{
osg::Uniform* amb = pass->getUniform("Ambient");
if (amb)
- amb->set(toOsg(_ambient) * dim);
+ amb->set(osg::Vec4f(_ambient.x() * dim, _ambient.y() * dim, _ambient.z() * dim, _ambient.w() * dim));
osg::Uniform* dif = pass->getUniform("Diffuse");
if (dif)
- dif->set(toOsg(_diffuse) * dim);
+ dif->set(osg::Vec4f(_diffuse.x() * dim, _diffuse.y() * dim, _diffuse.z() * dim, _diffuse.w() * dim));
osg::Uniform* spe = pass->getUniform("Specular");
if (spe)
- spe->set(toOsg(_specular) * dim);
+ spe->set(osg::Vec4f(_specular.x() * dim, _specular.y() * dim, _specular.z() * dim, _specular.w() * dim));
}
}
}