guiFnt.drawString( m.msg.c_str(),
int(iwidth - 10 - m.dsp_offset),
(iheight - 40) );
- ++m.counter;
+ m.counter += dt;
m.dsp_offset += (80.0/fps);
msgList[i] = m;
++msgList_itr;
++i;
} else {
//cout << "Not yet started single message\n";
- ++m.counter;
+ m.counter += dt;
msgList[i] = m;
++msgList_itr;
++i;
(iwidth - (m.msg.size() * 8))/2,
//iwidth/2,
(iheight - 40) ); // TODO - relate the distance in that the string is rendered to the string length.
- ++m.counter;
+ m.counter += dt;
msgList[i] = m;
++msgList_itr;
++i;
} else {
- ++m.counter;
+ m.counter += dt;
msgList[i] = m;
++msgList_itr;
++i;
}
}
-void FGATCDisplay::RegisterSingleMessage(string msg, int delay) {
+void FGATCDisplay::RegisterSingleMessage(string msg, double delay) {
atcMessage m;
m.msg = msg;
m.repeating = false;
- m.counter = 0;
- m.start_count = delay * 30; // Fixme - need to use actual FPS
- m.stop_count = m.start_count + 400; // Display for 3 - 5 seconds for now - this might have to change eg. be related to length of message in future
+ m.counter = 0.0;
+ m.start_count = delay;
+ m.stop_count = m.start_count + 5.0; // Display for 5ish seconds for now - this might have to change eg. be related to length of message in future
//cout << "m.stop_count = " << m.stop_count << '\n';
m.id = 0;
m.dsp_offset = 0.0;
struct atcMessage {
string msg;
bool repeating;
- int counter; // count of how many iterations since posting
- int start_count; // value of counter at which display should start
- int stop_count; // value of counter at which display should stop
+ double counter; // count of how many seconds since the message was registered
+ double start_count; // value of counter at which display should start (seconds)
+ double stop_count; // value of counter at which display should stop (seconds)
int id;
double dsp_offset;
};
// Register a single message for display after a delay of delay seconds
// Will automatically stop displaying after a suitable interval.
- void RegisterSingleMessage(string msg, int delay); // OK - I know passing a string in and out is probably not good but it will have to do for now.
+ void RegisterSingleMessage(string msg, double delay); // OK - I know passing a string in and out is probably not good but it will have to do for now.
// For now we will assume only one repeating message at once
// This is not really robust