-// FGAILocalTraffic - AIEntity derived class with enough logic to\r
-// fly and interact with the traffic pattern.\r
-//\r
-// Written by David Luff, started March 2002.\r
-//\r
-// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk\r
-//\r
-// This program is free software; you can redistribute it and/or\r
-// modify it under the terms of the GNU General Public License as\r
-// published by the Free Software Foundation; either version 2 of the\r
-// License, or (at your option) any later version.\r
-//\r
-// This program is distributed in the hope that it will be useful, but\r
-// WITHOUT ANY WARRANTY; without even the implied warranty of\r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
-// General Public License for more details.\r
-//\r
-// You should have received a copy of the GNU General Public License\r
-// along with this program; if not, write to the Free Software\r
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.\r
-\r
-#ifndef _FG_AILocalTraffic_HXX\r
-#define _FG_AILocalTraffic_HXX\r
-\r
-#include <simgear/math/point3d.hxx>\r
-#include <Main/fg_props.hxx>\r
-\r
-#include "AIPlane.hxx"\r
-#include "ATCProjection.hxx"\r
-#include "ground.hxx"\r
-\r
-class FGGround;\r
-class FGTower;\r
-struct Gate;\r
-\r
-#include <string>\r
-SG_USING_STD(string);\r
-\r
-enum TaxiState {\r
- TD_INBOUND,\r
- TD_OUTBOUND,\r
- TD_NONE,\r
- TD_LINING_UP\r
-};\r
-\r
-enum OperatingState {\r
- IN_PATTERN,\r
- TAXIING,\r
- PARKED,\r
- EN_ROUTE\r
-};\r
-\r
-struct StartOfDescent {\r
- PatternLeg leg;\r
- double x; // Runway aligned orthopos\r
- double y; // ditto\r
-};\r
-\r
-class FGAILocalTraffic : public FGAIPlane {\r
- \r
-public:\r
- \r
- // At the moment we expect the expanded short form callsign - eventually we will just want the reg + type.\r
- FGAILocalTraffic();\r
- ~FGAILocalTraffic();\r
- \r
- // Initialise\r
- bool Init(const string& callsign, const string& ICAO, OperatingState initialState = PARKED, PatternLeg initialLeg = DOWNWIND);\r
- \r
- // Run the internal calculations\r
- void Update(double dt);\r
- \r
- // Go out and practice circuits\r
- void FlyCircuits(int numCircuits, bool tag);\r
- \r
- // Return what type of landing we're doing on this circuit\r
- LandingType GetLandingOption();\r
- \r
- // TODO - this will get more complex and moved into the main class\r
- // body eventually since the position approved to taxi to will have\r
- // to be passed.\r
- inline void ApproveTaxiRequest() {taxiRequestCleared = true;}\r
- \r
- inline void DenyTaxiRequest() {taxiRequestCleared = false;}\r
- \r
- void RegisterTransmission(int code);\r
- \r
- // Process callbacks sent by base class\r
- // (These codes are not related to the codes above)\r
- void ProcessCallback(int code);\r
- \r
- // This is a hack and will probably go eventually\r
- inline bool AtHoldShort() {return holdingShort;}\r
- \r
-protected:\r
- \r
- // Attempt to enter the traffic pattern in a reasonably intelligent manner\r
- void EnterTrafficPattern(double dt);\r
- \r
- // Set up the internal state to be consistent for a downwind entry.\r
- void DownwindEntry();\r
- \r
- // Ditto for straight-in\r
- void StraightInEntry(bool des = false);\r
- \r
- // Do what is necessary to land and parkup at home airport\r
- void ReturnToBase(double dt);\r
- \r
- // Airport/runway/pattern details\r
- string airportID; // The ICAO code of the airport that we're operating around\r
- double aptElev; // Airport elevation\r
- FGGround* ground; // A pointer to the ground control.\r
- FGTower* tower; // A pointer to the tower control.\r
- bool _controlled; // Set true if we find tower control working for the airport, false otherwise.\r
- RunwayDetails rwy;\r
- double patternDirection; // 1 for right, -1 for left (This is double because we multiply/divide turn rates\r
- // with it to get RH/LH turns - DON'T convert it to int under ANY circumstances!!\r
- double glideAngle; // Assumed to be visual glidepath angle for FGAILocalTraffic - can be found at www.airnav.com\r
- // Its conceivable that patternDirection and glidePath could be moved into the RunwayDetails structure.\r
- \r
- // Its possible that this might be moved out to the ground/airport class at some point.\r
- FGATCAlignedProjection ortho; // Orthogonal mapping of the local area with the threshold at the origin\r
- // and the runway aligned with the y axis.\r
- \r
- void GetAirportDetails(const string& id);\r
- \r
- void GetRwyDetails(const string& id);\r
- \r
- double responseCounter; // timer in seconds to allow response to requests to be a little while after them\r
- // Will almost certainly get moved to FGAIPlane. \r
- \r
-private:\r
- FGATCMgr* ATC; \r
- // This is purely for synactic convienience to avoid writing globals->get_ATC_mgr()-> all through the code!\r
-\r
- // High-level stuff\r
- OperatingState operatingState;\r
- int circuitsToFly; //Number of circuits still to do in this session NOT INCLUDING THE CURRENT ONE\r
- bool touchAndGo; //True if circuits should be flown touch and go, false for full stop\r
- bool transmitted; // Set true when a position report for the current leg has been transmitted.\r
- \r
- // Performance characteristics of the plane in knots and ft/min - some of this might get moved out into FGAIPlane\r
- double Vr;\r
- double best_rate_of_climb_speed;\r
- double best_rate_of_climb;\r
- double nominal_climb_speed;\r
- double nominal_climb_rate;\r
- double nominal_circuit_speed;\r
- double min_circuit_speed;\r
- double max_circuit_speed;\r
- double nominal_descent_rate;\r
- double nominal_approach_speed;\r
- double nominal_final_speed;\r
- double stall_speed_landing_config;\r
- double nominal_taxi_speed;\r
- \r
- // Physical/rendering stuff\r
- double wheelOffset; // Height above ground at which we need to render the plane whilst taxiing\r
- bool elevInitGood; // We have had at least one good elev reading\r
- bool inAir; // True when off the ground \r
- \r
- // environment - some of this might get moved into FGAIPlane\r
- SGPropertyNode* wind_from_hdg; //degrees\r
- SGPropertyNode* wind_speed_knots; //knots\r
- \r
- // Pattern details that (may) change\r
- int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)\r
- int numAhead; // More importantly - how many of them are ahead of us?\r
- double distToNext; // And even more importantly, how near are we getting to the one immediately ahead?\r
- //PatternLeg leg; // Our current position in the pattern - now moved to FGAIPlane\r
- StartOfDescent SoD; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc\r
- bool descending; // We're in the coming down phase of the pattern\r
- double targetDescentRate; // m/s\r
-\r
- // Taxiing details\r
- // At the moment this assumes that all taxiing in is to gates (a loose term that includes\r
- // any permitted parking spot) and that all taxiing out is to runways.\r
- bool parked;\r
- bool taxiing;\r
- bool taxiRequestPending;\r
- bool taxiRequestCleared;\r
- TaxiState taxiState;\r
- double desiredTaxiHeading;\r
- double taxiTurnRadius;\r
- double nominalTaxiSpeed;\r
- Gate* ourGate;\r
- ground_network_path_type path; // a path through the ground network for the plane to taxi\r
- unsigned int taxiPathPos; // position of iterator in taxi path when applicable\r
- node* nextTaxiNode; // next node in taxi path\r
- node* holdShortNode;\r
- //Runway out_dest; //FIXME - implement this\r
- bool holdingShort;\r
- bool reportReadyForDeparture; // set true when ATC has requested that the plane report when ready for departure\r
- bool clearedToLineUp;\r
- bool clearedToTakeOff;\r
- bool _clearedToLand; // also implies cleared for the option.\r
- bool liningUp; // Set true when the turn onto the runway heading is commenced when taxiing out\r
- bool goAround; // Set true if need to go-around\r
- bool goAroundCalled; // Set true during go-around only after we have called our go-around on the radio\r
- bool contactTower; // we have been told to contact tower\r
- bool contactGround; // we have been told to contact ground\r
- bool changeFreq; // true when we need to change frequency\r
- bool _taxiToGA; // Temporary mega-hack indicating we are to taxi to the GA parking and disconnect from tower control.\r
- bool _removeSelf; // Indicates that we wish to remove this instance. The use of a variable is a hack to allow time for messages to purge before removal, due to the fagility of the current dialog system.\r
- atc_type changeFreqType; // the service we need to change to\r
- bool freeTaxi; // False if the airport has a facilities file with a logical taxi network defined, true if we need to calculate our own taxiing points.\r
- \r
- // Hack for getting close to the runway when atan can go pear-shaped\r
- double _savedSlope;\r
-\r
- void FlyTrafficPattern(double dt);\r
-\r
- // TODO - need to add something to define what option we are flying - Touch and go / Stop and go / Landing properly / others?\r
-\r
- void TransmitPatternPositionReport();\r
-\r
- void CalculateSoD(double base_leg_pos, double downwind_leg_pos, bool pattern_direction);\r
-\r
- void ExitRunway(const Point3D& orthopos);\r
-\r
- void StartTaxi();\r
-\r
- void Taxi(double dt);\r
-\r
- void GetNextTaxiNode();\r
- \r
- void DoGroundElev();\r
- \r
- // Set when the plane should be invisible *regardless of distance from user*.\r
- bool _invisible;\r
-};\r
-\r
-#endif // _FG_AILocalTraffic_HXX\r
+// FGAILocalTraffic - AIEntity derived class with enough logic to
+// fly and interact with the traffic pattern.
+//
+// Written by David Luff, started March 2002.
+//
+// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#ifndef _FG_AILocalTraffic_HXX
+#define _FG_AILocalTraffic_HXX
+
+#include <simgear/math/point3d.hxx>
+#include <Main/fg_props.hxx>
+
+#include "AIPlane.hxx"
+#include "ATCProjection.hxx"
+#include "ground.hxx"
+
+class FGGround;
+class FGTower;
+struct Gate;
+
+#include <string>
+SG_USING_STD(string);
+
+enum TaxiState {
+ TD_INBOUND,
+ TD_OUTBOUND,
+ TD_NONE,
+ TD_LINING_UP
+};
+
+enum OperatingState {
+ IN_PATTERN,
+ TAXIING,
+ PARKED,
+ EN_ROUTE
+};
+
+struct StartOfDescent {
+ PatternLeg leg;
+ double x; // Runway aligned orthopos
+ double y; // ditto
+};
+
+class FGAILocalTraffic : public FGAIPlane {
+
+public:
+
+ // At the moment we expect the expanded short form callsign - eventually we will just want the reg + type.
+ FGAILocalTraffic();
+ ~FGAILocalTraffic();
+
+ // Initialise
+ bool Init(const string& callsign, const string& ICAO, OperatingState initialState = PARKED, PatternLeg initialLeg = DOWNWIND);
+
+ // Run the internal calculations
+ void Update(double dt);
+
+ // Go out and practice circuits
+ void FlyCircuits(int numCircuits, bool tag);
+
+ // Return what type of landing we're doing on this circuit
+ LandingType GetLandingOption();
+
+ // TODO - this will get more complex and moved into the main class
+ // body eventually since the position approved to taxi to will have
+ // to be passed.
+ inline void ApproveTaxiRequest() {taxiRequestCleared = true;}
+
+ inline void DenyTaxiRequest() {taxiRequestCleared = false;}
+
+ void RegisterTransmission(int code);
+
+ // Process callbacks sent by base class
+ // (These codes are not related to the codes above)
+ void ProcessCallback(int code);
+
+ // This is a hack and will probably go eventually
+ inline bool AtHoldShort() {return holdingShort;}
+
+protected:
+
+ // Attempt to enter the traffic pattern in a reasonably intelligent manner
+ void EnterTrafficPattern(double dt);
+
+ // Set up the internal state to be consistent for a downwind entry.
+ void DownwindEntry();
+
+ // Ditto for straight-in
+ void StraightInEntry(bool des = false);
+
+ // Do what is necessary to land and parkup at home airport
+ void ReturnToBase(double dt);
+
+ // Airport/runway/pattern details
+ string airportID; // The ICAO code of the airport that we're operating around
+ double aptElev; // Airport elevation
+ FGGround* ground; // A pointer to the ground control.
+ FGTower* tower; // A pointer to the tower control.
+ bool _controlled; // Set true if we find tower control working for the airport, false otherwise.
+ RunwayDetails rwy;
+ double patternDirection; // 1 for right, -1 for left (This is double because we multiply/divide turn rates
+ // with it to get RH/LH turns - DON'T convert it to int under ANY circumstances!!
+ double glideAngle; // Assumed to be visual glidepath angle for FGAILocalTraffic - can be found at www.airnav.com
+ // Its conceivable that patternDirection and glidePath could be moved into the RunwayDetails structure.
+
+ // Its possible that this might be moved out to the ground/airport class at some point.
+ FGATCAlignedProjection ortho; // Orthogonal mapping of the local area with the threshold at the origin
+ // and the runway aligned with the y axis.
+
+ void GetAirportDetails(const string& id);
+
+ void GetRwyDetails(const string& id);
+
+ double responseCounter; // timer in seconds to allow response to requests to be a little while after them
+ // Will almost certainly get moved to FGAIPlane.
+
+private:
+ FGATCMgr* ATC;
+ // This is purely for synactic convienience to avoid writing globals->get_ATC_mgr()-> all through the code!
+
+ // High-level stuff
+ OperatingState operatingState;
+ int circuitsToFly; //Number of circuits still to do in this session NOT INCLUDING THE CURRENT ONE
+ bool touchAndGo; //True if circuits should be flown touch and go, false for full stop
+ bool transmitted; // Set true when a position report for the current leg has been transmitted.
+
+ // Performance characteristics of the plane in knots and ft/min - some of this might get moved out into FGAIPlane
+ double Vr;
+ double best_rate_of_climb_speed;
+ double best_rate_of_climb;
+ double nominal_climb_speed;
+ double nominal_climb_rate;
+ double nominal_circuit_speed;
+ double min_circuit_speed;
+ double max_circuit_speed;
+ double nominal_descent_rate;
+ double nominal_approach_speed;
+ double nominal_final_speed;
+ double stall_speed_landing_config;
+ double nominal_taxi_speed;
+
+ // Physical/rendering stuff
+ double wheelOffset; // Height above ground at which we need to render the plane whilst taxiing
+ bool elevInitGood; // We have had at least one good elev reading
+ bool inAir; // True when off the ground
+
+ // environment - some of this might get moved into FGAIPlane
+ SGPropertyNode* wind_from_hdg; //degrees
+ SGPropertyNode* wind_speed_knots; //knots
+
+ // Pattern details that (may) change
+ int numInPattern; // Number of planes in the pattern (this might get more complicated if high performance GA aircraft fly a higher pattern eventually)
+ int numAhead; // More importantly - how many of them are ahead of us?
+ double distToNext; // And even more importantly, how near are we getting to the one immediately ahead?
+ //PatternLeg leg; // Our current position in the pattern - now moved to FGAIPlane
+ StartOfDescent SoD; // Start of descent calculated wrt wind, pattern size & altitude, glideslope etc
+ bool descending; // We're in the coming down phase of the pattern
+ double targetDescentRate; // m/s
+
+ // Taxiing details
+ // At the moment this assumes that all taxiing in is to gates (a loose term that includes
+ // any permitted parking spot) and that all taxiing out is to runways.
+ bool parked;
+ bool taxiing;
+ bool taxiRequestPending;
+ bool taxiRequestCleared;
+ TaxiState taxiState;
+ double desiredTaxiHeading;
+ double taxiTurnRadius;
+ double nominalTaxiSpeed;
+ Gate* ourGate;
+ ground_network_path_type path; // a path through the ground network for the plane to taxi
+ unsigned int taxiPathPos; // position of iterator in taxi path when applicable
+ node* nextTaxiNode; // next node in taxi path
+ node* holdShortNode;
+ //Runway out_dest; //FIXME - implement this
+ bool holdingShort;
+ bool reportReadyForDeparture; // set true when ATC has requested that the plane report when ready for departure
+ bool clearedToLineUp;
+ bool clearedToTakeOff;
+ bool _clearedToLand; // also implies cleared for the option.
+ bool liningUp; // Set true when the turn onto the runway heading is commenced when taxiing out
+ bool goAround; // Set true if need to go-around
+ bool goAroundCalled; // Set true during go-around only after we have called our go-around on the radio
+ bool contactTower; // we have been told to contact tower
+ bool contactGround; // we have been told to contact ground
+ bool changeFreq; // true when we need to change frequency
+ bool _taxiToGA; // Temporary mega-hack indicating we are to taxi to the GA parking and disconnect from tower control.
+ bool _removeSelf; // Indicates that we wish to remove this instance. The use of a variable is a hack to allow time for messages to purge before removal, due to the fagility of the current dialog system.
+ atc_type changeFreqType; // the service we need to change to
+ bool freeTaxi; // False if the airport has a facilities file with a logical taxi network defined, true if we need to calculate our own taxiing points.
+
+ // Hack for getting close to the runway when atan can go pear-shaped
+ double _savedSlope;
+
+ void FlyTrafficPattern(double dt);
+
+ // TODO - need to add something to define what option we are flying - Touch and go / Stop and go / Landing properly / others?
+
+ void TransmitPatternPositionReport();
+
+ void CalculateSoD(double base_leg_pos, double downwind_leg_pos, bool pattern_direction);
+
+ void ExitRunway(const Point3D& orthopos);
+
+ void StartTaxi();
+
+ void Taxi(double dt);
+
+ void GetNextTaxiNode();
+
+ void DoGroundElev();
+
+ // Set when the plane should be invisible *regardless of distance from user*.
+ bool _invisible;
+};
+
+#endif // _FG_AILocalTraffic_HXX