if( lt_tree[n].depth >= 2 ) {
glLineWidth(3);
sgScaleVec4(c, col, t1 * 0.6f);
+ glDisable(GL_LINE_SMOOTH);
DRAW_SEG();
+ glEnable(GL_LINE_SMOOTH);
} else {
if( lt_tree[n].depth == 0 ) {
glLineWidth(12);
glLineWidth(6);
sgScaleVec4(c, col, t1);
+ glDisable(GL_LINE_SMOOTH);
DRAW_SEG();
+ glEnable(GL_LINE_SMOOTH);
} else {
glLineWidth(6);
sgScaleVec4(c, col, t1 * 0.7f);
+ glDisable(GL_LINE_SMOOTH);
DRAW_SEG();
+ glEnable(GL_LINE_SMOOTH);
}
if( lt_tree[n].depth == 0 )
glLineWidth(2);
sgSetVec4(c, t1, t1, t1, t1);
+ glDisable(GL_LINE_SMOOTH);
DRAW_SEG();
+ glEnable(GL_LINE_SMOOTH);
}
}