#include <Scenery/scenery.hxx>
#include <string>
#include <math.h>
+#include <cstdlib>
SG_USING_STD(string);
manager = mgr;
_type_str = "thunderstorm";
_otype = otStorm;
+ delay = 3.6;
+ subflashes = 1;
+ timer = 0.0;
+ random_delay = 3.6;
+ flash_node = fgGetNode("/environment/lightning/flash", true);
+ flash_node->setBoolValue(false);
+ flashed = 0;
+ flashing = false;
+ subflash_index = -1;
+ subflash_array[0] = 1;
+ subflash_array[1] = 2;
+ subflash_array[2] = 1;
+ subflash_array[3] = 3;
+ subflash_array[4] = 2;
+ subflash_array[5] = 1;
+ subflash_array[6] = 1;
+ subflash_array[7] = 2;
}
pos.setlat( pos.lat() + speed_north_deg_sec * dt);
pos.setlon( pos.lon() + speed_east_deg_sec * dt);
- //###########################//
// do calculations for radar //
- //###########################//
UpdateRadar(manager);
+
+ // do lightning
+ if (timer > random_delay) {
+ srand((unsigned)time(0));
+ random_delay = delay + (rand()%3) - 1.0;
+ //cout << "random_delay = " << random_delay << endl;
+ timer = 0.0;
+ flashing = true;
+ subflash_index++;
+ if (subflash_index == 8) subflash_index = 0;
+ subflashes = subflash_array[subflash_index];
+ }
+
+ if (flashing) {
+ if (flashed < subflashes) {
+ timer += dt;
+ if (timer < 0.2) {
+ flash_node->setBoolValue(true);
+ } else {
+ flash_node->setBoolValue(false);
+ if (timer > 0.4) {
+ timer = 0.0;
+ flashed++;
+ }
+ }
+ } else {
+ flashing = false;
+ timer = 0.0;
+ flashed = 0;
+ }
+ }
+ else {
+ timer += dt;
+ }
+
}
double dt;
void Run(double dt);
+
+ double delay; // average time (sec) between lightning flashes
+ int subflashes; // number of subflashes per flash
+ double random_delay; // delay +/- random number
+ double timer;
+ SGPropertyNode* flash_node;
+ int flashed; // number of subflashes already done this flash
+ bool flashing; // true if currently flashing;
+ int subflash_array[8];
+ int subflash_index;
};