-Version 1.99.5
-* October 30, 2008 (source code snapshot release)
+Version 2.0.0 - February 25, 2010
+
+ FlightGear 2.0.0. reflects the maturation of the OpenSceneGraph port
+ that started with the previous 1.9.0 release. In addition to many
+ internal code improvements, FlightGear 2.0.0. marks the introduction
+ of many new exciting improvements in the graphics and sound system,
+ as well as improved usability of key features, and improved behavior
+ of exsisting features. Highlights of this new version include:
+ Dramatic new 3D clouds, dramatic lighting conditions, improved
+ support for custom scenery, and many many new and detailed aircraft
+ models.
+
+ Sound
+ * Complete overhaul of the sound code
+ * doppler effects
+ * distance attenuation
+ * 3D positional sound sources
+ * assignment of sound sources to external objects (i.e. AI controlled
+ aircraft)
+ * User selection of the sound device
+
+ Visual Effects
+ * Use of Shaders for dynamic textures
+ * Use of Effects files
+ * Improved 3D clouds
+ * Color changes based on humidity and other weather effects allow for very
+ dramatic lighting conditions
+ * Dynamic water textures
+ * Text animation based on OSGText
+
+ Usability
+ * Allow screenshots in more common file formats
+ * User selectable sound device
+ * More intuitive selection of the weather settings through the GUI and/or
+ commandline
+
+ Infrastructure
+ * Airport geometry data can be read from the scenery, allowing for more
+ flexible regeneration of terrain tiles
+
+ Internals
+ * Improved efficiency of the property tree
+ * A more efficient ground cache
+ * Many improvements to the route management code
+ * Removed many compiler warnings
+ * More realistic atmosphere model
+
+ Behavior
+ * More realistic ILS behavior
+ * Autopilot improvements
+ * A generic autobrake function
+ * Winds over mountainous areas cause up- and downdrafts that can be used
+ for gliding
+ * More realistic behavior of the route manager
+ * Wild fires, which can be extinguished by firefighter aircraft operating
+ across the multplayer server
+ * Navaid frequencies and radials can be transmitted to Atlas
+
+ Utilities
+ * A python script to visualize Yasim configuration files in Blender
+
+ AI
+ * Allow traffic departing and arriving at the same airport
+ * Add Ground Vehicles - including automobiles, trucks, articulated trucks,
+ trains (including high speed trains)
+ * ATC interactions between AI aircraft and ground controllers
+ * Performance characteristics of AI aircraft can be specified in a
+ performance database
+ * Push-back vehicles are available for a selected number of aircraft
+ * Add escorts for AI carrier - frigates, guided missile cruiser, amphibious
+ warfare ships now make up the Vinson Battle Group
+ * Improved radar functionality - now detects AI escorts etc.
+ * AI objects are now solid (i.e. users can collide with them)
+ * Some preliminary support for SID/STAR procedures for AI aircraft
+
+Version 1.9.0
+* December 20, 2008 (source code snapshot release)
New in 0.9.10