+++ /dev/null
-May 10, 1999
-=============
-
-Here is a quick outline of *one* way you can build FG for Win32 using
-a completely free development environment.
-
-
-1. Install cygwin (latest is version 20.1)
-
- http://sourceware.cygnus.com/cygwin/
-
- Now called "full.exe"
-
- (I believe "user.exe" is included in full.exe so you don't need to
- install those separately)
-
-
-2. This step may now be optional. I haven't tried without, but
- cygwin is now egcs-1.1 (which should work I think.) This step
- just upgrades to the latest greatest version of egcs.
-
- Install egcs binary release for cygwin-20.x (latest egcs is version 1.1.2)
-
- http://www.xraylith.wisc.edu/~khan/software/gnu-win32/egcs.html
-
- For instance, if you've downloaded egcs to /tmp:
-
- cd //c/cygnus/cygwin-b20
- tar xzvf //c/tmp/egcs-1.1.2-cygb20.tar.gz
-
-3. Install the free win32 api library (latest version is 0.1.5) from:
-
- http://www.acc.umu.se/~anorland/gnu-win32/w32api.html
-
- (Recommend you install in /usr/local)
-
- Run "make; make install"
-
-
-4. Also download glut import libraries from extra section at:
-
- http://www.acc.umu.se/~anorland/gnu-win32/w32api.html
-
- copy these libs to /usr/local/lib/lib*.a
-
-
-5. Install the Mesa-3.0 includes:
-
- Feel free to download mesa from www.mesa3d.org and grab them from
- there. Line #453 of glut.h needs to be edited to look like the
- following:
-
- GLUTAPI int APIENTRY glutCreateMenu(void (GLUTCALLBACK * func)(int));
-
- Or you can grab just these headers from the fgfs ftp site.
-
- ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip
-
- Copy these includes to /usr/local/include/gl/*.h
-
-
-6. Install the glut dll's somewhere in your path:
-
- You can fetch these from the fgfs site:
-
- ftp:://ftp.flightgear.org/pub/fgfs/Win32/glut-dll-3.7.zip
-
-
-7. Build and install plib (latest version is 1.0.5/6?) from:
-
- http://www.woodsoup.org/~sjbaker/plib (check url)
-
- Recommend you run configure as follows:
-
- CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall" CPPFLAGS=-I/usr/local/include LDFLAGS=-L/usr/local/lib ./configure --prefix=/usr/local --includedir=/usr/local/include/plib
-
- make; make install
-
-
-8. Fetch the Flight Gear code which can be found at:
-
- ftp://ftp.flightgear.org/pub/fgfs/Downloads/Source/
-
- Grab the latest "FlightGear-X.XX.zip" or if you want to live on the
- edge you can try one of the nightly snapshots in:
-
- ftp://ftp.flightgear.org/pub/fgfs/Downloads/Source/Snapshots
-
-
-9. Unpack the FG source code. Run:
-
- pkunzip -d FlightGear-X.XX.zip
-
- Be sure to use the -d option. This will create all the needed
- subdirectories. Otherwise you will have one big mess! Trust me!
-
-
-Side Note: we need to make a distinction between the "build tree" and
- the "install tree." The "build tree" is what we've been talking
- about up until this point. This is where the source code lives
- and all the compiling takes place. Once the executables are
- built, they need to be installed someplace. We shall call this
- install location the "install tree". This is where the
- executables, the scenery, the textures, and any other run-time
- files will be located.
-
- Open the Cygnus bash via its entry in the Start menu.
- Mount the drive as follows (assuming you unpacked the code on d:):
-
- mkdir /mnt
- mount d: /mnt
-
- You only have to do this once. The drive stays mounted (until you
- umount it) even through reboots and switching off the machine.
-
-
-10. Configure the make system for your environment and your "install
- tree". Tell the configure script where you would like to install
- the exectuables and all the scenery and textures by using the
- "--prefix" option. In the following example the base of the
- "install tree" is "\FlightGear". Stay within the bash shell. Run:
-
- ./configure --prefix=/mnt/FlightGear
-
-Side Note: the make procedure is designed to link against opengl.dll,
- glu.dll, and glut.dll. However, some accelerated video cards
- require you to link against opengl32.exe, glu32.exe, and
- glut32.exe. If this is the case for your video card, you can edit
- .../Simulator/Main/Makefile and rename these three libraries to
- their version "32" counterparts. There is only one place in this
- make file where these files are listed.
-
-
-11. Build the executable. Run:
-
- make
-
-
-12. Assuming you have installed the updated version of install.exe (see
- earlier instructions) you can now create and populate the install
- tree. Run:
-
- make install
-
- You can save a significant amount of space by stripping all the
- debuging symbols off of the executables. To do this run:
-
- strip file.exe
-
-Important Note: so far you've built and installed the simulator and
- related tools. Before you can actually try it out, you need to
- make sure you have the appropriate scenery and texture downloaded
- and unzip'ed in your "install tree".
-
-
-13. Download and install the (most recent!) scenery and texture files.
-
-
-14. In Windows explorer, change to /FlightGear/bin within your install tree.
- Call runfg.bat which will set the environment variable FG_ROOT and
- call the executable.
-
-
-15. Try it out! There are several ways to run flight gear once it has
- been installed. The simplest is as follows. Run:
-
- \FlightGear\bin\runfg.bat (command shell)
-
-
-16. I appreciate feedback. Tell me if it works! If it doesn't, tell me
- what went wrong. My email is curt@me.umn.edu