( Point3D( -width, 0, 0.25 ) );
+ nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
+ nodes.push_back( Point3D( -width, 0, 1.25 ) );
+ nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
+
+ normals.push_back( Point3D( 0, -1, 0 ) );
+ normals.push_back( Point3D( 0, -1, 0 ) );
+ normals.push_back( Point3D( 0, -1, 0 ) );
+ normals.push_back( Point3D( 0, -1, 0 ) );
+
+ texcoords.push_back( Point3D( 0, 0, 0 ) );
+ texcoords.push_back( Point3D( 1, 0, 0 ) );
+ texcoords.push_back( Point3D( 0, 1, 0 ) );
+ texcoords.push_back( Point3D( 1, 1, 0 ) );
+
+ vertex_index.push_back( 0 );
+ vertex_index.push_back( 1 );
+ vertex_index.push_back( 2 );
+ vertex_index.push_back( 3 );
+
+ tex_index.push_back( 0 );
+ tex_index.push_back( 1 );
+ tex_index.push_back( 2 );
+ tex_index.push_back( 3 );
+
+ ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
+ nodes, normals, texcoords,
+ vertex_index, tex_index,
+ false, NULL );
+
+ object->addKid( leaf );
+
+ return object;
+}
--- /dev/null
+// apt_signs.hxx -- build airport signs on the fly
+//
+// Written by Curtis Olson, started July 2001.
+//
+// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+
+#ifndef _APT_SIGNS_HXX
+#define _APT_SIGNS_HXX
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <simgear/compiler.h>
+
+#include STL_STRING
+
+#include <plib/ssg.h> // plib include
+
+SG_USING_STD(string);
+
+
+// Generate a taxi sign
+ssgBranch *gen_taxi_sign( const string path, const string content );
+
+
+// Generate a runway sign
+ssgBranch *gen_runway_sign( const string path, const string name );
+
+
+#endif // _APT_SIGNS_HXX
}
-static ssgLeaf *gen_leaf( const string& path,
- const GLenum ty, const string& material,
- const point_list& nodes, const point_list& normals,
- const point_list& texcoords,
- const int_list node_index,
- const int_list& tex_index,
- const bool calc_lights, ssgVertexArray *lights )
+ssgLeaf *gen_leaf( const string& path,
+ const GLenum ty, const string& material,
+ const point_list& nodes, const point_list& normals,
+ const point_list& texcoords,
+ const int_list node_index,
+ const int_list& tex_index,
+ const bool calc_lights, ssgVertexArray *lights )
{
double tex_width = 1000.0, tex_height = 1000.0;
ssgSimpleState *state = NULL;
return object;
}
-
-
-ssgBranch *gen_taxi_sign( const string path, const string content ) {
- // for demo purposes we assume each element (letter) is 1x1 meter.
- // Sign is placed 0.25 meters above the ground
-
- ssgBranch *object = new ssgBranch();
- object->setName( (char *)content.c_str() );
-
- double offset = content.length() / 2.0;
-
- for ( unsigned int i = 0; i < content.length(); ++i ) {
- string material;
-
- char item = content[i];
- if ( item == '<' ) {
- material = "ArrowL.rgb";
- } else if ( item == '>' ) {
- material = "ArrowR.rgb";
- } else if ( item >= 'A' && item <= 'Z' ) {
- material = "Letter";
- material += item;
- material += ".rgb";
- } else if ( item >= 'a' && item <= 'z' ) {
- int tmp = item - 'a';
- char c = 'A' + tmp;
- material = "Black";
- material += c;
- material += ".rgb";
- } else {
- cout << "Unknown taxi sign code = '" << item << "' !!!!" << endl;
- return NULL;
- }
-
- point_list nodes; nodes.clear();
- point_list normals; normals.clear();
- point_list texcoords; texcoords.clear();
- int_list vertex_index; vertex_index.clear();
- int_list tex_index; tex_index.clear();
-
- nodes.push_back( Point3D( -offset + i, 0, 0.25 ) );
- nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) );
- nodes.push_back( Point3D( -offset + i, 0, 1.25 ) );
- nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) );
-
- normals.push_back( Point3D( 0, -1, 0 ) );
- normals.push_back( Point3D( 0, -1, 0 ) );
- normals.push_back( Point3D( 0, -1, 0 ) );
- normals.push_back( Point3D( 0, -1, 0 ) );
-
- texcoords.push_back( Point3D( 0, 0, 0 ) );
- texcoords.push_back( Point3D( 1, 0, 0 ) );
- texcoords.push_back( Point3D( 0, 1, 0 ) );
- texcoords.push_back( Point3D( 1, 1, 0 ) );
-
- vertex_index.push_back( 0 );
- vertex_index.push_back( 1 );
- vertex_index.push_back( 2 );
- vertex_index.push_back( 3 );
-
- tex_index.push_back( 0 );
- tex_index.push_back( 1 );
- tex_index.push_back( 2 );
- tex_index.push_back( 3 );
-
- ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
- nodes, normals, texcoords,
- vertex_index, tex_index,
- false, NULL );
-
- object->addKid( leaf );
- }
-
- return object;
-}
-
-
-ssgBranch *gen_runway_sign( const string path, const string name ) {
- // for demo purposes we assume each element (letter) is 1x1 meter.
- // Sign is placed 0.25 meters above the ground
-
- ssgBranch *object = new ssgBranch();
- object->setName( (char *)name.c_str() );
-
- double width = name.length() / 3.0;
-
- string material = name + ".rgb";
-
- point_list nodes; nodes.clear();
- point_list normals; normals.clear();
- point_list texcoords; texcoords.clear();
- int_list vertex_index; vertex_index.clear();
- int_list tex_index; tex_index.clear();
-
- nodes.push_back( Point3D( -width, 0, 0.25 ) );
- nodes.push_back( Point3D( width + 1, 0, 0.25 ) );
- nodes.push_back( Point3D( -width, 0, 1.25 ) );
- nodes.push_back( Point3D( width + 1, 0, 1.25 ) );
-
- normals.push_back( Point3D( 0, -1, 0 ) );
- normals.push_back( Point3D( 0, -1, 0 ) );
- normals.push_back( Point3D( 0, -1, 0 ) );
- normals.push_back( Point3D( 0, -1, 0 ) );
-
- texcoords.push_back( Point3D( 0, 0, 0 ) );
- texcoords.push_back( Point3D( 1, 0, 0 ) );
- texcoords.push_back( Point3D( 0, 1, 0 ) );
- texcoords.push_back( Point3D( 1, 1, 0 ) );
-
- vertex_index.push_back( 0 );
- vertex_index.push_back( 1 );
- vertex_index.push_back( 2 );
- vertex_index.push_back( 3 );
-
- tex_index.push_back( 0 );
- tex_index.push_back( 1 );
- tex_index.push_back( 2 );
- tex_index.push_back( 3 );
-
- ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material,
- nodes, normals, texcoords,
- vertex_index, tex_index,
- false, NULL );
-
- object->addKid( leaf );
-
- return object;
-}
#include <plib/ssg.h> // plib include
+#include <simgear/math/sg_types.hxx>
+
#include <Scenery/tileentry.hxx>
SG_USING_STD(string);
ssgBranch *fgGenTile( const string& path, FGTileEntry *t);
-// Generate a taxi sign
-ssgBranch *gen_taxi_sign( const string path, const string content );
-
-
-// Generate a runway sign
-ssgBranch *gen_runway_sign( const string path, const string name );
+// Create an ssg leaf
+ssgLeaf *gen_leaf( const string& path,
+ const GLenum ty, const string& material,
+ const point_list& nodes, const point_list& normals,
+ const point_list& texcoords,
+ const int_list node_index,
+ const int_list& tex_index,
+ const bool calc_lights, ssgVertexArray *lights );
#endif // _OBJ_HXX