loadSubmodels();
//TODO reload submodels if an MP ac joins
-
}
void FGSubmodelMgr::bind()
(*submodel_iterator)->prop->untie("count");
++submodel_iterator;
}
-
}
void FGSubmodelMgr::update(double dt)
if (!_serviceable_node->getBoolValue())
return;
- int i = -1;
- bool in_range = true;
- bool trigger = false;
_impact = false;
_hit = false;
+ // check if the submodel hit an object or terrain
sm_list = ai->get_ai_list();
-
sm_list_iterator sm_list_itr = sm_list.begin();
sm_list_iterator end = sm_list.end();
- submodel_iterator = submodels.begin();
-
- while (sm_list_itr != end) {
+ for (; sm_list_itr != end; ++sm_list_itr) {
_impact = (*sm_list_itr)->_getImpactData();
_hit = (*sm_list_itr)->_getCollisionData();
int parent_subID = (*sm_list_itr)->_getSubID();
- if ( parent_subID == 0) { // this entry in the list has no associated submodel
- ++sm_list_itr; // so we can continue
- continue;
- }
+ if ( parent_subID == 0) // this entry in the list has no associated submodel
+ continue; // so we can continue
if (_impact || _hit) {
SG_LOG(SG_GENERAL, SG_ALERT, "Submodel: Impact " << _impact << " hit! " << _hit );
_parent_speed = (*sm_list_itr)->_getImpactSpeed();
(*submodel_iterator)->first_time = true;
- if (release(submodel_iterator, dt)) {
+ if (release(*submodel_iterator, dt))
(*sm_list_itr)->setDie(true);
- }
-
}
++submodel_iterator;
}
}
-
- ++sm_list_itr;
}
_contrail_trigger->setBoolValue(_user_alt_node->getDoubleValue() > contrail_altitude);
- submodel_iterator = submodels.begin();
+ bool in_range = true;
+ bool trigger = false;
+ int i = -1;
+
+ submodel_iterator = submodels.begin();
while (submodel_iterator != submodels.end()) {
i++;
in_range = true;
+ SG_LOG(SG_GENERAL, SG_DEBUG,
+ "Submodels: " << (*submodel_iterator)->id
+ << " name " << (*submodel_iterator)->name
+ << " in range " << in_range
+ );
+
if ((*submodel_iterator)->trigger_node != 0) {
_trigger_node = (*submodel_iterator)->trigger_node;
trigger = _trigger_node->getBoolValue();
trigger = true;
//cout << (*submodel_iterator)->name << "trigger node not found " << trigger << endl;
}
- SG_LOG(SG_GENERAL, SG_DEBUG,
- "Submodels: " << (*submodel_iterator)->id
- << " name " << (*submodel_iterator)->name
- << " in range " << in_range
- );
if (trigger) {
int id = (*submodel_iterator)->id;
);
if ((*submodel_iterator)->count != 0 && in_range)
- release((submodel_iterator), dt);
+ release(*submodel_iterator, dt);
} else
(*submodel_iterator)->first_time = true;
++submodel_iterator;
} // end while
-
}
-bool FGSubmodelMgr::release(submodel_vector_iterator sm, double dt)
+bool FGSubmodelMgr::release(submodel *sm, double dt)
{
- //cout << "release id " << (*sm)->id << " name " << (*sm)->name
- //<< " first time " << (*sm)->first_time << " repeat " << (*sm)->repeat <<
+ //cout << "release id " << sm->id << " name " << sm->name
+ //<< " first time " << sm->first_time << " repeat " << (*sm)->repeat <<
// endl;
// only run if first time or repeat is set to true
- if (!(*sm)->first_time && !(*sm)->repeat){
- //cout<< "not first time " << (*sm)->first_time<< " repeat " << (*sm)->repeat <<endl;
+ if (!sm->first_time && !sm->repeat) {
+ //cout<< "not first time " << sm->first_time<< " repeat " << sm->repeat <<endl;
return false;
}
- (*sm)->timer += dt;
+ sm->timer += dt;
- if ((*sm)->timer < (*sm)->delay){
- //cout << "not yet: timer" << (*sm)->timer << " delay " << (*sm)->delay<< endl;
+ if (sm->timer < sm->delay) {
+ //cout << "not yet: timer" << sm->timer << " delay " << sm->delay<< endl;
return false;
}
- (*sm)->timer = 0.0;
+ sm->timer = 0.0;
- if ((*sm)->first_time) {
+ if (sm->first_time) {
dt = 0.0;
- (*sm)->first_time = false;
+ sm->first_time = false;
}
transform(sm); // calculate submodel's initial conditions in world-coordinates
FGAIBallistic* ballist = new FGAIBallistic;
- ballist->setPath((*sm)->model.c_str());
+ ballist->setPath(sm->model.c_str());
ballist->setLatitude(IC.lat);
ballist->setLongitude(IC.lon);
ballist->setAltitude(IC.alt);
ballist->setWind_from_east(IC.wind_from_east);
ballist->setWind_from_north(IC.wind_from_north);
ballist->setMass(IC.mass);
- ballist->setDragArea((*sm)->drag_area);
- ballist->setLife((*sm)->life);
- ballist->setBuoyancy((*sm)->buoyancy);
- ballist->setWind((*sm)->wind);
- ballist->setCd((*sm)->cd);
- ballist->setStabilisation((*sm)->aero_stabilised);
- ballist->setNoRoll((*sm)->no_roll);
- ballist->setName((*sm)->name);
- ballist->setCollision((*sm)->collision);
- ballist->setImpact((*sm)->impact);
- ballist->setImpactReportNode((*sm)->impact_report);
- ballist->setFuseRange((*sm)->fuse_range);
- ballist->setSubmodel((*sm)->submodel.c_str());
- ballist->setSubID((*sm)->sub_id);
+ ballist->setDragArea(sm->drag_area);
+ ballist->setLife(sm->life);
+ ballist->setBuoyancy(sm->buoyancy);
+ ballist->setWind(sm->wind);
+ ballist->setCd(sm->cd);
+ ballist->setStabilisation(sm->aero_stabilised);
+ ballist->setNoRoll(sm->no_roll);
+ ballist->setName(sm->name);
+ ballist->setCollision(sm->collision);
+ ballist->setImpact(sm->impact);
+ ballist->setImpactReportNode(sm->impact_report);
+ ballist->setFuseRange(sm->fuse_range);
+ ballist->setSubmodel(sm->submodel.c_str());
+ ballist->setSubID(sm->sub_id);
ai->attach(ballist);
- if ((*sm)->count > 0)
- (*sm)->count--;
+ if (sm->count > 0)
+ sm->count--;
return true;
}
bool Seviceable =_serviceable_node->getBoolValue();
setData(id, Path, Seviceable);
}
-
}
-void FGSubmodelMgr::transform(submodel_vector_iterator submodel)
+void FGSubmodelMgr::transform(submodel *sm)
{
// set initial conditions
- if ((*submodel)->contents_node != 0) {
+ if (sm->contents_node != 0) {
// get the weight of the contents (lbs) and convert to mass (slugs)
- (*submodel)->contents = (*submodel)->contents_node->getDoubleValue();
- IC.mass = ((*submodel)->weight + (*submodel)->contents) * lbs_to_slugs;
+ sm->contents = sm->contents_node->getDoubleValue();
+ IC.mass = (sm->weight + sm->contents) * lbs_to_slugs;
// set contents to 0 in the parent
- (*submodel)->contents_node->setDoubleValue(0);
+ sm->contents_node->setDoubleValue(0);
} else
- IC.mass = (*submodel)->weight * lbs_to_slugs;
+ IC.mass = sm->weight * lbs_to_slugs;
// cout << "mass " << IC.mass << endl;
- if ((*submodel)->speed_node != 0)
- (*submodel)->speed = (*submodel)->speed_node->getDoubleValue();
+ if (sm->speed_node != 0)
+ sm->speed = sm->speed_node->getDoubleValue();
- int id = (*submodel)->id;
+ int id = sm->id;
//int sub_id = (*submodel)->sub_id;
- string name = (*submodel)->name;
+ string name = sm->name;
//cout << " name " << name << " id " << id << " sub id" << sub_id << endl;
- if (_impact || _hit){
+ if (_impact || _hit) {
// set the data for a submodel tied to a submodel
_count++;
//cout << "Submodels: release sub sub " << _count<< endl;
- //cout << " id " << (*submodel)->id
+ //cout << " id " << sm->id
// << " lat " << _parent_lat
// << " lon " << _parent_lon
// << " elev " << _parent_elev
- // << " name " << (*submodel)->name
+ // << " name " << sm->name
// << endl;
IC.lat = _parent_lat;
IC.alt = _parent_elev;
IC.roll = _parent_roll; // rotation about x axis
IC.elevation = _parent_pitch; // rotation about y axis
- IC.azimuth = _parent_hdg; // rotation about z axis
+ IC.azimuth = _parent_hdg; // rotation about z axis
IC.speed = _parent_speed;
IC.speed_down_fps = 0;
IC.speed_east_fps = 0;
} else if (id == 0) {
//set the data for a submodel tied to the main model
/*cout << "Submodels: release main sub " << endl;
- cout << " name " << (*submodel)->name
- << " id" << (*submodel)->id
+ cout << " name " << sm->name
+ << " id" << sm->id
<< endl;*/
IC.lat = _user_lat_node->getDoubleValue();
IC.lon = _user_lon_node->getDoubleValue();
++sm_list_itr;
}
-
}
/*cout << "heading " << IC.azimuth << endl ;
cout << "speed down " << IC.speed_down_fps << endl ;
cout << "speed east " << IC.speed_east_fps << endl ;
cout << "speed north " << IC.speed_north_fps << endl ;
- cout << "parent speed fps in" << IC.speed << "sm speed in " << (*submodel).speed << endl ;*/
+ cout << "parent speed fps in" << IC.speed << "sm speed in " << sm->speed << endl ;*/
IC.wind_from_east = _user_wind_from_east_node->getDoubleValue();
IC.wind_from_north = _user_wind_from_north_node->getDoubleValue();
- in[0] = (*submodel)->x_offset;
- in[1] = (*submodel)->y_offset;
- in[2] = (*submodel)->z_offset;
+ in[0] = sm->x_offset;
+ in[1] = sm->y_offset;
+ in[2] = sm->z_offset;
// pre-process the trig functions
cosRx = cos(-IC.roll * SG_DEGREES_TO_RADIANS);
// Get submodel initial velocity vector angles in XZ and XY planes.
// This needs to be fixed. This vector should be added to aircraft's vector.
- IC.elevation += ((*submodel)->yaw_offset * sinRx) + ((*submodel)->pitch_offset * cosRx);
- IC.azimuth += ((*submodel)->yaw_offset * cosRx) - ((*submodel)->pitch_offset * sinRx);
+ IC.elevation += (sm->yaw_offset * sinRx) + (sm->pitch_offset * cosRx);
+ IC.azimuth += (sm->yaw_offset * cosRx) - (sm->pitch_offset * sinRx);
// calculate the total speed north
- IC.total_speed_north = (*submodel)->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
+ IC.total_speed_north = sm->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
* cos(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_north_fps;
// calculate the total speed east
- IC.total_speed_east = (*submodel)->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
+ IC.total_speed_east = sm->speed * cos(IC.elevation * SG_DEGREES_TO_RADIANS)
* sin(IC.azimuth * SG_DEGREES_TO_RADIANS) + IC.speed_east_fps;
// calculate the total speed down
- IC.total_speed_down = (*submodel)->speed * -sin(IC.elevation * SG_DEGREES_TO_RADIANS)
+ IC.total_speed_down = sm->speed * -sin(IC.elevation * SG_DEGREES_TO_RADIANS)
+ IC.speed_down_fps;
// re-calculate speed, elevation and azimuth
+ IC.total_speed_down * IC.total_speed_down);
// if speeds are low this calculation can become unreliable
- if (IC.speed > 1){
+ if (IC.speed > 1) {
IC.azimuth = atan2(IC.total_speed_east , IC.total_speed_north) * SG_RADIANS_TO_DEGREES;
// cout << "azimuth1 " << IC.azimuth<<endl;
IC.azimuth += 360;
else if (IC.azimuth >= 360)
IC.azimuth -= 360;
-
}
// cout << "azimuth2 " << IC.azimuth<<endl;
setData(id, path, serviceable);
++sm_list_itr;
}
-
}
index++;
submodels.push_back(sm);
}
-
}
void FGSubmodelMgr::setSubData(int id, string& path, bool serviceable)
index++;
subsubmodels.push_back(sm);
}
-
}
void FGSubmodelMgr::loadSubmodels()