<H4>Requirements</H4>
<P>Blob Wars requires the following,</P>
<UL>
- <LI><A HREF="http://www.libsdl.org">SDL</A></LI>
- <LI><A HREF="http://www.libsdl.org/projects/SDL_image">SDL Image</A></LI>
- <LI><A HREF="http://www.libsdl.org/projects/SDL_mixer">SDL Mixer</A></LI>
- <LI><A HREF="http://www.libsdl.org/projects/SDL_ttf">SDL TTF</A></LI>
+ <LI><A HREF="http://www.libsdl.org">SDL2</A></LI>
+ <LI><A HREF="http://www.libsdl.org/projects/SDL_image">SDL2 Image</A></LI>
+ <LI><A HREF="http://www.libsdl.org/projects/SDL_mixer">SDL2 Mixer</A></LI>
+ <LI><A HREF="http://www.libsdl.org/projects/SDL_net">SDL2 Net</A></LI>
+ <LI><A HREF="http://www.libsdl.org/projects/SDL_ttf">SDL2 TTF</A></LI>
<LI>Zlib</LI>
</UL>
In order to successfully port Metal Blob Solid to another platform you will need,
-* SDL
-* SDL Image
-* SDL Mixer
-* SDL TTF
+* SDL2
+* SDL2 Image
+* SDL2 Mixer
+* SDL2 Net
+* SDL2 TTF
There are a few considerations when porting to other platforms,
graphics.setFontSize(3);
SDL_Surface *presents = graphics.quickSprite("Presents", graphics.getString(_("Presents"), true));
- SDL_Surface *sdl = graphics.quickSprite("SDL", graphics.getString(_("An SDL Game"), true));
+ SDL_Surface *sdl = graphics.quickSprite("SDL", graphics.getString(_("An SDL2 Game"), true));
graphics.setFontSize(2);
SDL_Surface *subTitle = graphics.quickSprite("SubTitle", graphics.getString(_("Blob Wars : Episode I"), true));