intVec nodes;
intVec routes;
double distance;
- int depth;
+// int depth;
intVecIterator currNode;
intVecIterator currRoute;
routes = rts;
distance = dist;
currNode = nodes.begin();
- depth = dpth;
+// depth = dpth;
};
FGTaxiRoute& operator= (const FGTaxiRoute &other) {
nodes = other.nodes;
routes = other.routes;
distance = other.distance;
- depth = other.depth;
+// depth = other.depth;
currNode = nodes.begin();
currRoute = routes.begin();
return *this;
nodes(copy.nodes),
routes(copy.routes),
distance(copy.distance),
- depth(copy.depth),
+// depth(copy.depth),
currNode(nodes.begin()),
currRoute(routes.begin())
{};
void first() { currNode = nodes.begin(); currRoute = routes.begin(); };
int size() { return nodes.size(); };
- int getDepth() { return depth; };
+// int getDepth() { return depth; };
};
typedef vector<FGTaxiRoute> TaxiRouteVector;