Effect* makeEffect(const std::string& name,
bool realizeTechniques,
- const SGReaderWriterOptions* options = 0);
+ const SGReaderWriterOptions* options);
Effect* makeEffect(SGPropertyNode* prop,
bool realizeTechniques,
- const SGReaderWriterOptions* options = 0);
+ const SGReaderWriterOptions* options);
bool makeParametersFromStateSet(SGPropertyNode* paramRoot,
const osg::StateSet* ss);
void build( double h_radius_m, double v_radius_m,
double sun_size, double moon_size,
const SGEphemeris& eph, SGPropertyNode *property_tree_node,
- simgear::SGReaderWriterOptions* options = 0);
+ simgear::SGReaderWriterOptions* options);
/**
* Repaint the sky components based on current value of sun_angle,