+++ /dev/null
-#include <iostream>
-#include <GL/glut.h>
-#include <plib/ssg.h>
-
-using std::cerr;
-using std::endl;
-
-
-int
-main (int ac, char ** av)
-{
- if (ac != 3) {
- cerr << "Usage: " << av[0] << " <file_in> <file_out>" << endl;
- return 1;
- }
-
- int fakeac = 1;
- char * fakeav[] = { "3dconvert",
- "Convert a 3D Model",
- 0 };
- glutInit(&fakeac, fakeav);
- glutCreateWindow(fakeav[1]);
-
- ssgInit();
- ssgEntity * object = ssgLoad(av[1]);
- if (object == 0) {
- cerr << "Failed to load " << av[1] << endl;
- return 2;
- }
-
- ssgSave(av[2], object);
-}