]> git.mxchange.org Git - quix0rs-blobwars.git/commitdiff
Mention that we are now using SDL2 in the manual and intro screen.
authorGuus Sliepen <guus@debian.org>
Sat, 8 Aug 2015 21:26:27 +0000 (23:26 +0200)
committerGuus Sliepen <guus@debian.org>
Sat, 8 Aug 2015 21:26:27 +0000 (23:26 +0200)
doc/manual.html
doc/porting
src/title.cpp

index 55e6fa736e0c3e7630320a4ab81119f9fd83fc64..8a6d3d51014000cf957c140fe55632739f30b52f 100644 (file)
@@ -75,10 +75,11 @@ hazards, alien invaders and assimilated Blobs.</P>
 <H4>Requirements</H4>
 <P>Blob Wars requires the following,</P>
 <UL>
-       <LI><A HREF="http://www.libsdl.org">SDL</A></LI>
-       <LI><A HREF="http://www.libsdl.org/projects/SDL_image">SDL Image</A></LI>
-       <LI><A HREF="http://www.libsdl.org/projects/SDL_mixer">SDL Mixer</A></LI>
-       <LI><A HREF="http://www.libsdl.org/projects/SDL_ttf">SDL TTF</A></LI>
+       <LI><A HREF="http://www.libsdl.org">SDL2</A></LI>
+       <LI><A HREF="http://www.libsdl.org/projects/SDL_image">SDL2 Image</A></LI>
+       <LI><A HREF="http://www.libsdl.org/projects/SDL_mixer">SDL2 Mixer</A></LI>
+       <LI><A HREF="http://www.libsdl.org/projects/SDL_net">SDL2 Net</A></LI>
+       <LI><A HREF="http://www.libsdl.org/projects/SDL_ttf">SDL2 TTF</A></LI>
        <LI>Zlib</LI>
 </UL>
 
index 83d9599d1e0256f8d668131a20a963b62ef83df5..748b9ce511bc44e5f4771a3b5849a88c8f1fad5e 100644 (file)
@@ -4,10 +4,11 @@ Updated: March 2005
 
 In order to successfully port Metal Blob Solid to another platform you will need,
 
-* SDL
-* SDL Image
-* SDL Mixer
-* SDL TTF
+* SDL2
+* SDL2 Image
+* SDL2 Mixer
+* SDL2 Net
+* SDL2 TTF
 
 There are a few considerations when porting to other platforms,
 
index ea9504e65ea548c7ea16ee5fed830687e939e9f5..7596ae295eaebb359efc66c43b60cb7871394af2 100644 (file)
@@ -184,7 +184,7 @@ int title()
 
        graphics.setFontSize(3);
        SDL_Surface *presents = graphics.quickSprite("Presents", graphics.getString(_("Presents"), true));
-       SDL_Surface *sdl = graphics.quickSprite("SDL", graphics.getString(_("An SDL Game"), true));
+       SDL_Surface *sdl = graphics.quickSprite("SDL", graphics.getString(_("An SDL2 Game"), true));
 
        graphics.setFontSize(2);
        SDL_Surface *subTitle = graphics.quickSprite("SubTitle", graphics.getString(_("Blob Wars : Episode I"), true));