// Orientation
fgTie("/orientation/roll-deg", this,
&FGInterface::get_Phi_deg,
- &FGInterface::set_Phi_deg);
+ &FGInterface::set_Phi_deg, false);
fgSetArchivable("/orientation/roll-deg");
fgTie("/orientation/pitch-deg", this,
&FGInterface::get_Theta_deg,
- &FGInterface::set_Theta_deg);
+ &FGInterface::set_Theta_deg, false);
fgSetArchivable("/orientation/pitch-deg");
fgTie("/orientation/heading-deg", this,
&FGInterface::get_Psi_deg,
- &FGInterface::set_Psi_deg);
+ &FGInterface::set_Psi_deg, false);
fgSetArchivable("/orientation/heading-deg");
fgTie("/orientation/track-deg", this,
&FGInterface::get_Track);
// LaRCSim are fixed (LaRCSim adds the
// earth's rotation to the east velocity).
fgTie("/velocities/speed-north-fps", this,
- &FGInterface::get_V_north, &FGInterface::set_V_north);
+ &FGInterface::get_V_north, &FGInterface::set_V_north, false);
fgTie("/velocities/speed-east-fps", this,
- &FGInterface::get_V_east, &FGInterface::set_V_east);
+ &FGInterface::get_V_east, &FGInterface::set_V_east, false);
fgTie("/velocities/speed-down-fps", this,
- &FGInterface::get_V_down, &FGInterface::set_V_down);
+ &FGInterface::get_V_down, &FGInterface::set_V_down, false);
fgTie("/velocities/north-relground-fps", this,
&FGInterface::get_V_north_rel_ground);