#include "sphere.hxx"
#include "oursun.hxx"
-// FIXME: This should not be needed, but at this time (08/15/2003)
-// certain NVidia drivers don't seem to implement
-// fgPushAttrib(FG_FOG_BIT) properly. The result is that
-// there is not fog when looking at the sun.
-#ifndef SG_PROPER_FOG_SUPPORT
-static float curFogDensity;
-#endif
-
-
// Set up sun rendering call backs
static int sgSunOrbPreDraw( ssgEntity *e ) {
/* cout << endl << "Sun orb pre draw" << endl << "----------------"
ssgLeaf *f = (ssgLeaf *)e;
if ( f -> hasState () ) f->getState()->apply() ;
-#ifndef SG_PROPER_FOG_SUPPORT
- glGetFloatv( GL_FOG_DENSITY, &curFogDensity );
-#endif
-
glPushAttrib( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_FOG_BIT );
// cout << "push error = " << glGetError() << endl;
glPopAttrib();
// cout << "pop error = " << glGetError() << endl;
-#ifndef SG_PROPER_FOG_SUPPORT
- glFogf( GL_FOG_DENSITY, curFogDensity );
-#endif
-
// glEnable( GL_DEPTH_TEST );
// glEnable( GL_FOG );