location.hxx \
model.hxx \
modellib.hxx \
+ ModelRegistry.hxx \
persparam.hxx \
placement.hxx \
placementtrans.hxx \
location.cxx \
model.cxx \
modellib.cxx \
+ ModelRegistry.cxx \
persparam.cxx \
placement.cxx \
placementtrans.cxx \
--- /dev/null
+#include "ModelRegistry.hxx"
+
+#include <osg/observer_ptr>
+#include <osg/ref_ptr>
+#include <osg/Group>
+#include <osg/NodeCallback>
+#include <osg/Switch>
+#include <osg/Material>
+#include <osg/MatrixTransform>
+#include <osgDB/Archive>
+#include <osgDB/FileNameUtils>
+#include <osgDB/FileUtils>
+#include <osgDB/ReadFile>
+#include <osgDB/WriteFile>
+#include <osgDB/Registry>
+#include <osgDB/SharedStateManager>
+#include <osgUtil/Optimizer>
+
+#include <simgear/scene/util/SGSceneFeatures.hxx>
+#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
+#include <simgear/scene/util/SGTextureStateAttributeVisitor.hxx>
+
+#include <simgear/structure/exception.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/props/props_io.hxx>
+#include <simgear/props/condition.hxx>
+
+using namespace std;
+using namespace osg;
+using namespace osgDB;
+using namespace simgear;
+
+// Little helper class that holds an extra reference to a
+// loaded 3d model.
+// Since we clone all structural nodes from our 3d models,
+// the database pager will only see one single reference to
+// top node of the model and expire it relatively fast.
+// We attach that extra reference to every model cloned from
+// a base model in the pager. When that cloned model is deleted
+// this extra reference is deleted too. So if there are no
+// cloned models left the model will expire.
+namespace {
+class SGDatabaseReference : public Observer {
+public:
+ SGDatabaseReference(Referenced* referenced) :
+ mReferenced(referenced)
+ { }
+ virtual void objectDeleted(void*)
+ {
+ mReferenced = 0;
+ }
+private:
+ ref_ptr<Referenced> mReferenced;
+};
+
+// Visitor for
+class SGTextureUpdateVisitor : public SGTextureStateAttributeVisitor {
+public:
+ SGTextureUpdateVisitor(const FilePathList& pathList) :
+ mPathList(pathList)
+ { }
+ Texture2D* textureReplace(int unit,
+ StateSet::RefAttributePair& refAttr)
+ {
+ Texture2D* texture;
+ texture = dynamic_cast<Texture2D*>(refAttr.first.get());
+ if (!texture)
+ return 0;
+
+ ref_ptr<Image> image = texture->getImage(0);
+ if (!image)
+ return 0;
+
+ // The currently loaded file name
+ string fullFilePath = image->getFileName();
+ // The short name
+ string fileName = getSimpleFileName(fullFilePath);
+ // The name that should be found with the current database path
+ string fullLiveryFile = findFileInPath(fileName, mPathList);
+ // If they are identical then there is nothing to do
+ if (fullLiveryFile == fullFilePath)
+ return 0;
+
+ image = readImageFile(fullLiveryFile);
+ if (!image)
+ return 0;
+
+ CopyOp copyOp(CopyOp::DEEP_COPY_ALL & ~CopyOp::DEEP_COPY_IMAGES);
+ texture = static_cast<Texture2D*>(copyOp(texture));
+ if (!texture)
+ return 0;
+ texture->setImage(image.get());
+ return texture;
+ }
+ virtual void apply(StateSet* stateSet)
+ {
+ if (!stateSet)
+ return;
+
+ // get a copy that we can safely modify the statesets values.
+ StateSet::TextureAttributeList attrList;
+ attrList = stateSet->getTextureAttributeList();
+ for (unsigned unit = 0; unit < attrList.size(); ++unit) {
+ StateSet::AttributeList::iterator i = attrList[unit].begin();
+ while (i != attrList[unit].end()) {
+ Texture2D* texture = textureReplace(unit, i->second);
+ if (texture) {
+ stateSet->removeTextureAttribute(unit, i->second.first.get());
+ stateSet->setTextureAttribute(unit, texture, i->second.second);
+ stateSet->setTextureMode(unit, GL_TEXTURE_2D, StateAttribute::ON);
+ }
+ ++i;
+ }
+ }
+ }
+
+private:
+ FilePathList mPathList;
+};
+
+class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
+public:
+ virtual void apply(int, StateSet::RefAttributePair& refAttr)
+ {
+ Texture2D* texture;
+ texture = dynamic_cast<Texture2D*>(refAttr.first.get());
+ if (!texture)
+ return;
+
+ // Hmm, true??
+ texture->setDataVariance(osg::Object::STATIC);
+
+ Image* image = texture->getImage(0);
+ if (!image)
+ return;
+
+ int s = image->s();
+ int t = image->t();
+
+ if (s <= t && 32 <= s) {
+ SGSceneFeatures::instance()->setTextureCompression(texture);
+ } else if (t < s && 32 <= t) {
+ SGSceneFeatures::instance()->setTextureCompression(texture);
+ }
+ }
+};
+
+class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
+public:
+ virtual void apply(int, StateSet::RefAttributePair& refAttr)
+ {
+ Texture* texture;
+ texture = dynamic_cast<Texture*>(refAttr.first.get());
+ if (!texture)
+ return;
+
+ texture->setDataVariance(Object::STATIC);
+ }
+};
+
+class SGAcMaterialCrippleVisitor : public SGStateAttributeVisitor {
+public:
+ virtual void apply(StateSet::RefAttributePair& refAttr)
+ {
+ Material* material;
+ material = dynamic_cast<Material*>(refAttr.first.get());
+ if (!material)
+ return;
+ material->setColorMode(Material::AMBIENT_AND_DIFFUSE);
+ }
+};
+} // namespace
+
+ReaderWriter::ReadResult
+ModelRegistry::readImage(const string& fileName,
+ const ReaderWriter::Options* opt)
+{
+ CallbackMap::iterator iter
+ = imageCallbackMap.find(getFileExtension(fileName));
+ if (iter != imageCallbackMap.end() && iter->second.valid())
+ return iter->second->readImage(fileName, opt);
+ string absFileName = findDataFile(fileName);
+ if (!fileExists(absFileName)) {
+ SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
+ << fileName << "\"");
+ return ReaderWriter::ReadResult::FILE_NOT_FOUND;
+ }
+
+ Registry* registry = Registry::instance();
+ ReaderWriter::ReadResult res;
+ res = registry->readImageImplementation(absFileName, opt);
+ if (res.loadedFromCache())
+ SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
+ << res.getImage()->getFileName() << "\"");
+ else
+ SG_LOG(SG_IO, SG_INFO, "Reading image \""
+ << res.getImage()->getFileName() << "\"");
+
+ return res;
+}
+
+ReaderWriter::ReadResult
+ModelRegistry::readNode(const string& fileName,
+ const ReaderWriter::Options* opt)
+{
+ Registry* registry = Registry::instance();
+ ReaderWriter::ReadResult res;
+ Node* cached = 0;
+ CallbackMap::iterator iter
+ = nodeCallbackMap.find(getFileExtension(fileName));
+ if (iter != nodeCallbackMap.end() && iter->second.valid())
+ return iter->second->readNode(fileName, opt);
+ // First, look for a file with the same name, and the extension
+ // ".osg" and, if it exists, load it instead. This allows for
+ // substitution of optimized models for ones named in the scenery.
+ bool optimizeModel = true;
+ string fileSansExtension = getNameLessExtension(fileName);
+ string osgFileName = fileSansExtension + ".osg";
+ string absFileName = findDataFile(osgFileName);
+ // The absolute file name is passed to the reader plugin, which
+ // calls findDataFile again... but that's OK, it should find the
+ // file by its absolute path straight away.
+ if (fileExists(absFileName)) {
+ optimizeModel = false;
+ } else {
+ absFileName = findDataFile(fileName);
+ }
+ if (!fileExists(absFileName)) {
+ SG_LOG(SG_IO, SG_ALERT, "Cannot find model file \""
+ << fileName << "\"");
+ return ReaderWriter::ReadResult::FILE_NOT_FOUND;
+ }
+ cached
+ = dynamic_cast<Node*>(registry->getFromObjectCache(absFileName));
+ if (cached) {
+ SG_LOG(SG_IO, SG_INFO, "Got cached model \""
+ << absFileName << "\"");
+ } else {
+ SG_LOG(SG_IO, SG_INFO, "Reading model \""
+ << absFileName << "\"");
+ res = registry->readNodeImplementation(absFileName, opt);
+ if (!res.validNode())
+ return res;
+
+ bool needTristrip = true;
+ if (getLowerCaseFileExtension(fileName) == "ac") {
+ // we get optimal geometry from the loader.
+ needTristrip = false;
+ Matrix m(1, 0, 0, 0,
+ 0, 0, 1, 0,
+ 0, -1, 0, 0,
+ 0, 0, 0, 1);
+
+ ref_ptr<Group> root = new Group;
+ MatrixTransform* transform = new MatrixTransform;
+ root->addChild(transform);
+
+ transform->setDataVariance(Object::STATIC);
+ transform->setMatrix(m);
+ transform->addChild(res.getNode());
+
+ res = ReaderWriter::ReadResult(0);
+
+ if (optimizeModel) {
+ osgUtil::Optimizer optimizer;
+ unsigned opts = osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
+ optimizer.optimize(root.get(), opts);
+ }
+
+ // strip away unneeded groups
+ if (root->getNumChildren() == 1 && root->getName().empty()) {
+ res = ReaderWriter::ReadResult(root->getChild(0));
+ } else
+ res = ReaderWriter::ReadResult(root.get());
+
+ // Ok, this step is questionable.
+ // It is there to have the same visual appearance of ac objects for the
+ // first cut. Osg's ac3d loader will correctly set materials from the
+ // ac file. But the old plib loader used GL_AMBIENT_AND_DIFFUSE for the
+ // materials that in effect igored the ambient part specified in the
+ // file. We emulate that for the first cut here by changing all
+ // ac models here. But in the long term we should use the
+ // unchanged model and fix the input files instead ...
+ SGAcMaterialCrippleVisitor matCriple;
+ res.getNode()->accept(matCriple);
+ }
+
+ if (optimizeModel) {
+ osgUtil::Optimizer optimizer;
+ unsigned opts = 0;
+ // Don't use this one. It will break animation names ...
+ // opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
+
+ // opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
+ // opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
+ // opts |= osgUtil::Optimizer::SHARE_DUPLICATE_STATE;
+ opts |= osgUtil::Optimizer::MERGE_GEOMETRY;
+ // opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
+ // opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
+ // opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
+ opts |= osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
+ if (needTristrip)
+ opts |= osgUtil::Optimizer::TRISTRIP_GEOMETRY;
+ // opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
+ // opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
+ optimizer.optimize(res.getNode(), opts);
+ }
+ // Make sure the data variance of sharable objects is set to STATIC ...
+ SGTexDataVarianceVisitor dataVarianceVisitor;
+ res.getNode()->accept(dataVarianceVisitor);
+ // ... so that textures are now globally shared
+ registry->getSharedStateManager()->share(res.getNode());
+
+ SGTexCompressionVisitor texComp;
+ res.getNode()->accept(texComp);
+ cached = res.getNode();
+ registry->addEntryToObjectCache(absFileName, cached);
+ }
+ // Add an extra reference to the model stored in the database.
+ // That it to avoid expiring the object from the cache even if it is still
+ // in use. Note that the object cache will think that a model is unused
+ // if the reference count is 1. If we clone all structural nodes here
+ // we need that extra reference to the original object
+ SGDatabaseReference* databaseReference;
+ databaseReference = new SGDatabaseReference(cached);
+ CopyOp::CopyFlags flags = CopyOp::DEEP_COPY_ALL;
+ flags &= ~CopyOp::DEEP_COPY_TEXTURES;
+ flags &= ~CopyOp::DEEP_COPY_IMAGES;
+ flags &= ~CopyOp::DEEP_COPY_ARRAYS;
+ flags &= ~CopyOp::DEEP_COPY_PRIMITIVES;
+ // This will safe display lists ...
+ flags &= ~CopyOp::DEEP_COPY_DRAWABLES;
+ flags &= ~CopyOp::DEEP_COPY_SHAPES;
+ res = ReaderWriter::ReadResult(CopyOp(flags)(cached));
+ res.getNode()->addObserver(databaseReference);
+
+ // Update liveries
+ SGTextureUpdateVisitor liveryUpdate(getDataFilePathList());
+ res.getNode()->accept(liveryUpdate);
+
+ // Make sure the data variance of sharable objects is set to STATIC ...
+ SGTexDataVarianceVisitor dataVarianceVisitor;
+ res.getNode()->accept(dataVarianceVisitor);
+ // ... so that textures are now globally shared
+ registry->getOrCreateSharedStateManager()->share(res.getNode(), 0);
+
+ return res;
+}
+
+void
+ModelRegistry::addImageCallbackForExtension(const string& extension,
+ Registry::ReadFileCallback* callback)
+{
+ imageCallbackMap.insert(CallbackMap::value_type(extension, callback));
+}
+
+void
+ModelRegistry::addNodeCallbackForExtension(const string& extension,
+ Registry::ReadFileCallback* callback)
+{
+ nodeCallbackMap.insert(CallbackMap::value_type(extension, callback));
+}
+
+ref_ptr<ModelRegistry> ModelRegistry::instance;
+
+ModelRegistry* ModelRegistry::getInstance()
+
+{
+ if (!instance.valid())
+ instance = new ModelRegistry;
+ return instance.get();
+}
+
+class SGReadCallbackInstaller {
+public:
+ SGReadCallbackInstaller()
+ {
+ // XXX I understand why we want this, but this seems like a weird
+ // place to set this option.
+ Referenced::setThreadSafeReferenceCounting(true);
+
+ Registry* registry = Registry::instance();
+ ReaderWriter::Options* options = new ReaderWriter::Options;
+ // We manage node caching ourselves
+ int cacheOptions = ReaderWriter::Options::CACHE_ALL
+ & ~ReaderWriter::Options::CACHE_NODES;
+ options->
+ setObjectCacheHint((ReaderWriter::Options::CacheHintOptions)cacheOptions);
+ registry->setOptions(options);
+ registry->getOrCreateSharedStateManager()->
+ setShareMode(SharedStateManager::SHARE_TEXTURES);
+ registry->setReadFileCallback(ModelRegistry::getInstance());
+ }
+};
+
+static SGReadCallbackInstaller readCallbackInstaller;
+
+ReaderWriter::ReadResult
+OSGFileCallback::readImage(const string& fileName,
+ const ReaderWriter::Options* opt)
+{
+ return Registry::instance()->readImageImplementation(fileName, opt);
+}
+
+ReaderWriter::ReadResult
+OSGFileCallback::readNode(const string& fileName,
+ const ReaderWriter::Options* opt)
+{
+ return Registry::instance()->readNodeImplementation(fileName, opt);
+}
--- /dev/null
+// ModelRegistry.hxx -- interface to the OSG model registry
+//
+// Copyright (C) 2007 Tim Moore <timoore@redhat.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifndef _SG_MODELREGISTRY_HXX
+#define _SG_MODELREGISTRY_HXX 1
+
+#include <osg/ref_ptr>
+#include <osgDB/ReaderWriter>
+#include <osgDB/Registry>
+
+#include <simgear/compiler.h>
+
+#include STL_STRING
+#include <map>
+
+namespace simgear
+{
+class ModelRegistry : public osgDB::Registry::ReadFileCallback {
+public:
+ virtual osgDB::ReaderWriter::ReadResult
+ readImage(const std::string& fileName,
+ const osgDB::ReaderWriter::Options* opt);
+ virtual osgDB::ReaderWriter::ReadResult
+ readNode(const std::string& fileName,
+ const osgDB::ReaderWriter::Options* opt);
+ void addImageCallbackForExtension(const std::string& extension,
+ osgDB::Registry::ReadFileCallback*
+ callback);
+ void addNodeCallbackForExtension(const std::string& extension,
+ osgDB::Registry::ReadFileCallback*
+ callback);
+ static ModelRegistry* getInstance();
+protected:
+ static osg::ref_ptr<ModelRegistry> instance;
+ typedef std::map<std::string, osg::ref_ptr<osgDB::Registry::ReadFileCallback> >
+ CallbackMap;
+ CallbackMap imageCallbackMap;
+ CallbackMap nodeCallbackMap;
+};
+
+// Proxy for registering extension-based callbacks
+
+template<typename T>
+class ModelRegistryCallbackProxy
+{
+public:
+ ModelRegistryCallbackProxy(std::string extension)
+ {
+ ModelRegistry::getInstance()->addNodeCallbackForExtension(extension,
+ new T);
+ }
+};
+
+// Callback for file extensions that load files using the default OSG
+// implementation.
+
+class OSGFileCallback : public osgDB::Registry::ReadFileCallback {
+public:
+ virtual osgDB::ReaderWriter::ReadResult
+ readImage(const std::string& fileName,
+ const osgDB::ReaderWriter::Options* opt);
+ virtual osgDB::ReaderWriter::ReadResult
+ readNode(const std::string& fileName,
+ const osgDB::ReaderWriter::Options* opt);
+};
+
+}
+#endif // _SG_MODELREGISTRY_HXX
#include "model.hxx"
SG_USING_STD(vector);
-SG_USING_STD(set);
-
-// Little helper class that holds an extra reference to a
-// loaded 3d model.
-// Since we clone all structural nodes from our 3d models,
-// the database pager will only see one single reference to
-// top node of the model and expire it relatively fast.
-// We attach that extra reference to every model cloned from
-// a base model in the pager. When that cloned model is deleted
-// this extra reference is deleted too. So if there are no
-// cloned models left the model will expire.
-class SGDatabaseReference : public osg::Observer {
-public:
- SGDatabaseReference(osg::Referenced* referenced) :
- mReferenced(referenced)
- { }
- virtual void objectDeleted(void*)
- {
- mReferenced = 0;
- }
-private:
- osg::ref_ptr<osg::Referenced> mReferenced;
-};
-
-// Visitor for
-class SGTextureUpdateVisitor : public SGTextureStateAttributeVisitor {
-public:
- SGTextureUpdateVisitor(const osgDB::FilePathList& pathList) :
- mPathList(pathList)
- { }
- osg::Texture2D* textureReplace(int unit,
- osg::StateSet::RefAttributePair& refAttr)
- {
- osg::Texture2D* texture;
- texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
- if (!texture)
- return 0;
-
- osg::ref_ptr<osg::Image> image = texture->getImage(0);
- if (!image)
- return 0;
-
- // The currently loaded file name
- std::string fullFilePath = image->getFileName();
- // The short name
- std::string fileName = osgDB::getSimpleFileName(fullFilePath);
- // The name that should be found with the current database path
- std::string fullLiveryFile = osgDB::findFileInPath(fileName, mPathList);
- // If they are identical then there is nothing to do
- if (fullLiveryFile == fullFilePath)
- return 0;
-
- image = osgDB::readImageFile(fullLiveryFile);
- if (!image)
- return 0;
-
- osg::CopyOp copyOp(osg::CopyOp::DEEP_COPY_ALL &
- ~osg::CopyOp::DEEP_COPY_IMAGES);
- texture = static_cast<osg::Texture2D*>(copyOp(texture));
- if (!texture)
- return 0;
- texture->setImage(image.get());
- return texture;
- }
- virtual void apply(osg::StateSet* stateSet)
- {
- if (!stateSet)
- return;
-
- // get a copy that we can safely modify the statesets values.
- osg::StateSet::TextureAttributeList attrList;
- attrList = stateSet->getTextureAttributeList();
- for (unsigned unit = 0; unit < attrList.size(); ++unit) {
- osg::StateSet::AttributeList::iterator i;
- i = attrList[unit].begin();
- while (i != attrList[unit].end()) {
- osg::Texture2D* texture = textureReplace(unit, i->second);
- if (texture) {
- stateSet->removeTextureAttribute(unit, i->second.first.get());
- stateSet->setTextureAttribute(unit, texture, i->second.second);
- stateSet->setTextureMode(unit, GL_TEXTURE_2D,
- osg::StateAttribute::ON);
- }
- ++i;
- }
- }
- }
-
-private:
- osgDB::FilePathList mPathList;
-};
-
-class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
-public:
- virtual void apply(int, osg::StateSet::RefAttributePair& refAttr)
- {
- osg::Texture2D* texture;
- texture = dynamic_cast<osg::Texture2D*>(refAttr.first.get());
- if (!texture)
- return;
-
- // Hmm, true??
- texture->setDataVariance(osg::Object::STATIC);
-
- osg::Image* image = texture->getImage(0);
- if (!image)
- return;
-
- int s = image->s();
- int t = image->t();
-
- if (s <= t && 32 <= s) {
- SGSceneFeatures::instance()->setTextureCompression(texture);
- } else if (t < s && 32 <= t) {
- SGSceneFeatures::instance()->setTextureCompression(texture);
- }
- }
-};
-
-class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
-public:
- virtual void apply(int, osg::StateSet::RefAttributePair& refAttr)
- {
- osg::Texture* texture;
- texture = dynamic_cast<osg::Texture*>(refAttr.first.get());
- if (!texture)
- return;
-
- texture->setDataVariance(osg::Object::STATIC);
- }
-};
-
-class SGAcMaterialCrippleVisitor : public SGStateAttributeVisitor {
-public:
- virtual void apply(osg::StateSet::RefAttributePair& refAttr)
- {
- osg::Material* material;
- material = dynamic_cast<osg::Material*>(refAttr.first.get());
- if (!material)
- return;
- material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
- }
-};
-
-class SGReadFileCallback :
- public osgDB::Registry::ReadFileCallback {
-public:
- virtual osgDB::ReaderWriter::ReadResult
- readImage(const std::string& fileName,
- const osgDB::ReaderWriter::Options* opt)
- {
- std::string absFileName = osgDB::findDataFile(fileName);
- if (!osgDB::fileExists(absFileName)) {
- SG_LOG(SG_IO, SG_ALERT, "Cannot find image file \""
- << fileName << "\"");
- return osgDB::ReaderWriter::ReadResult::FILE_NOT_FOUND;
- }
-
- osgDB::Registry* registry = osgDB::Registry::instance();
- osgDB::ReaderWriter::ReadResult res;
- res = registry->readImageImplementation(absFileName, opt);
- if (res.loadedFromCache())
- SG_LOG(SG_IO, SG_INFO, "Returning cached image \""
- << res.getImage()->getFileName() << "\"");
- else
- SG_LOG(SG_IO, SG_INFO, "Reading image \""
- << res.getImage()->getFileName() << "\"");
-
- return res;
- }
-
- virtual osgDB::ReaderWriter::ReadResult
- readNode(const std::string& fileName,
- const osgDB::ReaderWriter::Options* opt)
- {
- osgDB::Registry* registry = osgDB::Registry::instance();
- osgDB::ReaderWriter::ReadResult res;
- osg::Node* cached = 0;
- // The BTG loader automatically looks for ".btg.gz" if a file with
- // the .btg extension doesn't exist. Also, we don't want to add
- // nodes, run the optimizer, etc. on the btg model.So, let it do
- // its thing.
- if (osgDB::equalCaseInsensitive(osgDB::getFileExtension(fileName), "btg")) {
- return registry->readNodeImplementation(fileName, opt);
- }
- // First, look for a file with the same name, and the extension
- // ".osg" and, if it exists, load it instead. This allows for
- // substitution of optimized models for ones named in the scenery.
- bool optimizeModel = true;
- std::string fileSansExtension = osgDB::getNameLessExtension(fileName);
- std::string osgFileName = fileSansExtension + ".osg";
- std::string absFileName = osgDB::findDataFile(osgFileName);
- if (osgDB::fileExists(absFileName)) {
- optimizeModel = false;
- } else {
- absFileName = osgDB::findDataFile(fileName);
- }
- if (!osgDB::fileExists(absFileName)) {
- SG_LOG(SG_IO, SG_ALERT, "Cannot find model file \""
- << fileName << "\"");
- return osgDB::ReaderWriter::ReadResult::FILE_NOT_FOUND;
- }
- cached
- = dynamic_cast<osg::Node*>(registry->getFromObjectCache(absFileName));
- if (cached) {
- SG_LOG(SG_IO, SG_INFO, "Got cached model \""
- << absFileName << "\"");
- } else {
- SG_LOG(SG_IO, SG_INFO, "Reading model \""
- << absFileName << "\"");
- res = registry->readNodeImplementation(absFileName, opt);
- if (!res.validNode())
- return res;
-
- bool needTristrip = true;
- if (osgDB::getLowerCaseFileExtension(fileName) == "ac") {
- // we get optimal geometry from the loader.
- needTristrip = false;
- osg::Matrix m(1, 0, 0, 0,
- 0, 0, 1, 0,
- 0, -1, 0, 0,
- 0, 0, 0, 1);
-
- osg::ref_ptr<osg::Group> root = new osg::Group;
- osg::MatrixTransform* transform = new osg::MatrixTransform;
- root->addChild(transform);
-
- transform->setDataVariance(osg::Object::STATIC);
- transform->setMatrix(m);
- transform->addChild(res.getNode());
-
- res = osgDB::ReaderWriter::ReadResult(0);
-
- if (optimizeModel) {
- osgUtil::Optimizer optimizer;
- unsigned opts = osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
- optimizer.optimize(root.get(), opts);
- }
-
- // strip away unneeded groups
- if (root->getNumChildren() == 1 && root->getName().empty()) {
- res = osgDB::ReaderWriter::ReadResult(root->getChild(0));
- } else
- res = osgDB::ReaderWriter::ReadResult(root.get());
-
- // Ok, this step is questionable.
- // It is there to have the same visual appearance of ac objects for the
- // first cut. Osg's ac3d loader will correctly set materials from the
- // ac file. But the old plib loader used GL_AMBIENT_AND_DIFFUSE for the
- // materials that in effect igored the ambient part specified in the
- // file. We emulate that for the first cut here by changing all
- // ac models here. But in the long term we should use the
- // unchanged model and fix the input files instead ...
- SGAcMaterialCrippleVisitor matCriple;
- res.getNode()->accept(matCriple);
- }
-
- if (optimizeModel) {
- osgUtil::Optimizer optimizer;
- unsigned opts = 0;
- // Don't use this one. It will break animation names ...
- // opts |= osgUtil::Optimizer::REMOVE_REDUNDANT_NODES;
-
- // opts |= osgUtil::Optimizer::REMOVE_LOADED_PROXY_NODES;
- // opts |= osgUtil::Optimizer::COMBINE_ADJACENT_LODS;
- // opts |= osgUtil::Optimizer::SHARE_DUPLICATE_STATE;
- opts |= osgUtil::Optimizer::MERGE_GEOMETRY;
- // opts |= osgUtil::Optimizer::CHECK_GEOMETRY;
- // opts |= osgUtil::Optimizer::SPATIALIZE_GROUPS;
- // opts |= osgUtil::Optimizer::COPY_SHARED_NODES;
- opts |= osgUtil::Optimizer::FLATTEN_STATIC_TRANSFORMS;
- if (needTristrip)
- opts |= osgUtil::Optimizer::TRISTRIP_GEOMETRY;
- // opts |= osgUtil::Optimizer::TESSELATE_GEOMETRY;
- // opts |= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
- optimizer.optimize(res.getNode(), opts);
- }
- // Make sure the data variance of sharable objects is set to STATIC ...
- SGTexDataVarianceVisitor dataVarianceVisitor;
- res.getNode()->accept(dataVarianceVisitor);
- // ... so that textures are now globally shared
- registry->getSharedStateManager()->share(res.getNode());
-
- SGTexCompressionVisitor texComp;
- res.getNode()->accept(texComp);
- cached = res.getNode();
- registry->addEntryToObjectCache(absFileName, cached);
- }
- // Add an extra reference to the model stored in the database.
- // That it to avoid expiring the object from the cache even if it is still
- // in use. Note that the object cache will think that a model is unused
- // if the reference count is 1. If we clone all structural nodes here
- // we need that extra reference to the original object
- SGDatabaseReference* databaseReference;
- databaseReference = new SGDatabaseReference(cached);
- osg::CopyOp::CopyFlags flags = osg::CopyOp::DEEP_COPY_ALL;
- flags &= ~osg::CopyOp::DEEP_COPY_TEXTURES;
- flags &= ~osg::CopyOp::DEEP_COPY_IMAGES;
- flags &= ~osg::CopyOp::DEEP_COPY_ARRAYS;
- flags &= ~osg::CopyOp::DEEP_COPY_PRIMITIVES;
- // This will safe display lists ...
- flags &= ~osg::CopyOp::DEEP_COPY_DRAWABLES;
- flags &= ~osg::CopyOp::DEEP_COPY_SHAPES;
- res = osgDB::ReaderWriter::ReadResult(osg::CopyOp(flags)(cached));
- res.getNode()->addObserver(databaseReference);
-
- // Update liveries
- SGTextureUpdateVisitor liveryUpdate(osgDB::getDataFilePathList());
- res.getNode()->accept(liveryUpdate);
-
- // Make sure the data variance of sharable objects is set to STATIC ...
- SGTexDataVarianceVisitor dataVarianceVisitor;
- res.getNode()->accept(dataVarianceVisitor);
- // ... so that textures are now globally shared
- registry->getOrCreateSharedStateManager()->share(res.getNode(), 0);
-
- return res;
- }
-};
-
-class SGReadCallbackInstaller {
-public:
- SGReadCallbackInstaller()
- {
- osg::Referenced::setThreadSafeReferenceCounting(true);
-
- osgDB::Registry* registry = osgDB::Registry::instance();
- osgDB::ReaderWriter::Options* options = new osgDB::ReaderWriter::Options;
- // We manage node caching ourselves
- int cacheOptions = osgDB::ReaderWriter::Options::CACHE_ALL
- & ~osgDB::ReaderWriter::Options::CACHE_NODES;
- options->
- setObjectCacheHint((osgDB::ReaderWriter::Options::CacheHintOptions)cacheOptions);
- registry->setOptions(options);
- registry->getOrCreateSharedStateManager()->setShareMode(osgDB::SharedStateManager::SHARE_TEXTURES);
- registry->setReadFileCallback(new SGReadFileCallback);
- }
-};
-
-static SGReadCallbackInstaller readCallbackInstaller;
osg::Texture2D*
SGLoadTexture2D(const std::string& path, bool wrapu, bool wrapv, int)
#include <osgDB/FileNameUtils>
#include <osgDB/Registry>
+
+#include <simgear/scene/model/ModelRegistry.hxx>
+
#include "SGReaderWriterBTGOptions.hxx"
#include "SGReaderWriterBTG.hxx"
#include "obj.hxx"
+using namespace simgear;
+
const char* SGReaderWriterBTG::className() const
{
return "BTG Database reader";
return ReadResult::FILE_NOT_HANDLED;
}
-
+namespace
+{
+ModelRegistryCallbackProxy<OSGFileCallback> g_btgCallbackProxy("btg");
+}
const osgDB::ReaderWriter::Options* options)
const;
};
+
#endif