scenery.next_center = t->center;
- // earth_center = Point3D(0.0, 0.0, 0.0);
-
FG_LOG( FG_TERRAIN, FG_DEBUG,
"Current bucket = " << p << " Index = " << fgBucketGenIndex(&p) );
+ FG_LOG( FG_TERRAIN, FG_DEBUG,
+ "abs_view_pos = " << abs_view_pos );
// calculate tile offset
// x = (t->offset.x = t->center.x - scenery.center.x);
}
}
- cout << "no terrain intersection found\n";
+ cout << "(new) no terrain intersection found\n";
return 0.0;
}
}
}
- cout << "no terrain intersection found\n";
+ cout << "(old) no terrain intersection found\n";
return 0.0;
}
// $Log$
+// Revision 1.48 1998/12/05 14:20:21 curt
+// Looking into a terrain intersection problem.
+//
// Revision 1.47 1998/12/05 14:11:19 curt
// Sun portability tweak.
//