void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec);
void MAT3perp_vec(MAT3vec result_vec, MAT3vec vec, int is_unit);
-#endif MAT3_HAS_BEEN_INCLUDED
+#endif /* MAT3_HAS_BEEN_INCLUDED */
struct fgCartesianPoint fgRotateCartesianPoint(struct fgCartesianPoint p);
-#endif POLAR_H
+#endif /* POLAR_H */
/* $Log$
-/* Revision 1.1 1997/07/07 21:02:37 curt
-/* Initial revision.
+/* Revision 1.2 1997/07/23 21:52:21 curt
+/* Put comments around the text after an #endif for increased portability.
/*
+ * Revision 1.1 1997/07/07 21:02:37 curt
+ * Initial revision.
+ *
*/