# include <config.h>
#endif
+#include <osgViewer/Viewer>
+#include <osgViewer/ViewerEventHandlers>
+
#include <simgear/compiler.h>
#include SG_GLUT_H
#include <plib/pu.h>
-#include "fg_props.hxx"
+#include <Scenery/scenery.hxx>
#include "fg_os.hxx"
-
-//
-// fg_os callback registration APIs
-// (These are not glut-specific)
-//
-
-static fgIdleHandler IdleHandler = 0;
-static fgDrawHandler DrawHandler = 0;
-static fgWindowResizeHandler WindowResizeHandler = 0;
-static fgKeyHandler KeyHandler = 0;
-static fgMouseClickHandler MouseClickHandler = 0;
-static fgMouseMotionHandler MouseMotionHandler = 0;
+#include "globals.hxx"
+#include "renderer.hxx"
+#include "fg_props.hxx"
// We need to flush all pending mouse move events past a mouse warp to avoid
// a race condition ending in warping twice and having huge increments for the
// ignoring mouse move events between a warp mouse and the next frame.
static bool mouseWarped = false;
-void fgRegisterIdleHandler(fgIdleHandler func)
-{
- IdleHandler = func;
-}
-
-void fgRegisterDrawHandler(fgDrawHandler func)
-{
- DrawHandler = func;
-}
-
-void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
-{
- WindowResizeHandler = func;
-}
-
-void fgRegisterKeyHandler(fgKeyHandler func)
-{
- KeyHandler = func;
-}
-
-void fgRegisterMouseClickHandler(fgMouseClickHandler func)
-{
- MouseClickHandler = func;
-}
-
-void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
-{
- MouseMotionHandler = func;
-}
-
//
// Native glut callbacks.
-// These translate the glut event model into fg*Handler callbacks
+// These translate the glut event model into osgGA events
//
+static osg::ref_ptr<osgViewer::Viewer> viewer;
+static osg::ref_ptr<osg::Camera> mainCamera;
+static osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> gw;
+
static int GlutModifiers = 0;
+static unsigned int getOSGModifiers(int modifiers);
static void callKeyHandler(int k, int mods, int x, int y)
{
- int puiup = mods & KEYMOD_RELEASED ? PU_UP : PU_DOWN;
- if(puKeyboard(k, puiup))
- return;
- if(KeyHandler) (*KeyHandler)(k, mods, x, y);
+
+ int key = 0;
+ switch (k) {
+ case 0x1b: key = osgGA::GUIEventAdapter::KEY_Escape; break;
+ case '\n': key = osgGA::GUIEventAdapter::KEY_Return; break;
+ case '\b': key = osgGA::GUIEventAdapter::KEY_BackSpace; break;
+ case 0x7f: key = osgGA::GUIEventAdapter::KEY_Delete; break;
+ case '\t': key = osgGA::GUIEventAdapter::KEY_Tab; break;
+ case PU_KEY_LEFT: key = osgGA::GUIEventAdapter::KEY_Left; break;
+ case PU_KEY_UP: key = osgGA::GUIEventAdapter::KEY_Up; break;
+ case PU_KEY_RIGHT: key = osgGA::GUIEventAdapter::KEY_Right; break;
+ case PU_KEY_DOWN: key = osgGA::GUIEventAdapter::KEY_Down; break;
+ case PU_KEY_PAGE_UP: key = osgGA::GUIEventAdapter::KEY_Page_Up; break;
+ case PU_KEY_PAGE_DOWN: key = osgGA::GUIEventAdapter::KEY_Page_Down; break;
+ case PU_KEY_HOME: key = osgGA::GUIEventAdapter::KEY_Home; break;
+ case PU_KEY_END: key = osgGA::GUIEventAdapter::KEY_End; break;
+ case PU_KEY_INSERT: key = osgGA::GUIEventAdapter::KEY_Insert; break;
+ case PU_KEY_F1: key = osgGA::GUIEventAdapter::KEY_F1; break;
+ case PU_KEY_F2: key = osgGA::GUIEventAdapter::KEY_F2; break;
+ case PU_KEY_F3: key = osgGA::GUIEventAdapter::KEY_F3; break;
+ case PU_KEY_F4: key = osgGA::GUIEventAdapter::KEY_F4; break;
+ case PU_KEY_F5: key = osgGA::GUIEventAdapter::KEY_F5; break;
+ case PU_KEY_F6: key = osgGA::GUIEventAdapter::KEY_F6; break;
+ case PU_KEY_F7: key = osgGA::GUIEventAdapter::KEY_F7; break;
+ case PU_KEY_F8: key = osgGA::GUIEventAdapter::KEY_F8; break;
+ case PU_KEY_F9: key = osgGA::GUIEventAdapter::KEY_F9; break;
+ case PU_KEY_F10: key = osgGA::GUIEventAdapter::KEY_F10; break;
+ case PU_KEY_F11: key = osgGA::GUIEventAdapter::KEY_F11; break;
+ case PU_KEY_F12: key = osgGA::GUIEventAdapter::KEY_F12; break;
+ default: key = k; break;
+ }
+ unsigned int osgModifiers = getOSGModifiers(mods);
+ osgGA::EventQueue& queue = *gw->getEventQueue();
+ queue.getCurrentEventState()->setModKeyMask(osgModifiers);
+ if (mods & KEYMOD_RELEASED)
+ queue.keyRelease((osgGA::GUIEventAdapter::KeySymbol)key);
+ else
+ queue.keyPress((osgGA::GUIEventAdapter::KeySymbol)key);
}
static void GLUTmotion (int x, int y)
{
- if (mouseWarped)
+ if (mouseWarped || !gw.valid())
return;
- if(MouseMotionHandler) (*MouseMotionHandler)(x, y);
+ gw->getEventQueue()->mouseMotion(x, y);
}
static void GLUTmouse (int button, int updown, int x, int y)
{
GlutModifiers = glutGetModifiers();
- if(MouseClickHandler) (*MouseClickHandler)(button, updown, x, y, true, 0);
+ if (gw.valid()) {
+ if (updown == 0)
+ gw->getEventQueue()->mouseButtonPress(x, y, button+1);
+ else
+ gw->getEventQueue()->mouseButtonRelease(x, y, button+1);
+ }
}
static void GLUTspecialkeyup(int k, int x, int y)
callKeyHandler(k, fgGetKeyModifiers(), x, y);
}
-static void GLUTidle()
-{
- if(IdleHandler) (*IdleHandler)();
- mouseWarped = false;
-}
-
static void GLUTdraw()
{
- if(DrawHandler) (*DrawHandler)();
+ viewer->frame();
glutSwapBuffers();
+ glutPostRedisplay();
mouseWarped = false;
}
static void GLUTreshape(int w, int h)
{
- if(WindowResizeHandler) (*WindowResizeHandler)(w, h);
+ // update the window dimensions, in case the window has been resized.
+ gw->resized(gw->getTraits()->x, gw->getTraits()->y, w, h);
+ gw->getEventQueue()->windowResize(gw->getTraits()->x, gw->getTraits()->y,
+ w, h);
}
//
return result;
}
-void fgRequestRedraw()
+static unsigned int getOSGModifiers(int glutModifiers)
{
- glutPostRedisplay();
+ unsigned int result = 0;
+ if (glutModifiers & GLUT_ACTIVE_SHIFT)
+ result |= osgGA::GUIEventAdapter::MODKEY_SHIFT;
+ if (glutModifiers & GLUT_ACTIVE_CTRL)
+ result |= osgGA::GUIEventAdapter::MODKEY_CTRL;
+ if(glutModifiers & GLUT_ACTIVE_ALT)
+ result |= osgGA::GUIEventAdapter::MODKEY_ALT;
+ return result;
}
void fgOSOpenWindow(int w, int h, int bpp, bool alpha,
glutSpecialFunc(GLUTspecialkey);
glutKeyboardUpFunc(GLUTkeyup);
glutKeyboardFunc(GLUTkey);
- glutIdleFunc(GLUTidle);
glutDisplayFunc(GLUTdraw);
glutReshapeFunc(GLUTreshape);
+ // XXX
+ int realw = w;
+ int realh = h;
+ viewer = new osgViewer::Viewer;
+ gw = viewer->setUpViewerAsEmbeddedInWindow(0, 0, realw, realh);
+ // now the main camera ...
+ //osg::ref_ptr<osg::Camera> camera = new osg::Camera;
+ osg::ref_ptr<osg::Camera> camera = viewer->getCamera();
+ mainCamera = camera;
+ osg::Camera::ProjectionResizePolicy rsp = osg::Camera::VERTICAL;
+ // If a viewport isn't set on the camera, then it's hard to dig it
+ // out of the SceneView objects in the viewer, and the coordinates
+ // of mouse events are somewhat bizzare.
+ camera->setViewport(new osg::Viewport(0, 0, realw, realh));
+ camera->setProjectionResizePolicy(rsp);
+ //viewer->addSlave(camera.get());
+ globals->get_renderer()->getManipulator()->setUseEventModifiers(true);
+ viewer->setCameraManipulator(globals->get_renderer()->getManipulator());
+ // Let FG handle the escape key with a confirmation
+ viewer->setKeyEventSetsDone(0);
+ osgViewer::StatsHandler* statsHandler = new osgViewer::StatsHandler;
+ statsHandler->setKeyEventTogglesOnScreenStats('*');
+ statsHandler->setKeyEventPrintsOutStats(0);
+ viewer->addEventHandler(statsHandler);
+ // The viewer won't start without some root.
+ viewer->setSceneData(new osg::Group);
+ globals->get_renderer()->setViewer(viewer.get());
}
// Noop; the graphics context is always current