#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#endif
+/*
+ * ARB_vertex_program
+ */
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+/*
+ * ARB_fragment_program
+ */
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+typedef void (APIENTRY * glVertexAttrib1dProc) (GLuint index, GLdouble x);
+typedef void (APIENTRY * glVertexAttrib1dvProc) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib1fProc) (GLuint index, GLfloat x);
+typedef void (APIENTRY * glVertexAttrib1fvProc) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib1sProc) (GLuint index, GLshort x);
+typedef void (APIENTRY * glVertexAttrib1svProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib2dProc) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRY * glVertexAttrib2dvProc) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib2fProc) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRY * glVertexAttrib2fvProc) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib2sProc) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRY * glVertexAttrib2svProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib3dProc) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * glVertexAttrib3dvProc) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib3fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * glVertexAttrib3fvProc) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib3sProc) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * glVertexAttrib3svProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4NbvProc) (GLuint index, const GLbyte *v);
+typedef void (APIENTRY * glVertexAttrib4NivProc) (GLuint index, const GLint *v);
+typedef void (APIENTRY * glVertexAttrib4NsvProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4NubProc) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRY * glVertexAttrib4NubvProc) (GLuint index, const GLubyte *v);
+typedef void (APIENTRY * glVertexAttrib4NuivProc) (GLuint index, const GLuint *v);
+typedef void (APIENTRY * glVertexAttrib4NusvProc) (GLuint index, const GLushort *v);
+typedef void (APIENTRY * glVertexAttrib4bvProc) (GLuint index, const GLbyte *v);
+typedef void (APIENTRY * glVertexAttrib4dProc) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glVertexAttrib4dvProc) (GLuint index, const GLdouble *v);
+typedef void (APIENTRY * glVertexAttrib4fProc) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glVertexAttrib4fvProc) (GLuint index, const GLfloat *v);
+typedef void (APIENTRY * glVertexAttrib4ivProc) (GLuint index, const GLint *v);
+typedef void (APIENTRY * glVertexAttrib4sProc) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRY * glVertexAttrib4svProc) (GLuint index, const GLshort *v);
+typedef void (APIENTRY * glVertexAttrib4ubvProc) (GLuint index, const GLubyte *v);
+typedef void (APIENTRY * glVertexAttrib4uivProc) (GLuint index, const GLuint *v);
+typedef void (APIENTRY * glVertexAttrib4usvProc) (GLuint index, const GLushort *v);
+typedef void (APIENTRY * glVertexAttribPointerProc) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY * glEnableVertexAttribArrayProc) (GLuint index);
+typedef void (APIENTRY * glDisableVertexAttribArrayProc) (GLuint index);
+typedef void (APIENTRY * glProgramStringProc) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRY * glBindProgramProc) (GLenum target, GLuint program);
+typedef void (APIENTRY * glDeleteProgramsProc) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRY * glGenProgramsProc) (GLsizei n, GLuint *programs);
+typedef void (APIENTRY * glProgramEnvParameter4dProc) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramEnvParameter4dvProc) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRY * glProgramEnvParameter4fProc) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramEnvParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRY * glProgramLocalParameter4dProc) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * glProgramLocalParameter4dvProc) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRY * glProgramLocalParameter4fProc) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * glProgramLocalParameter4fvProc) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRY * glGetProgramEnvParameterdvProc) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRY * glGetProgramEnvParameterfvProc) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRY * glGetProgramLocalParameterdvProc) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRY * glGetProgramLocalParameterfvProc) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRY * glGetProgramivProc) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetProgramStringProc) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRY * glGetVertexAttribdvProc) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRY * glGetVertexAttribfvProc) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetVertexAttribivProc) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetVertexAttribPointervProc) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRY * glIsProgramProc) (GLuint program);
+
+/*
+ * ARB_shader_objects
+ */
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB; /* native character */
+typedef unsigned int GLhandleARB; /* shader object handle */
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+typedef void (APIENTRY * glDeleteObjectProc) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRY * glGetHandleProc) (GLenum pname);
+typedef void (APIENTRY * glDetachObjectProc) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRY * glCreateShaderObjectProc) (GLenum shaderType);
+typedef void (APIENTRY * glShaderSourceProc) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRY * glCompileShaderProc) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRY * glCreateProgramObjectProc) (void);
+typedef void (APIENTRY * glAttachObjectProc) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRY * glLinkProgramProc) (GLhandleARB programObj);
+typedef void (APIENTRY * glUseProgramObjectProc) (GLhandleARB programObj);
+typedef void (APIENTRY * glValidateProgramProc) (GLhandleARB programObj);
+typedef void (APIENTRY * glUniform1fProc) (GLint location, GLfloat v0);
+typedef void (APIENTRY * glUniform2fProc) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRY * glUniform3fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRY * glUniform4fProc) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRY * glUniform1iProc) (GLint location, GLint v0);
+typedef void (APIENTRY * glUniform2iProc) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRY * glUniform3iProc) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRY * glUniform4iProc) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRY * glUniform1fvProc) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRY * glUniform2fvProc) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRY * glUniform3fvProc) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRY * glUniform4fvProc) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRY * glUniform1ivProc) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRY * glUniform2ivProc) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRY * glUniform3ivProc) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRY * glUniform4ivProc) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRY * glUniformMatrix2fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRY * glUniformMatrix3fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRY * glUniformMatrix4fvProc) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRY * glGetObjectParameterfvProc) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * glGetObjectParameterivProc) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRY * glGetInfoLogProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRY * glGetAttachedObjectsProc) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRY * glGetUniformLocationProc) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRY * glGetActiveUniformProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRY * glGetUniformfvProc) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRY * glGetUniformivProc) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRY * glGetShaderSourceProc) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+
+/*
+ * ARB_vertex_shader
+ */
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+typedef void (APIENTRY * glBindAttribLocationProc) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRY * glGetActiveAttribProc) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRY * glGetAttribLocationProc) (GLhandleARB programObj, const GLcharARB *name);
+
+/*
+ * ARB_fragment_shader
+ */
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader1
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+/*
+ * NV_fragment_program
+ */
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#endif
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#endif
+
+typedef void (APIENTRY * glBindProgramNVProc) (GLenum target, GLuint id);
+typedef void (APIENTRY * glDeleteProgramsNVProc) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRY * glGenProgramsNVProc) (GLsizei n, GLuint *programs);
+typedef void (APIENTRY * glLoadProgramNVProc) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRY * glProgramParameter4fvNVProc) (GLenum target, GLuint index, const GLfloat *v);
#if defined(__cplusplus)
}
--- /dev/null
+/* Shader
+ *
+ * Copyright (C) 2003-2005, Alexander Zaprjagaev <frustum@frustum.org>
+ * Roman Grigoriev <grigoriev@gosniias.ru>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+
+#include <simgear/debug/logstream.hxx>
+#include "shader.h"
+#include <stdio.h>
+#include <stdarg.h>
+
+
+glVertexAttrib1dProc glVertexAttrib1dPtr = NULL;
+glVertexAttrib1dvProc glVertexAttrib1dvPtr = NULL;
+glVertexAttrib1fProc glVertexAttrib1fPtr = NULL;
+glVertexAttrib1fvProc glVertexAttrib1fvPtr = NULL;
+glVertexAttrib1sProc glVertexAttrib1sPtr = NULL;
+glVertexAttrib1svProc glVertexAttrib1svPtr = NULL;
+glVertexAttrib2dProc glVertexAttrib2dPtr = NULL;
+glVertexAttrib2dvProc glVertexAttrib2dvPtr = NULL;
+glVertexAttrib2fProc glVertexAttrib2fPtr = NULL;
+glVertexAttrib2fvProc glVertexAttrib2fvPtr = NULL;
+glVertexAttrib2sProc glVertexAttrib2sPtr = NULL;
+glVertexAttrib2svProc glVertexAttrib2svPtr = NULL;
+glVertexAttrib3dProc glVertexAttrib3dPtr = NULL;
+glVertexAttrib3dvProc glVertexAttrib3dvPtr = NULL;
+glVertexAttrib3fProc glVertexAttrib3fPtr = NULL;
+glVertexAttrib3fvProc glVertexAttrib3fvPtr = NULL;
+glVertexAttrib3sProc glVertexAttrib3sPtr = NULL;
+glVertexAttrib3svProc glVertexAttrib3svPtr = NULL;
+glVertexAttrib4NbvProc glVertexAttrib4NbvPtr = NULL;
+glVertexAttrib4NivProc glVertexAttrib4NivPtr = NULL;
+glVertexAttrib4NsvProc glVertexAttrib4NsvPtr = NULL;
+glVertexAttrib4NubProc glVertexAttrib4NubPtr = NULL;
+glVertexAttrib4NubvProc glVertexAttrib4NubvPtr = NULL;
+glVertexAttrib4NuivProc glVertexAttrib4NuivPtr = NULL;
+glVertexAttrib4NusvProc glVertexAttrib4NusvPtr = NULL;
+glVertexAttrib4bvProc glVertexAttrib4bvPtr = NULL;
+glVertexAttrib4dProc glVertexAttrib4dPtr = NULL;
+glVertexAttrib4dvProc glVertexAttrib4dvPtr = NULL;
+glVertexAttrib4fProc glVertexAttrib4fPtr = NULL;
+glVertexAttrib4fvProc glVertexAttrib4fvPtr = NULL;
+glVertexAttrib4ivProc glVertexAttrib4ivPtr = NULL;
+glVertexAttrib4sProc glVertexAttrib4sPtr = NULL;
+glVertexAttrib4svProc glVertexAttrib4svPtr = NULL;
+glVertexAttrib4ubvProc glVertexAttrib4ubvPtr = NULL;
+glVertexAttrib4uivProc glVertexAttrib4uivPtr = NULL;
+glVertexAttrib4usvProc glVertexAttrib4usvPtr = NULL;
+glVertexAttribPointerProc glVertexAttribPointerPtr = NULL;
+glEnableVertexAttribArrayProc glEnableVertexAttribArrayPtr = NULL;
+glDisableVertexAttribArrayProc glDisableVertexAttribArrayPtr = NULL;
+glProgramStringProc glProgramStringPtr = NULL;
+glBindProgramProc glBindProgramPtr = NULL;
+glDeleteProgramsProc glDeleteProgramsPtr = NULL;
+glGenProgramsProc glGenProgramsPtr = NULL;
+glProgramEnvParameter4dProc glProgramEnvParameter4dPtr = NULL;
+glProgramEnvParameter4dvProc glProgramEnvParameter4dvPtr = NULL;
+glProgramEnvParameter4fProc glProgramEnvParameter4fPtr = NULL;
+glProgramEnvParameter4fvProc glProgramEnvParameter4fvPtr = NULL;
+glProgramLocalParameter4dProc glProgramLocalParameter4dPtr = NULL;
+glProgramLocalParameter4dvProc glProgramLocalParameter4dvPtr = NULL;
+glProgramLocalParameter4fProc glProgramLocalParameter4fPtr = NULL;
+glProgramLocalParameter4fvProc glProgramLocalParameter4fvPtr = NULL;
+glGetProgramEnvParameterdvProc glGetProgramEnvParameterdvPtr = NULL;
+glGetProgramEnvParameterfvProc glGetProgramEnvParameterfvPtr = NULL;
+glGetProgramLocalParameterdvProc glGetProgramLocalParameterdvPtr = NULL;
+glGetProgramLocalParameterfvProc glGetProgramLocalParameterfvPtr = NULL;
+glGetProgramivProc glGetProgramivPtr = NULL;
+glGetProgramStringProc glGetProgramStringPtr = NULL;
+glGetVertexAttribdvProc glGetVertexAttribdvPtr = NULL;
+glGetVertexAttribfvProc glGetVertexAttribfvPtr = NULL;
+glGetVertexAttribivProc glGetVertexAttribivPtr = NULL;
+glGetVertexAttribPointervProc glGetVertexAttribPointervPtr = NULL;
+glIsProgramProc glIsProgramPtr = NULL;
+
+glDeleteObjectProc glDeleteObjectPtr = NULL;
+glGetHandleProc glGetHandlePtr = NULL;
+glDetachObjectProc glDetachObjectPtr = NULL;
+glCreateShaderObjectProc glCreateShaderObjectPtr = NULL;
+glShaderSourceProc glShaderSourcePtr = NULL;
+glCompileShaderProc glCompileShaderPtr = NULL;
+glCreateProgramObjectProc glCreateProgramObjectPtr = NULL;
+glAttachObjectProc glAttachObjectPtr = NULL;
+glLinkProgramProc glLinkProgramPtr = NULL;
+glUseProgramObjectProc glUseProgramObjectPtr = NULL;
+glValidateProgramProc glValidateProgramPtr = NULL;
+glUniform1fProc glUniform1fPtr = NULL;
+glUniform2fProc glUniform2fPtr = NULL;
+glUniform3fProc glUniform3fPtr = NULL;
+glUniform4fProc glUniform4fPtr = NULL;
+glUniform1iProc glUniform1iPtr = NULL;
+glUniform2iProc glUniform2iPtr = NULL;
+glUniform3iProc glUniform3iPtr = NULL;
+glUniform4iProc glUniform4iPtr = NULL;
+glUniform1fvProc glUniform1fvPtr = NULL;
+glUniform2fvProc glUniform2fvPtr = NULL;
+glUniform3fvProc glUniform3fvPtr = NULL;
+glUniform4fvProc glUniform4fvPtr = NULL;
+glUniform1ivProc glUniform1ivPtr = NULL;
+glUniform2ivProc glUniform2ivPtr = NULL;
+glUniform3ivProc glUniform3ivPtr = NULL;
+glUniform4ivProc glUniform4ivPtr = NULL;
+glUniformMatrix2fvProc glUniformMatrix2fvPtr = NULL;
+glUniformMatrix3fvProc glUniformMatrix3fvPtr = NULL;
+glUniformMatrix4fvProc glUniformMatrix4fvPtr = NULL;
+glGetObjectParameterfvProc glGetObjectParameterfvPtr = NULL;
+glGetObjectParameterivProc glGetObjectParameterivPtr = NULL;
+glGetInfoLogProc glGetInfoLogPtr = NULL;
+glGetAttachedObjectsProc glGetAttachedObjectsPtr = NULL;
+glGetUniformLocationProc glGetUniformLocationPtr = NULL;
+glGetActiveUniformProc glGetActiveUniformPtr = NULL;
+glGetUniformfvProc glGetUniformfvPtr = NULL;
+glGetUniformivProc glGetUniformivPtr = NULL;
+glGetShaderSourceProc glGetShaderSourcePtr = NULL;
+
+glBindAttribLocationProc glBindAttribLocationPtr = NULL;
+glGetActiveAttribProc glGetActiveAttribPtr = NULL;
+glGetAttribLocationProc glGetAttribLocationPtr = NULL;
+
+glBindProgramNVProc glBindProgramNVPtr = NULL;
+glDeleteProgramsNVProc glDeleteProgramsNVPtr = NULL;
+glGenProgramsNVProc glGenProgramsNVPtr = NULL;
+glLoadProgramNVProc glLoadProgramNVPtr = NULL;
+glProgramParameter4fvNVProc glProgramParameter4fvNVPtr = NULL;
+
+bool Shader::VP_supported = false;
+bool Shader::FP_supported = false;
+bool Shader::GLSL_supported = false;
+bool Shader::NVFP_supported = false;
+GLint Shader::nb_texture_unit = 0;
+
+Shader::Shader(const char *name,const char *vertex,const char *fragment) {
+
+ program = 0;
+ vertex_target = 0;
+ vertex_id = 0;
+ fragment_target = 0;
+ fragment_id = 0;
+
+ char *data;
+ FILE *file = fopen(name,"rb");
+ if(!file) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): can't open '" << name << "' file\n");
+ return;
+ }
+
+ fseek(file,0,SEEK_END);
+ int size = ftell(file);
+ data = new char[size + 1];
+ data[size] = '\0';
+ fseek(file,0,SEEK_SET);
+ fread(data,1,size,file);
+ fclose(file);
+
+ // skip comments
+ char *s = data;
+ char *d = data;
+ while(*s) {
+ if(*s == '/' && *(s + 1) == '/') {
+ while(*s && *s != '\n') s++;
+ while(*s && *s == '\n') s++;
+ *d++ = '\n';
+ }
+ else if(*s == '/' && *(s + 1) == '*') {
+ while(*s && (*s != '*' || *(s + 1) != '/')) s++;
+ s += 2;
+ while(*s && *s == '\n') s++;
+ *d++ = '\n';
+ }
+ else *d++ = *s++;
+ }
+ *d = '\0';
+
+ // find shaders
+ char *vertex_src = NULL;
+ char *fragment_src = NULL;
+ s = data;
+ while(*s) {
+ if(*s == '<') {
+ char *name = s;
+ while(*s) {
+ if(strchr("> \t\n\r",*s)) break;
+ s++;
+ }
+ if(*s == '>') { // it`s shader
+ *name++ = '\0';
+ *s++ = '\0';
+ while(*s && strchr(" \t\n\r",*s)) s++;
+ if(vertex == NULL && !strcmp(name,"vertex")) vertex_src = s;
+ if(vertex && !strcmp(name,vertex)) vertex_src = s;
+ if(fragment == NULL && !strcmp(name,"fragment")) fragment_src = s;
+ if(fragment && !strcmp(name,fragment)) fragment_src = s;
+ }
+ }
+ s++;
+ }
+
+ if(vertex_src) {
+
+ // ARB vertex program
+ if(VP_supported && !strncmp(vertex_src,"!!ARBvp1.0",10)) {
+ vertex_target = GL_VERTEX_PROGRAM_ARB;
+ glGenProgramsPtr(1,&vertex_id);
+ glBindProgramPtr(GL_VERTEX_PROGRAM_ARB,vertex_id);
+ glProgramStringPtr(GL_VERTEX_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,(GLsizei)strlen(vertex_src),vertex_src);
+ int pos = -1;
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&pos);
+ if(pos != -1) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): vertex program error in " << name << " file\n" << get_error(vertex_src,pos));
+ return;
+ }
+ char *var = strstr(vertex_src, "#var ");
+ while( var ) {
+ char *eol = strchr( var + 1, '#');
+ char *c2, *c3, *c4;
+ c2 = strchr( var + 6, ' ');
+ if( c2 ) {
+ c3 = strchr( c2 + 1, ':');
+ if( c3 ) {
+ c4 = strchr( c3 + 1, ':');
+ if( c4 )
+ c4 = strchr( c4 + 1, '[');
+ if( c4 && c4 < eol) {
+ char type[10], name[30];
+ strncpy( type, var + 5, c2-var-5 );
+ type[c2-var-5] = 0;
+ strncpy( name, c2 + 1, c3-c2-2 );
+ name[c3-c2-2] = 0;
+ struct Parameter p;
+ p.location = atoi( c4 + 1);
+ p.length = 4;
+ if( ! strcmp(type, "float3") )
+ p.length = 3;
+ else if( ! strcmp(type, "float") )
+ p.length = 1;
+ arb_parameters[ name ] = p;
+ }
+ }
+ }
+ var = strstr(var + 1, "#var ");
+ }
+ }
+ // ARB vertex shader
+ else {
+
+ program = glCreateProgramObjectPtr();
+
+ GLint length = (GLint)strlen(vertex_src);
+ GLhandleARB vertex = glCreateShaderObjectPtr(GL_VERTEX_SHADER_ARB);
+ glShaderSourcePtr(vertex,1,(const GLcharARB**)&vertex_src,&length);
+ glCompileShaderPtr(vertex);
+ glAttachObjectPtr(program,vertex);
+ glDeleteObjectPtr(vertex);
+
+ glBindAttribLocationPtr(program,0,"s_attribute_0");
+ glBindAttribLocationPtr(program,1,"s_attribute_1");
+ glBindAttribLocationPtr(program,2,"s_attribute_2");
+ glBindAttribLocationPtr(program,3,"s_attribute_3");
+ glBindAttribLocationPtr(program,4,"s_attribute_4");
+ glBindAttribLocationPtr(program,5,"s_attribute_5");
+ glBindAttribLocationPtr(program,6,"s_attribute_6");
+
+ glBindAttribLocationPtr(program,0,"s_xyz");
+ glBindAttribLocationPtr(program,1,"s_normal");
+ glBindAttribLocationPtr(program,2,"s_tangent");
+ glBindAttribLocationPtr(program,3,"s_binormal");
+ glBindAttribLocationPtr(program,4,"s_texcoord");
+ }
+ }
+
+ if(fragment_src) {
+
+ // ARB fragment program
+ if(FP_supported && !strncmp(fragment_src,"!!ARBfp1.0",10)) {
+ fragment_target = GL_FRAGMENT_PROGRAM_ARB;
+ glGenProgramsPtr(1,&fragment_id);
+ glBindProgramPtr(GL_FRAGMENT_PROGRAM_ARB,fragment_id);
+ glProgramStringPtr(GL_FRAGMENT_PROGRAM_ARB,GL_PROGRAM_FORMAT_ASCII_ARB,(GLsizei)strlen(fragment_src),fragment_src);
+ int pos = -1;
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB,&pos);
+ if(pos != -1) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): fragment program error in " << name << " file\n" << get_error(fragment_src,pos));
+ return;
+ }
+ }
+
+ // NV fragment program
+ else if(!strncmp(fragment_src,"!!FP1.0",7)) {
+ fragment_target = GL_FRAGMENT_PROGRAM_NV;
+ glGenProgramsNVPtr(1,&fragment_id);
+ glBindProgramNVPtr(GL_FRAGMENT_PROGRAM_NV,fragment_id);
+ glLoadProgramNVPtr(GL_FRAGMENT_PROGRAM_NV,fragment_id,(GLsizei)strlen(fragment_src),(GLubyte*)fragment_src);
+ int pos = -1;
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_NV,&pos);
+ if(pos != -1) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): fragment program error in " << name << " file\n" << get_error(fragment_src,pos));
+ return;
+ }
+ }
+
+ // ARB fragment shader
+ else {
+
+ if(!program) program = glCreateProgramObjectPtr();
+
+ GLint length = (GLint)strlen(fragment_src);
+ GLhandleARB fragment = glCreateShaderObjectPtr(GL_FRAGMENT_SHADER_ARB);
+ glShaderSourcePtr(fragment,1,(const GLcharARB**)&fragment_src,&length);
+ glCompileShaderPtr(fragment);
+ glAttachObjectPtr(program,fragment);
+ glDeleteObjectPtr(fragment);
+ }
+ }
+
+ if(program) {
+
+ glLinkProgramPtr(program);
+ GLint linked;
+ glGetObjectParameterivPtr(program,GL_OBJECT_LINK_STATUS_ARB,&linked);
+ if(!linked) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): GLSL error in " << name << " file\n" << get_glsl_error());
+ return;
+ }
+
+ glUseProgramObjectPtr(program);
+
+ for(int i = 0; i < 8; i++) {
+ char texture[32];
+ sprintf(texture,"s_texture_%d",i);
+ GLint location = glGetUniformLocationPtr(program,texture);
+ if(location >= 0) glUniform1iPtr(location,i);
+ }
+
+ glUseProgramObjectPtr(0);
+
+ glValidateProgramPtr(program);
+ GLint validated;
+ glGetObjectParameterivPtr(program,GL_OBJECT_VALIDATE_STATUS_ARB,&validated);
+ if(!validated) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::Shader(): GLSL error in " << name << " file\n" << get_glsl_error());
+ return;
+ }
+ }
+
+ delete [] data;
+}
+
+Shader::~Shader() {
+ if(program) glDeleteObjectPtr(program);
+ if(vertex_target == GL_VERTEX_PROGRAM_ARB) glDeleteProgramsPtr(1,&vertex_id);
+ if(fragment_target == GL_FRAGMENT_PROGRAM_ARB) glDeleteProgramsPtr(1,&fragment_id);
+ else if(fragment_target == GL_FRAGMENT_PROGRAM_NV) glDeleteProgramsNVPtr(1,&fragment_id);
+ parameters.clear();
+}
+
+/*
+ */
+const char *Shader::get_error(char *data,int pos) {
+ char *s = data;
+ while(*s && pos--) s++;
+ while(s >= data && *s != '\n') s--;
+ char *e = ++s;
+ while(*e != '\0' && *e != '\n') e++;
+ *e = '\0';
+ return s;
+}
+
+/*
+ */
+
+const char *Shader::get_glsl_error() {
+ int length;
+ static char error[4096];
+ glGetInfoLogPtr(program,sizeof(error),&length,error);
+ return error;
+}
+
+/*
+ */
+void Shader::getParameter(const char *name,Parameter *parameter) {
+ if( program ) {
+ char buf[1024];
+ strcpy(buf,name);
+ char *s = strchr(buf,':');
+ if(s) {
+ *s++ = '\0';
+ parameter->length = atoi(s);
+ } else {
+ parameter->length = 4;
+ }
+ parameter->location = glGetUniformLocationPtr(program,buf);
+ } else if( vertex_id ) {
+ arb_parameter_list::iterator iParam = arb_parameters.find(name);
+ if( iParam != arb_parameters.end() )
+ parameter->location = iParam->second.location;
+ else
+ parameter->location = 90;
+ parameter->length = 4;
+ }
+}
+
+/*
+ */
+void Shader::bindNames(const char *name,...) {
+ Parameter parameter;
+ getParameter(name,¶meter);
+ parameters.push_back(parameter);
+ va_list args;
+ va_start(args,name);
+ while(1) {
+ const char *name = va_arg(args,const char*);
+ if(name == NULL) break;
+ getParameter(name,¶meter);
+ parameters.push_back(parameter);
+ }
+ va_end(args);
+}
+
+/*****************************************************************************/
+/* */
+/* enable/disable/bind */
+/* */
+/*****************************************************************************/
+
+/*
+ */
+void Shader::enable() {
+ if(vertex_id) glEnable(vertex_target);
+ if(fragment_id) glEnable(fragment_target);
+}
+
+/*
+ */
+void Shader::disable() {
+ if(program) glUseProgramObjectPtr(0);
+ if(vertex_id) glDisable(vertex_target);
+ if(fragment_id) glDisable(fragment_target);
+}
+
+/*
+ */
+void Shader::bind() {
+ if(program) glUseProgramObjectPtr(program);
+ if(vertex_id) {
+ if(vertex_target == GL_VERTEX_PROGRAM_ARB) glBindProgramPtr(vertex_target,vertex_id);
+ }
+ if(fragment_id) {
+ if(fragment_target == GL_FRAGMENT_PROGRAM_ARB) glBindProgramPtr(fragment_target,fragment_id);
+ else if(fragment_target == GL_FRAGMENT_PROGRAM_NV) glBindProgramNVPtr(fragment_target,fragment_id);
+ }
+}
+
+/*
+ */
+void Shader::bind(const float *v,...) {
+ if(fragment_id) {
+ if(fragment_target == GL_FRAGMENT_PROGRAM_ARB) glBindProgramPtr(fragment_target,fragment_id);
+ else if(fragment_target == GL_FRAGMENT_PROGRAM_NV) glBindProgramNVPtr(fragment_target,fragment_id);
+ } else {
+ if(program == 0) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::bind(): error GLSL shader isn't loaded\n");
+ return;
+ }
+ glUseProgramObjectPtr(program);
+ }
+ const float *value = v;
+ va_list args;
+ va_start(args,value);
+ for(int i = 0; i < (int)parameters.size(); i++) {
+ if( vertex_target ) {
+ glProgramLocalParameter4fvPtr( vertex_target, parameters[i].location, value);
+ } else if( program ) {
+ if(parameters[i].length == 1) glUniform1fvPtr(parameters[i].location,1,value);
+ else if(parameters[i].length == 2) glUniform2fvPtr(parameters[i].location,1,value);
+ else if(parameters[i].length == 3) glUniform3fvPtr(parameters[i].location,1,value);
+ else if(parameters[i].length == 4) glUniform4fvPtr(parameters[i].location,1,value);
+ else if(parameters[i].length == 9) glUniformMatrix3fvPtr(parameters[i].location,1,false,value);
+ else if(parameters[i].length == 16) glUniformMatrix4fvPtr(parameters[i].location,1,false,value);
+ }
+ value = va_arg(args,const float*);
+ if(!value) break;
+ }
+ va_end(args);
+}
+
+/*****************************************************************************/
+/* */
+/* set parameters */
+/* */
+/*****************************************************************************/
+
+void Shader::setLocalParameter(int location,const float *value) {
+ if(vertex_target == 0) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::setLocalParameter(): error vertex program isn't loaded\n");
+ return;
+ }
+ glProgramLocalParameter4fvPtr(vertex_target,location,value);
+}
+
+void Shader::setEnvParameter(int location,const float *value) {
+ if(vertex_target == 0) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::setEnvParameter(): error vertex program isn't loaded\n");
+ return;
+ }
+ glProgramEnvParameter4fvPtr(vertex_target,location,value);
+}
+
+/*
+ */
+void Shader::setParameter(const char *name,const float *value) {
+ Parameter parameter;
+ getParameter(name,¶meter);
+ if( vertex_target ) {
+ glProgramLocalParameter4fvPtr( vertex_target, parameter.location, value);
+ return;
+ }
+ if(program == 0) {
+ SG_LOG(SG_GL, SG_ALERT, "Shader::setLocalParameter(): error GLSL shader isn't loaded\n");
+ return;
+ }
+ if(parameter.length == 1) glUniform1fvPtr(parameter.location,1,value);
+ else if(parameter.length == 2) glUniform2fvPtr(parameter.location,1,value);
+ else if(parameter.length == 3) glUniform3fvPtr(parameter.location,1,value);
+ else if(parameter.length == 4) glUniform4fvPtr(parameter.location,1,value);
+ else if(parameter.length == 9) glUniformMatrix3fvPtr(parameter.location,1,false,value);
+ else if(parameter.length == 16) glUniformMatrix4fvPtr(parameter.location,1,false,value);
+}
+
+/*
+ */
+void Shader::setParameters(const float *v,...) {
+ const float *value = v;
+ va_list args;
+ va_start(args,value);
+ for(int i = 0; i < (int)parameters.size(); i++) {
+ if( vertex_target ) {
+ glProgramLocalParameter4fvPtr( vertex_target, parameters[i].location, value);
+ } else if( program ) {
+ if(parameters[i].length == 1) glUniform1fvPtr(parameters[i].location,1,value);
+ else if(parameters[i].length == 2) glUniform2fvPtr(parameters[i].location,1,value);
+ else if(parameters[i].length == 3) glUniform3fvPtr(parameters[i].location,1,value);
+ else if(parameters[i].length == 4) glUniform4fvPtr(parameters[i].location,1,value);
+ else if(parameters[i].length == 9) glUniformMatrix3fvPtr(parameters[i].location,1,false,value);
+ else if(parameters[i].length == 16) glUniformMatrix4fvPtr(parameters[i].location,1,false,value);
+ }
+ value = va_arg(args,const float*);
+ if(!value) break;
+ }
+ va_end(args);
+}
+
+#ifndef CONCAT
+#define CONCAT(a,b) a##b
+#endif
+#define mystringify(a) CONCAT(ST,R)(a)
+#define STR(x) #x
+#define LOAD_EXT(fn) CONCAT(fn,Ptr) = (CONCAT(fn,Proc)) SGLookupFunction( mystringify(CONCAT(fn,ARB)) )
+
+void Shader::Init(void) {
+ if( SGIsOpenGLExtensionSupported("GL_ARB_multitexture") )
+ glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &nb_texture_unit );
+ VP_supported = SGIsOpenGLExtensionSupported("GL_ARB_vertex_program");
+ FP_supported = SGIsOpenGLExtensionSupported("GL_ARB_fragment_program");
+ // check that
+ GLSL_supported = SGIsOpenGLExtensionSupported("GL_ARB_shading_language_100") &&
+ SGIsOpenGLExtensionSupported("GL_ARB_fragment_shader") &&
+ SGIsOpenGLExtensionSupported("GL_ARB_vertex_shader") &&
+ SGIsOpenGLExtensionSupported("GL_ARB_shader_objects");
+ NVFP_supported = SGIsOpenGLExtensionSupported("GL_NV_fragment_program");
+
+ if( VP_supported || FP_supported ) {
+ /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+ LOAD_EXT(glVertexAttrib1d);
+ LOAD_EXT( glVertexAttrib1dv );
+ LOAD_EXT( glVertexAttrib1f );
+ LOAD_EXT( glVertexAttrib1fv );
+ LOAD_EXT( glVertexAttrib1s );
+ LOAD_EXT( glVertexAttrib1sv );
+ LOAD_EXT( glVertexAttrib2d );
+ LOAD_EXT( glVertexAttrib2dv );
+ LOAD_EXT( glVertexAttrib2f );
+ LOAD_EXT( glVertexAttrib2fv );
+ LOAD_EXT( glVertexAttrib2s );
+ LOAD_EXT( glVertexAttrib2sv );
+ LOAD_EXT( glVertexAttrib3d );
+ LOAD_EXT( glVertexAttrib3dv );
+ LOAD_EXT( glVertexAttrib3f );
+ LOAD_EXT( glVertexAttrib3fv );
+ LOAD_EXT( glVertexAttrib3s );
+ LOAD_EXT( glVertexAttrib3sv );
+ LOAD_EXT( glVertexAttrib4Nbv );
+ LOAD_EXT( glVertexAttrib4Niv );
+ LOAD_EXT( glVertexAttrib4Nsv );
+ LOAD_EXT( glVertexAttrib4Nub );
+ LOAD_EXT( glVertexAttrib4Nubv );
+ LOAD_EXT( glVertexAttrib4Nuiv );
+ LOAD_EXT( glVertexAttrib4Nusv );
+ LOAD_EXT( glVertexAttrib4bv );
+ LOAD_EXT( glVertexAttrib4d );
+ LOAD_EXT( glVertexAttrib4dv );
+ LOAD_EXT( glVertexAttrib4f );
+ LOAD_EXT( glVertexAttrib4fv );
+ LOAD_EXT( glVertexAttrib4iv );
+ LOAD_EXT( glVertexAttrib4s );
+ LOAD_EXT( glVertexAttrib4sv );
+ LOAD_EXT( glVertexAttrib4ubv );
+ LOAD_EXT( glVertexAttrib4uiv );
+ LOAD_EXT( glVertexAttrib4usv );
+ LOAD_EXT( glVertexAttribPointer );
+ LOAD_EXT( glEnableVertexAttribArray );
+ LOAD_EXT( glDisableVertexAttribArray );
+ LOAD_EXT( glProgramString );
+ LOAD_EXT( glBindProgram );
+ LOAD_EXT( glDeletePrograms );
+ LOAD_EXT( glGenPrograms );
+ LOAD_EXT( glProgramEnvParameter4d );
+ LOAD_EXT( glProgramEnvParameter4dv );
+ LOAD_EXT( glProgramEnvParameter4f );
+ LOAD_EXT( glProgramEnvParameter4fv );
+ LOAD_EXT( glProgramLocalParameter4d );
+ LOAD_EXT( glProgramLocalParameter4dv );
+ LOAD_EXT( glProgramLocalParameter4f );
+ LOAD_EXT( glProgramLocalParameter4fv );
+ LOAD_EXT( glGetProgramEnvParameterdv );
+ LOAD_EXT( glGetProgramEnvParameterfv );
+ LOAD_EXT( glGetProgramLocalParameterdv );
+ LOAD_EXT( glGetProgramLocalParameterfv );
+ LOAD_EXT( glGetProgramiv );
+ LOAD_EXT( glGetProgramString );
+ LOAD_EXT( glGetVertexAttribdv );
+ LOAD_EXT( glGetVertexAttribfv );
+ LOAD_EXT( glGetVertexAttribiv );
+ LOAD_EXT( glGetVertexAttribPointerv );
+ LOAD_EXT( glIsProgram );
+ }
+ if( GLSL_supported ) {
+ LOAD_EXT( glDeleteObject );
+ LOAD_EXT( glGetHandle );
+ LOAD_EXT( glDetachObject );
+ LOAD_EXT( glCreateShaderObject );
+ LOAD_EXT( glShaderSource );
+ LOAD_EXT( glCompileShader );
+ LOAD_EXT( glCreateProgramObject );
+ LOAD_EXT( glAttachObject );
+ LOAD_EXT( glLinkProgram );
+ LOAD_EXT( glUseProgramObject );
+ LOAD_EXT( glValidateProgram );
+ LOAD_EXT( glUniform1f );
+ LOAD_EXT( glUniform2f );
+ LOAD_EXT( glUniform3f );
+ LOAD_EXT( glUniform4f );
+ LOAD_EXT( glUniform1i );
+ LOAD_EXT( glUniform2i );
+ LOAD_EXT( glUniform3i );
+ LOAD_EXT( glUniform4i );
+ LOAD_EXT( glUniform1fv );
+ LOAD_EXT( glUniform2fv );
+ LOAD_EXT( glUniform3fv );
+ LOAD_EXT( glUniform4fv );
+ LOAD_EXT( glUniform1iv );
+ LOAD_EXT( glUniform2iv );
+ LOAD_EXT( glUniform3iv );
+ LOAD_EXT( glUniform4iv );
+ LOAD_EXT( glUniformMatrix2fv );
+ LOAD_EXT( glUniformMatrix3fv );
+ LOAD_EXT( glUniformMatrix4fv );
+ LOAD_EXT( glGetObjectParameterfv );
+ LOAD_EXT( glGetObjectParameteriv );
+ LOAD_EXT( glGetInfoLog );
+ LOAD_EXT( glGetAttachedObjects );
+ LOAD_EXT( glGetUniformLocation );
+ LOAD_EXT( glGetActiveUniform );
+ LOAD_EXT( glGetUniformfv );
+ LOAD_EXT( glGetUniformiv );
+ LOAD_EXT( glGetShaderSource );
+
+ LOAD_EXT( glBindAttribLocation );
+ LOAD_EXT( glGetActiveAttrib );
+ LOAD_EXT( glGetAttribLocation );
+
+ }
+ if( NVFP_supported ) {
+ glBindProgramNVPtr = (glBindProgramNVProc) SGLookupFunction( "glBindProgramNV" );
+ glDeleteProgramsNVPtr = (glDeleteProgramsNVProc) SGLookupFunction( "glDeleteProgramsNV" );
+ glGenProgramsNVPtr = (glGenProgramsNVProc) SGLookupFunction( "glGenProgramsNV" );
+ glLoadProgramNVPtr = (glLoadProgramNVProc) SGLookupFunction( "glLoadProgramNV" );
+ glProgramParameter4fvNVPtr = (glProgramParameter4fvNVProc) SGLookupFunction( "glProgramParameter4fvNV" );
+ }
+}