graph (which would cause a crash.)
ssgTexturePath( (char *)(dm->get_texture_path().c_str()) );
ssgEntity *obj_model
= ssgLoad( (char *)(dm->get_model_path().c_str()) );
- dm->get_obj_trans()->addKid( obj_model );
- dm->get_tile()->dec_pending_models();
+ if ( obj_model != NULL ) {
+ dm->get_obj_trans()->addKid( obj_model );
+ }
+ dm->get_tile()->dec_pending_models();
delete dm;
}