#include "../Aircraft/aircraft.h"
#include "../Scenery/scenery.h"
-#include "../mat3/mat3.h"
+#include "../Math/mat3.h"
#include "../Timer/fg_timer.h"
/* $Log$
-/* Revision 1.25 1997/06/29 21:19:17 curt
-/* Working on scenery management system.
+/* Revision 1.26 1997/07/05 20:43:34 curt
+/* renamed mat3 directory to Math so we could add other math related routines.
/*
+ * Revision 1.25 1997/06/29 21:19:17 curt
+ * Working on scenery management system.
+ *
* Revision 1.24 1997/06/26 22:14:53 curt
* Beginning work on a scenery management system.
*
OFILES = $(CFILES:.c=.o)
AFILES = ../Aircraft/libAircraft.a ../Controls/libControls.a \
../Flight/libFlight.a ../Flight/LaRCsim/libLaRCsim.a \
- ../Flight/Slew/libSlew.a ../mat3/libmat3.a \
+ ../Flight/Slew/libSlew.a ../Math/libMath.a \
../Scenery/libScenery.a \
../Timer/libTimer.a
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.21 1997/07/05 20:43:34 curt
+# renamed mat3 directory to Math so we could add other math related routines.
+#
# Revision 1.20 1997/06/29 21:19:17 curt
# Working on scenery management system.
#
../Aircraft/../Flight/LaRCsim/../flight.h \
../Aircraft/../Controls/controls.h \
../Aircraft/../Controls/../limits.h ../Scenery/scenery.h \
- ../mat3/mat3.h ../Timer/fg_timer.h
-mesh2GL.o: mesh2GL.c ../Scenery/mesh.h ../mat3/mat3.h
+ ../Math/mat3.h ../Timer/fg_timer.h
+mesh2GL.o: mesh2GL.c ../Scenery/mesh.h ../Math/mat3.h
#include <GL/glut.h>
#include "../Scenery/mesh.h"
-#include "../mat3/mat3.h"
+#include "../Math/mat3.h"
/* walk through mesh and make ogl calls */
/* $Log$
-/* Revision 1.23 1997/07/03 00:51:14 curt
-/* Playing with terrain color.
+/* Revision 1.24 1997/07/05 20:43:35 curt
+/* renamed mat3 directory to Math so we could add other math related routines.
/*
+ * Revision 1.23 1997/07/03 00:51:14 curt
+ * Playing with terrain color.
+ *
* Revision 1.22 1997/06/29 21:19:17 curt
* Working on scenery management system.
*
SUBSUBDIRS = Flight/LaRCsim Flight/Slew
-SUBDIRS = Aircraft Controls Flight mat3 Scenery Timer
+SUBDIRS = Aircraft Controls Flight Math Scenery Timer
MAIN = OpenGL
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.15 1997/07/05 20:43:27 curt
+# renamed mat3 directory to Math so we could add other math related routines.
+#
# Revision 1.14 1997/06/29 21:19:16 curt
# Working on scenery management system.
#
include make.inc
-SUBSUBDIRS = Flight/LaRCsim Flight/Slew Scenery/ParseScn Scenery/ParseVRML
-SUBDIRS = Aircraft Controls Flight mat3 Scenery Timer
+SUBSUBDIRS = Flight/LaRCsim Flight/Slew
+SUBDIRS = Aircraft Controls Flight Math Scenery Timer
MAIN = OpenGL
all:
$(MAKE) -C Flight/LaRCsim
$(MAKE) -C Flight/Slew
- $(MAKE) -C Scenery/ParseScn
- $(MAKE) -C Scenery/ParseVRML
$(MAKE) -C Aircraft
$(MAKE) -C Controls
$(MAKE) -C Flight
- $(MAKE) -C mat3
+ $(MAKE) -C Math
$(MAKE) -C Scenery
$(MAKE) -C Timer
$(MAKE) -C OpenGL
-rm -f *~
$(MAKE) -C Flight/LaRCsim clean
$(MAKE) -C Flight/Slew clean
- $(MAKE) -C Scenery/ParseScn clean
- $(MAKE) -C Scenery/ParseVRML clean
$(MAKE) -C Aircraft clean
$(MAKE) -C Controls clean
$(MAKE) -C Flight clean
- $(MAKE) -C mat3 clean
+ $(MAKE) -C Math clean
$(MAKE) -C Scenery clean
$(MAKE) -C Timer clean
$(MAKE) -C OpenGL clean
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.2 1997/07/05 20:43:27 curt
+# renamed mat3 directory to Math so we could add other math related routines.
+#
# Revision 1.1 1997/07/04 00:17:21 curt
# Initial revision.
#