FGAIBase::FGAIBase() {
_self = this;
+ _type_str = "model";
}
FGAIBase::~FGAIBase() {
bool FGAIBase::init() {
SGPropertyNode *root = globals->get_props()->getNode("ai/modeles", true);
- vector<SGPropertyNode_ptr> p_vec = root->getChildren("model");
+ vector<SGPropertyNode_ptr> p_vec = root->getChildren(_type_str);
unsigned num = p_vec.size();
p_vec.clear();
- props = root->getNode("model", num, true);
+ props = root->getNode(_type_str, num, true);
ssgBranch *model = sgLoad3DModel( globals->get_fg_root(),
model_path.c_str(),
props,