+++ /dev/null
-/**************************************************************************
- * astro.c
- *
- * Written by Durk Talsma. Started November 1997, for use with the flight
- * gear project.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
-#include <time.h>
-
-#include <GL/glut.h>
-#include "../XGL/xgl.h"
-
-#include "astro.h"
-#include "moon.h"
-#include "orbits.h"
-#include "planets.h"
-#include "stars.h"
-#include "sun.h"
-
-#include "../Include/constants.h"
-#include "../Include/general.h"
-
-#include "../Main/views.h"
-#include "../Aircraft/aircraft.h"
-#include "../Time/fg_time.h"
-
-static double prevUpdate = 0;
-
-
-/* Initialize Astronomical Objects */
-void fgAstroInit() {
- struct fgTIME *t;
- t = &cur_time_params;
-
- /* Initialize the orbital elements of sun, moon and mayor planets */
- fgSolarSystemInit(*t);
-
- /* Initialize the Stars subsystem */
- fgStarsInit();
-
- /* Initialize the sun's position */
- fgSunInit();
-
- /* Intialize the moon's position */
- fgMoonInit();
-}
-
-
-/* Render Astronomical Objects */
-void fgAstroRender() {
- struct fgFLIGHT *f;
- struct fgLIGHT *l;
- struct fgVIEW *v;
- struct fgTIME *t;
- double angle;
-
- f = ¤t_aircraft.flight;
- l = &cur_light_params;
- t = &cur_time_params;
- v = ¤t_view;
-
- /* a hack: Force sun and moon position to be updated on an hourly basis */
- if (((t->gst - prevUpdate) > 1) || (t->gst < prevUpdate)) {
- prevUpdate = t->gst;
- fgSunInit();
- fgMoonInit();
- }
-
- /* set the sun position */
- /* xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv ); */
-
- xglPushMatrix();
-
- /* Translate to view position */
- xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
-
- /* Rotate based on gst (side real time) */
- angle = t->gst * 15.041085; /* should be 15.041085, Curt thought it was 15*/
-#ifdef DEBUG
- printf("Rotating astro objects by %.2f degrees\n",angle);
-#endif
- xglRotatef( angle, 0.0, 0.0, -1.0 );
-
- /* render the moon */
- fgMoonRender();
-
- /* render the stars */
- fgStarsRender();
-
- /* render the sun */
- fgSunRender();
-
- xglPopMatrix();
-}
-
-
-/* $Log$
-/* Revision 1.10 1997/12/19 16:45:01 curt
-/* Working on scene rendering order and options.
-/*
- * Revision 1.9 1997/12/18 23:32:35 curt
- * First stab at sky dome actually starting to look reasonable. :-)
- *
- * Revision 1.8 1997/12/15 23:54:57 curt
- * Add xgl wrappers for debugging.
- * Generate terrain normals on the fly.
- *
- * Revision 1.7 1997/12/15 20:59:09 curt
- * Misc. tweaks.
- *
- * Revision 1.6 1997/12/12 21:41:27 curt
- * More light/material property tweaking ... still a ways off.
- *
- * Revision 1.5 1997/12/12 19:52:54 curt
- * Working on lightling and material properties.
- *
- * Revision 1.4 1997/12/11 04:43:56 curt
- * Fixed sun vector and lighting problems. I thing the moon is now lit
- * correctly.
- *
- * Revision 1.3 1997/12/10 22:37:49 curt
- * Prepended "fg" on the name of all global structures that didn't have it yet.
- * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
- *
- * Revision 1.2 1997/12/09 04:25:33 curt
- * Working on adding a global lighting params structure.
- *
- * Revision 1.1 1997/11/25 23:20:22 curt
- * Initial revision.
- *
- */
+++ /dev/null
-/**************************************************************************
- * astro.h
- *
- * Written by Durk Talsma. Started November 1997, for use with the flight
- * gear project.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#ifndef _ASTRO_H_
-#define _ASTRO_H_
-
-#include <GL/glut.h>
-#include "stars.h"
-
-extern struct CelestialCoord
- moonPos;
-
-extern float xMoon, yMoon, zMoon, xSun, ySun, zSun;
-/* extern GLint moon, sun; */
-extern GLint stars[FG_STAR_LEVELS];
-
-
-/* Initialize Astronomical Objects */
-void fgAstroInit();
-
-/* Render Astronomical objects */
-void fgAstroRender();
-
-
-#endif /* _ASTRO_H_ */
-
-
-/* $Log$
-/* Revision 1.3 1997/12/17 23:13:46 curt
-/* Began working on rendering the sky.
-/*
- * Revision 1.2 1997/12/11 04:43:56 curt
- * Fixed sun vector and lighting problems. I thing the moon is now lit
- * correctly.
- *
- * Revision 1.1 1997/11/25 23:20:23 curt
- * Initial revision.
- *
- */
+++ /dev/null
-/**************************************************************************
- * moon.c
- * Written by Durk Talsma. Started October 1997, for the flight gear project.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#include <math.h>
-#include <GL/glut.h>
-#include "../XGL/xgl.h"
-
-#include "orbits.h"
-#include "moon.h"
-
-#include "../Aircraft/aircraft.h"
-#include "../Include/constants.h"
-#include "../Include/general.h"
-#include "../Main/views.h"
-#include "../Time/fg_time.h"
-
-struct CelestialCoord moonPos;
-
-static float xMoon, yMoon, zMoon;
-static GLint moon;
-
-/*
-static GLfloat vdata[12][3] =
-{
- {-X, 0.0, Z }, { X, 0.0, Z }, {-X, 0.0, -Z}, {X, 0.0, -Z },
- { 0.0, Z, X }, { 0.0, Z, -X}, {0.0, -Z, -X}, {0.0, -Z, -X},
- { Z, X, 0.0 }, { -Z, X, 0.0}, {Z, -X, 0.0 }, {-Z, -X, 0.0}
-};
-
-static GLuint tindices[20][3] =
-{
- {0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
- {8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
- {7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
- {6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
-};*/
-
-/* -------------------------------------------------------------
- This section contains the code that generates a yellow
- Icosahedron. It's under development... (of Course)
-______________________________________________________________*/
-/*
-void NormalizeVector(float v[3])
-{
- GLfloat d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- if (d == 0.0)
- {
- printf("zero length vector\n");
- return;
- }
- v[0] /= d;
- v[1] /= d;
- v[2] /= d;
-}
-
-void drawTriangle(float *v1, float *v2, float *v3)
-{
- xglBegin(GL_POLYGON);
- //xglBegin(GL_POINTS);
- xglNormal3fv(v1);
- xglVertex3fv(v1);
- xglNormal3fv(v2);
- xglVertex3fv(v2);
- xglNormal3fv(v3);
- xglVertex3fv(v3);
- xglEnd();
-}
-
-void subdivide(float *v1, float *v2, float *v3, long depth)
-{
- GLfloat v12[3], v23[3], v31[3];
- GLint i;
-
- if (!depth)
- {
- drawTriangle(v1, v2, v3);
- return;
- }
- for (i = 0; i < 3; i++)
- {
- v12[i] = (v1[i] + v2[i]);
- v23[i] = (v2[i] + v3[i]);
- v31[i] = (v3[i] + v1[i]);
- }
- NormalizeVector(v12);
- NormalizeVector(v23);
- NormalizeVector(v31);
- subdivide(v1, v12, v31, depth - 1);
- subdivide(v2, v23, v12, depth - 1);
- subdivide(v3, v31, v23, depth - 1);
- subdivide(v12, v23, v31,depth - 1);
-
-} */
-/*
-void display(void)
-{
- int i;
- xglClear(GL_COLOR_BUFFER_BIT);
- xglPushMatrix();
- xglRotatef(spin, 0.0, 0.0, 0.0);
- xglColor3f(1.0, 1.0, 0.0);
-// xglBegin(GL_LINE_LOOP);
- for (i = 0; i < 20; i++)
- {
-
- //xglVertex3fv(&vdata[tindices[i][0]][0]);
- //xglVertex3fv(&vdata[tindices[i][1]][0]);
- //xglVertex3fv(&vdata[tindices[i][2]][0]);
-
- subdivide(&vdata[tindices[i][0]][0],
- &vdata[tindices[i][1]][0],
- &vdata[tindices[i][2]][0], 3);
-
-
- }
-// xglEnd();
- // xglFlush();
- xglPopMatrix();
- glutSwapBuffers();
-} */
-
-/* --------------------------------------------------------------
-
- This section contains the code that calculates the actual
- position of the moon in the night sky.
-
-----------------------------------------------------------------*/
-
-struct CelestialCoord fgCalculateMoon(struct OrbElements params,
- struct OrbElements sunParams,
- struct fgTIME t)
-{
- struct CelestialCoord
- geocCoord, topocCoord;
-
-
- double
- eccAnom, ecl, lonecl, latecl, actTime,
- xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
- Ls, Lm, D, F, mpar, gclat, rho, HA, g;
-
- struct fgAIRCRAFT *a;
- struct fgFLIGHT *f;
-
- a = ¤t_aircraft;
- f = &a->flight;
-
-/* calculate the angle between ecliptic and equatorial coordinate system */
- actTime = fgCalcActTime(t);
- ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // in radians of course
-
- /* calculate the eccentric anomaly */
- eccAnom = fgCalcEccAnom(params.M, params.e);
-
- /* calculate the moon's distance (d) and true anomaly (v) */
- xv = params.a * ( cos(eccAnom) - params.e);
- yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
- v =atan2(yv, xv);
- r = sqrt(xv*xv + yv*yv);
-
- /* estimate the geocentric rectangular coordinates here */
- xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i));
- yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i));
- zh = r * (sin(v + params.w) * sin(params.i));
-
- /* calculate the ecliptic latitude and longitude here */
- lonecl = atan2( yh, xh);
- latecl = atan2( zh, sqrt( xh*xh + yh*yh));
-
- /* calculate a number of perturbations */
- Ls = sunParams.M + sunParams.w;
- Lm = params.M + params.w + params.N;
- D = Lm - Ls;
- F = Lm - params.N;
-
- lonecl += fgDegToRad(
- - 1.274 * sin (params.M - 2*D) // the Evection
- + 0.658 * sin (2 * D) // the Variation
- - 0.186 * sin (sunParams.M) // the yearly variation
- - 0.059 * sin (2*params.M - 2*D)
- - 0.057 * sin (params.M - 2*D + sunParams.M)
- + 0.053 * sin (params.M + 2*D)
- + 0.046 * sin (2*D - sunParams.M)
- + 0.041 * sin (params.M - sunParams.M)
- - 0.035 * sin (D) // the Parallactic Equation
- - 0.031 * sin (params.M + sunParams.M)
- - 0.015 * sin (2*F - 2*D)
- + 0.011 * sin (params.M - 4*D)
- ); /* Pheeuuwwww */
- latecl += fgDegToRad(
- - 0.173 * sin (F - 2*D)
- - 0.055 * sin (params.M - F - 2*D)
- - 0.046 * sin (params.M + F - 2*D)
- + 0.033 * sin (F + 2*D)
- + 0.017 * sin (2 * params.M + F)
- ); /* Yep */
-
- r += (
- - 0.58 * cos(params.M - 2*D)
- - 0.46 * cos(2*D)
- ); /* Ok! */
-
- xg = r * cos(lonecl) * cos(latecl);
- yg = r * sin(lonecl) * cos(latecl);
- zg = r * sin(latecl);
-
- xe = xg;
- ye = yg * cos(ecl) - zg * sin(ecl);
- ze = yg * sin(ecl) + zg * cos(ecl);
-
-
-
-
- geocCoord.RightAscension = atan2(ye, xe);
- geocCoord.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
-
- /* New since 25 december 1997 */
- /* Calculate the moon's topocentric position instead of it's geocentric! */
-
- mpar = asin( 1 / r); /* calculate the moon's parrallax, i.e. the apparent size of the
- (equatorial) radius of the Earth, as seen from the moon */
- gclat = FG_Latitude - 0.083358 * sin (2 * fgDegToRad( FG_Latitude));
- rho = 0.99883 + 0.00167 * cos(2 * fgDegToRad(FG_Latitude));
-
- if (geocCoord.RightAscension < 0)
- geocCoord.RightAscension += (2*FG_PI);
-
- HA = t.lst - (3.8197186 * geocCoord.RightAscension);
-
- g = atan (tan(gclat) / cos( (HA / 3.8197186)));
-
-
-
- topocCoord.RightAscension = geocCoord.RightAscension - mpar * rho * cos(gclat) * sin(HA) / cos(geocCoord.Declination);
- topocCoord.Declination = geocCoord.Declination - mpar * rho * sin(gclat) * sin(g - geocCoord.Declination) / sin(g);
- return topocCoord;
-}
-
-
-void fgMoonInit() {
- struct fgLIGHT *l;
- static int dl_exists = 0;
-
- printf("Initializing the Moon\n");
-
- l = &cur_light_params;
-
- /* position the moon */
- fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
- moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
- cur_time_params);
-#ifdef DEBUG
- printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension,
- moonPos.Declination);
-#endif
-
- xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
- yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
- zMoon = 60000.0 * sin(moonPos.Declination);
-
- if ( !dl_exists ) {
- dl_exists = 1;
-
- /* printf("First time through, creating moon display list\n"); */
-
- moon = xglGenLists(1);
- xglNewList(moon, GL_COMPILE );
-
- /* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear);
- xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */
-
-
- glutSolidSphere(1.0, 10, 10);
-
- xglEndList();
- }
-}
-
-
-/* Draw the moon */
-void fgMoonRender() {
- struct fgLIGHT *l;
- GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
-
- /* printf("Rendering moon\n"); */
-
- l = &cur_light_params;
-
- xglMaterialfv(GL_FRONT, GL_AMBIENT, l->sky_color );
- xglMaterialfv(GL_FRONT, GL_DIFFUSE, white);
-
- xglPushMatrix();
- xglTranslatef(xMoon, yMoon, zMoon);
- xglScalef(1400, 1400, 1400);
-
- xglCallList(moon);
-
- xglPopMatrix();
-}
-
-
-/* $Log$
-/* Revision 1.16 1998/01/06 01:20:24 curt
-/* Tweaks to help building with MSVC++
-/*
- * Revision 1.15 1998/01/05 18:44:35 curt
- * Add an option to advance/decrease time from keyboard.
- *
- * Revision 1.14 1997/12/30 20:47:50 curt
- * Integrated new event manager with subsystem initializations.
- *
- * Revision 1.13 1997/12/30 16:41:00 curt
- * Added log at end of file.
- *
- */
+++ /dev/null
-/**************************************************************************
- * moon.h
- *
- * Written 1997 by Durk Talsma, started October, 1997.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#ifndef _MOON_H_
-#define _MOON_H_
-
-
-#include "orbits.h"
-
-#include "../Time/fg_time.h"
-#include <math.h>
-
-#define X .525731112119133606
-#define Z .850650808352039932
-
-
- /* Initialize the Moon Display management Subsystem */
-void fgMoonInit();
-
-/* Draw the Stars */
-void fgMoonRender();
-
-struct CelestialCoord fgCalculateMoon(struct OrbElements Params,
- struct OrbElements sunParams,
- struct fgTIME t);
-
-extern struct OrbElements pltOrbElements[9];
-
-#endif /* _MOON_H_ */
-
-
-/* $Log$
-/* Revision 1.4 1997/12/11 04:43:56 curt
-/* Fixed sun vector and lighting problems. I thing the moon is now lit
-/* correctly.
-/*
- * Revision 1.3 1997/11/25 19:25:35 curt
- * Changes to integrate Durk's moon/sun code updates + clean up.
- *
- * Revision 1.2 1997/10/25 03:24:23 curt
- * Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
- *
- * Revision 1.1 1997/10/25 03:16:09 curt
- * Initial revision of code contributed by Durk Talsma.
- *
- */
+++ /dev/null
-/**************************************************************************
- * orbits.c - calculates the orbital elements of the sun, moon and planets.
- * For inclusion in flight gear
- *
- * Written 1997 by Durk Talsma, started October 19, 1997.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#include <string.h>
-
-#include "orbits.h"
-
-#include "../Include/general.h"
-#include "../Time/fg_time.h"
-
-
-struct OrbElements pltOrbElements[9];
-
-
-double fgCalcActTime(struct fgTIME t)
-{
- double
- actTime, UT;
- int year;
-
- /* a hack. This one introduces the 2000 problem into the program */
- year = t.gmt->tm_year + 1900;
-
- /* calculate the actual time, rember to add 1 to tm_mon! */
- actTime = 367 * year - 7 *
- (year + ((t.gmt->tm_mon+1) + 9) / 12) / 4 + 275 *
- (t.gmt->tm_mon+1) / 9 + t.gmt->tm_mday - 730530;
-
- UT = t.gmt->tm_hour + ((double) t.gmt->tm_min / 60);
- /*printf("UT = %f\n", UT); */
- actTime += (UT / 24.0);
- #define DEBUG 1
- #ifdef DEBUG
- /* printf(" Actual Time:\n"); */
- /* printf(" current day = %f\t", actTime); */
- /* printf(" GMT = %d, %d, %d, %d, %d, %d\n",
- year, t.gmt->tm_mon, t.gmt->tm_mday,
- t.gmt->tm_hour, t.gmt->tm_min, t.gmt->tm_sec); */
- #endif
- return actTime;
-}
-
-/* convert degrees to radians */
-double fgDegToRad(double angle)
-{
- return (angle * PIOVER180);
-}
-
-double fgCalcEccAnom(double M, double e)
-{
- double
- eccAnom, E0, E1, diff;
-
- eccAnom = M + e * sin(M) * (1.0 + e * cos(M));
- /* iterate to achieve a greater precision for larger eccentricities */
- if (e > 0.05)
- {
- E0 = eccAnom;
- do
- {
- E1 = E0 - (E0 - e * sin(E0) - M) / (1 - e * cos(E0));
- diff = abs(E0 - E1);
- E0 = E1;
- }
- while (diff > fgDegToRad(0.001));
- return E0;
- }
- return eccAnom;
-}
-
-
-
-void fgReadOrbElements(struct OrbElements *dest, FILE *src)
-{
- char line[256];
- int i,j;
- j = 0;
- do
- {
- fgets(line, 256,src);
- for (i = 0; i < 256; i++)
- {
- if (line[i] == '#')
- line[i] = 0;
- }
- /*printf("Reading line %d\n", j++); */
- }
- while (!(strlen(line)));
- sscanf(line, "%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf,%lf\n",
- &dest->NFirst, &dest->NSec,
- &dest->iFirst, &dest->iSec,
- &dest->wFirst, &dest->wSec,
- &dest->aFirst, &dest->aSec,
- &dest->eFirst, &dest->eSec,
- &dest->MFirst, &dest->MSec);
-}
-
-
-void fgSolarSystemInit(struct fgTIME t)
-{
- struct fgGENERAL *g;
- char path[80];
- int i;
- FILE *data;
-
- printf("Initializing solar system\n");
-
- /* build the full path name to the orbital elements database file */
- g = &general;
- path[0] = '\0';
- strcat(path, g->root_dir);
- strcat(path, "/Scenery/");
- strcat(path, "Planets.dat");
-
- if ( (data = fopen(path, "r")) == NULL )
- {
- printf("Cannot open data file: '%s'\n", path);
- return;
- }
- #ifdef DEBUG
- printf(" reading datafile %s\n", path);
- #endif
-
- /* for all the objects... */
- for (i = 0; i < 9; i ++)
- {
- /* ...read from the data file ... */
- fgReadOrbElements(&pltOrbElements[i], data);
- /* ...and calculate the actual values */
- fgSolarSystemUpdate(&pltOrbElements[i], t);
- }
-
-}
-
-
-void fgSolarSystemUpdate(struct OrbElements *planet, struct fgTIME t)
-{
- double
- actTime;
-
- actTime = fgCalcActTime(t);
-
- /* calculate the actual orbital elements */
- planet->M = fgDegToRad(planet->MFirst + (planet->MSec * actTime)); // angle in radians
- planet->w = fgDegToRad(planet->wFirst + (planet->wSec * actTime)); // angle in radians
- planet->N = fgDegToRad(planet->NFirst + (planet->NSec * actTime)); // angle in radians
- planet->i = fgDegToRad(planet->iFirst + (planet->iSec * actTime)); // angle in radians
- planet->e = planet->eFirst + (planet->eSec * actTime);
- planet->a = planet->aFirst + (planet->aSec * actTime);
-}
-
-
-/* $Log$
-/* Revision 1.6 1997/12/30 20:47:52 curt
-/* Integrated new event manager with subsystem initializations.
-/*
- * Revision 1.5 1997/12/15 23:55:02 curt
- * Add xgl wrappers for debugging.
- * Generate terrain normals on the fly.
- *
- * Revision 1.4 1997/12/10 22:37:51 curt
- * Prepended "fg" on the name of all global structures that didn't have it yet.
- * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
- *
- * Revision 1.3 1997/11/25 23:20:44 curt
- * Changed planets.dat Planets.dat
- *
- * Revision 1.2 1997/11/25 19:25:36 curt
- * Changes to integrate Durk's moon/sun code updates + clean up.
- *
- * Revision 1.1 1997/10/25 03:16:10 curt
- * Initial revision of code contributed by Durk Talsma.
- *
- */
+++ /dev/null
-/**************************************************************************
- * orbits.h - calculates the orbital elements of the sun, moon and planets.
- * For inclusion in flight gear
- *
- * Written 1997 by Durk Talsma, started October 19, 1997.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#ifndef ORBITS_H
-#define ORBITS_H
-
-
-#include <stdio.h>
-#include <math.h>
-
-#include "../Time/fg_time.h"
-
-
-
-#define STANDARDEPOCH 2000
-#define PIOVER180 1.74532925199433E-002
-
-struct SunPos {
- double xs;
- double ys;
- double dist;
-};
-
-struct OrbElements {
- double NFirst; /* longitude of the ascending node first part */
- double NSec; /* longitude of the ascending node second part */
- double iFirst; /* inclination to the ecliptic first part */
- double iSec; /* inclination to the ecliptic second part */
- double wFirst; /* first part of argument of perihelion */
- double wSec; /* second part of argument of perihelion */
- double aFirst; /* semimayor axis first part*/
- double aSec; /* semimayor axis second part */
- double eFirst; /* eccentricity first part */
- double eSec; /* eccentricity second part */
- double MFirst; /* Mean anomaly first part */
- double MSec; /* Mean anomaly second part */
-
- double N, i, w, a, e, M; /* the resultant orbital elements, obtained from the former */
-};
-
-struct CelestialCoord {
- double RightAscension;
- double Declination;
- double distance;
- double magnitude;
-};
-
-
-double fgDegToRad(double angle);
-double fgCalcEccAnom(double M, double e);
-double fgCalcActTime(struct fgTIME t);
-
-void fgReadOrbElements(struct OrbElements *dest, FILE *src);
-void fgSolarSystemInit(struct fgTIME t);
-void fgSolarSystemUpdate(struct OrbElements *planets, struct fgTIME t);
-
-
-#endif /* ORBITS_H */
-
-
-/* $Log$
-/* Revision 1.2 1997/12/30 16:36:52 curt
-/* Merged in Durk's changes ...
-/*
- * Revision 1.1 1997/10/25 03:16:10 curt
- * Initial revision of code contributed by Durk Talsma.
- *
- */
+++ /dev/null
-/**************************************************************************
- * planets.c
- *
- * Written 1997 by Durk Talsma, started October, 1997. For the flight gear
- * project.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#include "../Time/fg_time.h"
-#include "orbits.h"
-#include "planets.h"
-#include "sun.h"
-
-
-struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
- struct OrbElements theSun,
- struct fgTIME t, int idx)
-{
- struct CelestialCoord
- result;
-
- struct SunPos
- SolarPosition;
-
- double
- eccAnom, r, v, ecl, actTime, R, s, ir, Nr, B, FV, ring_magn,
- xv, yv, xh, yh, zh, xg, yg, zg, xe, ye, ze;
-
- actTime = fgCalcActTime(t);
- /* calculate the angle between ecliptic and equatorial coordinate system */
- ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime);
-
-
- /* calculate the eccentric anomaly */
- eccAnom = fgCalcEccAnom(planet.M, planet.e);
-
- /* calculate the planets distance (r) and true anomaly (v) */
- xv = planet.a * (cos(eccAnom) - planet.e);
- yv = planet.a * (sqrt(1.0 - planet.e*planet.e) * sin(eccAnom));
- v = atan2(yv, xv);
- r = sqrt ( xv*xv + yv*yv);
-
- /* calculate the planets position in 3-dimensional space */
- xh = r * ( cos(planet.N) * cos(v+planet.w) - sin(planet.N) * sin(v+planet.w) * cos(planet.i));
- yh = r * ( sin(planet.N) * cos(v+planet.w) + cos(planet.N) * sin(v+planet.w) * cos(planet.i));
- zh = r * ( sin(v+planet.w) * sin(planet.i));
-
- /* calculate the ecleptic longitude and latitude */
-
- /*
- lonecl = atan2(yh, xh);
- latecl = atan2(zh, sqrt ( xh*xh + yh*yh));
- */
- /* calculate the solar position */
-
- SolarPosition = fgCalcSunPos(theSun);
- xg = xh + SolarPosition.xs;
- yg = yh + SolarPosition.ys;
- zg = zh;
-
- xe = xg;
- ye = yg * cos(ecl) - zg * sin(ecl);
- ze = yg * sin(ecl) + zg * cos(ecl);
-
- result.RightAscension = atan2(ye,xe);
- result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
-
-
- /* Let's calculate the brightness of the planet */
- R = sqrt ( xg*xg + yg*yg + zg*zg);
- s = SolarPosition.dist;
- FV = acos( (r*r + R*R - s*s) / (2*r*R));
- FV *= 57.29578; /* convert radians to degrees */
- switch(idx)
- {
- case 2: /* mercury */
- result.magnitude = -0.36 + 5*log10( r*R ) + 0.027 * FV + 2.2E-13 * pow(FV, 6);
- break;
- case 3: /*venus */
- result.magnitude = -4.34 + 5*log10( r*R ) + 0.013 * FV + 4.2E-07 * pow(FV,3);
- break;
- case 4: /* mars */
- result.magnitude = -1.51 + 5*log10( r*R ) + 0.016 * FV;
- break;
- case 5: /* Jupiter */
- result.magnitude = -9.25 + 5*log10( r*R ) + 0.014 * FV;
- break;
- case 6: /* Saturn */
-
- ir = 0.4897394;
- Nr = 2.9585076 + 6.6672E-7*actTime;
-
- B = asin ( sin (result.Declination) * cos(ir) - cos(result.Declination) * sin (ir) * sin (result.RightAscension - Nr));
- ring_magn = -2.6 * sin (abs(B)) + 1.2 * pow(sin(B),2);
- result.magnitude = -9.0 + 5*log10( r*R ) + 0.044 * FV + ring_magn;
- break;
- case 7: /* Uranus */
- result.magnitude = -7.15 + 5*log10( r*R) + 0.001 * FV;
- break;
- case 8: /* Neptune */
- result.magnitude = -6.90 + 5*log10 (r*R) + 0.001 *FV;
- break;
- default:
- printf("index %d out of range !!!!\n", idx);
- }
- printf(" Planet found at %f (ra), %f (dec)\n",
- result.RightAscension, result.Declination);
- printf(" Geocentric dist %f\n"
- " Heliocentric dist %f\n"
- " Distance to the sun %f\n"
- " Phase angle %f\n"
- " Brightness %f\n", R, r, s, FV, result.magnitude);
- return result;
-}
-
-
-
-/* $Log$
-/* Revision 1.4 1997/12/30 20:47:52 curt
-/* Integrated new event manager with subsystem initializations.
-/*
- * Revision 1.3 1997/12/30 16:36:52 curt
- * Merged in Durk's changes ...
- *
- * Revision 1.2 1997/12/12 21:41:29 curt
- * More light/material property tweaking ... still a ways off.
- *
- * Revision 1.1 1997/10/25 03:16:10 curt
- * Initial revision of code contributed by Durk Talsma.
- *
- */
-
-
+++ /dev/null
-/**************************************************************************
- * planets.h
- *
- * Written 1997 by Durk Talsma, started October, 1997. For the flight gear
- * project.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#ifndef PLANETS_H
-#define PLANETS_H
-
-
-struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
- struct OrbElements theSun,
- struct fgTIME t, int idx);
-
-#endif /* PLANETS_H */
-
-
-/* $Log$
-/* Revision 1.3 1997/12/30 16:36:53 curt
-/* Merged in Durk's changes ...
-/*
- * Revision 1.2 1997/12/12 21:41:30 curt
- * More light/material property tweaking ... still a ways off.
- *
- * Revision 1.1 1997/10/25 03:16:11 curt
- * Initial revision of code contributed by Durk Talsma.
- *
- */
+++ /dev/null
-/**************************************************************************
- * sky.c -- model sky with an upside down "bowl"
- *
- * Written by Curtis Olson, started December 1997.
- *
- * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#ifdef WIN32
-# include <windows.h>
-#endif
-
-#include <math.h>
-/*
-#include <stdio.h>
-#include <string.h>
-#include <time.h>
-*/
-
-#include <GL/glut.h>
-#include "../XGL/xgl.h"
-
-#include "sky.h"
-
-#include "../Time/event.h"
-#include "../Time/fg_time.h"
-
-#include "../Aircraft/aircraft.h"
-#include "../Flight/flight.h"
-#include "../Include/constants.h"
-#include "../Main/views.h"
-#include "../Math/fg_random.h"
-/*
-#include "../Include/general.h"
-*/
-
-/* in meters of course */
-#define CENTER_ELEV 25000.0
-#define INNER_RADIUS 50000.0
-#define INNER_ELEV 20000.0
-#define MIDDLE_RADIUS 70000.0
-#define MIDDLE_ELEV 8000.0
-#define OUTER_RADIUS 80000.0
-#define OUTER_ELEV 0.0
-
-
-static float inner_vertex[12][3];
-static float middle_vertex[12][3];
-static float outer_vertex[12][3];
-
-static float inner_color[12][4];
-static float middle_color[12][4];
-static float outer_color[12][4];
-
-
-/* Calculate the sky structure vertices */
-void fgSkyVerticesInit() {
- float theta;
- int i;
-
- printf(" Generating the sky dome vertices.\n");
-
- for ( i = 0; i < 12; i++ ) {
- theta = (i * 30.0) * DEG_TO_RAD;
-
- inner_vertex[i][0] = cos(theta) * INNER_RADIUS;
- inner_vertex[i][1] = sin(theta) * INNER_RADIUS;
- inner_vertex[i][2] = INNER_ELEV;
-
- /* printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS,
- sin(theta) * INNER_RADIUS); */
-
- middle_vertex[i][0] = cos((double)theta) * MIDDLE_RADIUS;
- middle_vertex[i][1] = sin((double)theta) * MIDDLE_RADIUS;
- middle_vertex[i][2] = MIDDLE_ELEV;
-
- outer_vertex[i][0] = cos((double)theta) * OUTER_RADIUS;
- outer_vertex[i][1] = sin((double)theta) * OUTER_RADIUS;
- outer_vertex[i][2] = OUTER_ELEV;
-
- }
-}
-
-
-/* (Re)calculate the sky colors at each vertex */
-void fgSkyColorsInit() {
- struct fgLIGHT *l;
- float sun_angle, diff;
- float outer_param[3], outer_amt[3], outer_diff[3];
- float middle_param[3], middle_amt[3], middle_diff[3];
- int i, j;
-
- l = &cur_light_params;
-
- printf(" Generating the sky colors for each vertex.\n");
-
- /* setup for the possibility of sunset effects */
- sun_angle = l->sun_angle * RAD_TO_DEG;
- printf(" Sun angle in degrees = %.2f\n", sun_angle);
-
- if ( (sun_angle > 80.0) && (sun_angle < 100.0) ) {
- /* 0.0 - 0.4 */
- outer_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 25.0;
- outer_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 45.0;
- outer_param[2] = 0.0;
-
- middle_param[0] = (10.0 - fabs(90.0 - sun_angle)) / 40.0;
- middle_param[1] = (10.0 - fabs(90.0 - sun_angle)) / 60.0;
- middle_param[2] = 0.0;
-
- outer_diff[0] = outer_param[0] / 6.0;
- outer_diff[1] = outer_param[1] / 6.0;
- outer_diff[2] = outer_param[2] / 6.0;
-
- middle_diff[0] = middle_param[0] / 6.0;
- middle_diff[1] = middle_param[1] / 6.0;
- middle_diff[2] = middle_param[2] / 6.0;
- } else {
- outer_param[0] = outer_param[1] = outer_param[2] = 0.0;
- middle_param[0] = middle_param[1] = middle_param[2] = 0.0;
-
- outer_diff[0] = outer_diff[1] = outer_diff[2] = 0.0;
- middle_diff[0] = middle_diff[1] = middle_diff[2] = 0.0;
- }
- /* printf(" outer_red_param = %.2f outer_red_diff = %.2f\n",
- outer_red_param, outer_red_diff); */
-
- /* calculate transition colors between sky and fog */
- for ( j = 0; j < 3; j++ ) {
- outer_amt[j] = outer_param[j];
- middle_amt[j] = middle_param[j];
- }
-
- for ( i = 0; i < 6; i++ ) {
- for ( j = 0; j < 3; j++ ) {
- diff = l->sky_color[j] - l->fog_color[j];
-
- inner_color[i][j] = l->sky_color[j] - diff * 0.3;
- middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
- outer_color[i][j] = l->fog_color[j] + outer_amt[j];
-
- if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
- if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
- if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
- if ( outer_color[i][j] < 0.10 ) { outer_color[i][j] = 0.10; }
- }
- inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
- l->sky_color[3];
-
- for ( j = 0; j < 3; j++ ) {
- outer_amt[j] -= outer_diff[j];
- middle_amt[j] -= middle_diff[j];
- }
-
- /*
- printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
- inner_color[i][1], inner_color[i][2], inner_color[i][3]);
- printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
- middle_color[i][0], middle_color[i][1], middle_color[i][2],
- middle_color[i][3]);
- printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
- outer_color[i][0], outer_color[i][1], outer_color[i][2],
- outer_color[i][3]);
- */
- }
-
- for ( j = 0; j < 3; j++ ) {
- outer_amt[j] = 0.0;
- middle_amt[j] = 0.0;
- }
-
- for ( i = 6; i < 12; i++ ) {
-
- for ( j = 0; j < 3; j++ ) {
- diff = l->sky_color[j] - l->fog_color[j];
-
- inner_color[i][j] = l->sky_color[j] - diff * 0.3;
- middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
- outer_color[i][j] = l->fog_color[j] + outer_amt[j];
-
- if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
- if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
- if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
- if ( outer_color[i][j] < 0.15 ) { outer_color[i][j] = 0.15; }
- }
- inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
- l->sky_color[3];
-
- for ( j = 0; j < 3; j++ ) {
- outer_amt[j] += outer_diff[j];
- middle_amt[j] += middle_diff[j];
- }
-
- /*
- printf("inner_color[%d] = %.2f %.2f %.2f %.2f\n", i, inner_color[i][0],
- inner_color[i][1], inner_color[i][2], inner_color[i][3]);
- printf("middle_color[%d] = %.2f %.2f %.2f %.2f\n", i,
- middle_color[i][0], middle_color[i][1], middle_color[i][2],
- middle_color[i][3]);
- printf("outer_color[%d] = %.2f %.2f %.2f %.2f\n", i,
- outer_color[i][0], outer_color[i][1], outer_color[i][2],
- outer_color[i][3]);
- */
- }
-}
-
-
-/* Initialize the sky structure and colors */
-void fgSkyInit() {
- printf("Initializing the sky\n");
-
- fgSkyVerticesInit();
-
- /* regester fgSkyColorsInit() as an event to be run periodically */
- fgEventRegister("fgSkyColorsInit()", fgSkyColorsInit,
- FG_EVENT_READY, 30000);
-}
-
-
-/* Draw the Sky */
-void fgSkyRender() {
- struct fgFLIGHT *f;
- struct fgLIGHT *l;
- struct fgVIEW *v;
- float /* inner_color[4], middle_color[4], diff, */ east_dot, dot, angle;
- int i;
-
- f = ¤t_aircraft.flight;
- l = &cur_light_params;
- v = ¤t_view;
-
- /* printf("Rendering the sky.\n"); */
-
- xglPushMatrix();
-
- /* calculate the angle between v->surface_to_sun and
- * v->surface_east. We do this so we can sort out the acos()
- * ambiguity. I wish I could think of a more efficient way ... :-( */
- east_dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_east);
- /* printf(" East dot product = %.2f\n", east_dot); */
-
- /* calculate the angle between v->surface_to_sun and
- * v->surface_south. this is how much we have to rotate the sky
- * for it to align with the sun */
- dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_south);
- /* printf(" Dot product = %.2f\n", dot); */
- if ( east_dot >= 0 ) {
- angle = acos(dot);
- } else {
- angle = -acos(dot);
- }
- /*printf(" Sky needs to rotate = %.3f rads = %.1f degrees.\n",
- angle, angle * RAD_TO_DEG); */
-
- /* Translate to view position */
- xglTranslatef( v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z );
- /* printf(" Translated to %.2f %.2f %.2f\n",
- v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); */
-
- /* Rotate to proper orientation */
- /* printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
- FG_Latitude * RAD_TO_DEG); */
- xglRotatef( FG_Longitude * RAD_TO_DEG, 0.0, 0.0, 1.0 );
- xglRotatef( 90.0 - FG_Latitude * RAD_TO_DEG, 0.0, 1.0, 0.0 );
- xglRotatef( angle * RAD_TO_DEG, 0.0, 0.0, 1.0 );
-
- /* Draw inner/center section of sky*/
- xglBegin( GL_TRIANGLE_FAN );
- xglColor4fv(l->sky_color);
- xglVertex3f(0.0, 0.0, CENTER_ELEV);
- for ( i = 0; i < 12; i++ ) {
- xglColor4fv( inner_color[i] );
- xglVertex3fv( inner_vertex[i] );
- }
- xglColor4fv( inner_color[0] );
- xglVertex3fv( inner_vertex[0] );
- xglEnd();
-
- /* Draw the middle ring */
- xglBegin( GL_TRIANGLE_STRIP );
- for ( i = 0; i < 12; i++ ) {
- xglColor4fv( middle_color[i] );
- xglVertex3fv( middle_vertex[i] );
- xglColor4fv( inner_color[i] );
- xglVertex3fv( inner_vertex[i] );
- }
- xglColor4fv( middle_color[0] );
- /* xglColor4f(1.0, 0.0, 0.0, 1.0); */
- xglVertex3fv( middle_vertex[0] );
- xglColor4fv( inner_color[0] );
- /* xglColor4f(1.0, 0.0, 0.0, 1.0); */
- xglVertex3fv( inner_vertex[0] );
- xglEnd();
-
- /* Draw the outer ring */
- xglBegin( GL_TRIANGLE_STRIP );
- for ( i = 0; i < 12; i++ ) {
- xglColor4fv( outer_color[i] );
- xglVertex3fv( outer_vertex[i] );
- xglColor4fv( middle_color[i] );
- xglVertex3fv( middle_vertex[i] );
- }
- xglColor4fv( outer_color[0] );
- xglVertex3fv( outer_vertex[0] );
- xglColor4fv( middle_color[0] );
- xglVertex3fv( middle_vertex[0] );
- xglEnd();
-
- xglPopMatrix();
-}
-
-
-/* $Log$
-/* Revision 1.11 1997/12/30 22:22:38 curt
-/* Further integration of event manager.
-/*
- * Revision 1.10 1997/12/30 20:47:53 curt
- * Integrated new event manager with subsystem initializations.
- *
- * Revision 1.9 1997/12/30 13:06:57 curt
- * A couple lighting tweaks ...
- *
- * Revision 1.8 1997/12/23 04:58:38 curt
- * Tweaked the sky coloring a bit to build in structures to allow finer rgb
- * control.
- *
- * Revision 1.7 1997/12/22 23:45:48 curt
- * First stab at sunset/sunrise sky glow effects.
- *
- * Revision 1.6 1997/12/22 04:14:34 curt
- * Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
- *
- * Revision 1.5 1997/12/19 23:34:59 curt
- * Lot's of tweaking with sky rendering and lighting.
- *
- * Revision 1.4 1997/12/19 16:45:02 curt
- * Working on scene rendering order and options.
- *
- * Revision 1.3 1997/12/18 23:32:36 curt
- * First stab at sky dome actually starting to look reasonable. :-)
- *
- * Revision 1.2 1997/12/18 04:07:03 curt
- * Worked on properly translating and positioning the sky dome.
- *
- * Revision 1.1 1997/12/17 23:14:30 curt
- * Initial revision.
- * Begin work on rendering the sky. (Rather than just using a clear screen.)
- *
- */
+++ /dev/null
-/**************************************************************************
- * sky.h -- model sky with an upside down "bowl"
- *
- * Written by Curtis Olson, started December 1997.
- *
- * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-/* (Re)generate the display list */
-void fgSkyInit();
-
-/* (Re)calculate the sky colors at each vertex */
-void fgSkyColorsInit();
-
-/* Draw the Sky */
-void fgSkyRender();
-
-
-/* $Log$
-/* Revision 1.2 1997/12/22 23:45:49 curt
-/* First stab at sunset/sunrise sky glow effects.
-/*
- * Revision 1.1 1997/12/17 23:14:31 curt
- * Initial revision.
- * Begin work on rendering the sky. (Rather than just using a clear screen.)
- *
- */
+++ /dev/null
-/**************************************************************************
- * stars.c -- data structures and routines for managing and rendering stars.
- *
- * Written by Curtis Olson, started August 1997.
- *
- * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#ifdef WIN32
-# include <windows.h>
-#endif
-
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
-#include <time.h>
-
-#include <GL/glut.h>
-#include "../XGL/xgl.h"
-
-#include "orbits.h"
-#include "planets.h"
-#include "stars.h"
-
-#include "../Include/constants.h"
-#include "../Include/general.h"
-#include "../Aircraft/aircraft.h"
-#include "../Main/views.h"
-#include "../Time/fg_time.h"
-
-
-#define EpochStart (631065600)
-#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
-
-
-/* Define four structures, each with varying amounts of stars */
-/* static */ GLint stars[FG_STAR_LEVELS];
-
-
-/* Initialize the Star Management Subsystem */
-void fgStarsInit() {
- FILE *fd;
- struct fgGENERAL *g;
- struct CelestialCoord pltPos;
- char path[1024];
- char line[256], name[256];
- char *front, *end;
- double right_ascension, declination, magnitude;
- double ra_save, decl_save;
- double ra_save1, decl_save1;
- int count, i, j, max_stars;
-
- printf("Initializing stars\n");
-
- g = &general;
-
- /* build the full path name to the stars data base file */
- path[0] = '\0';
- strcat(path, g->root_dir);
- strcat(path, "/Scenery/");
- strcat(path, "Stars.dat");
-
- max_stars = FG_MAX_STARS;
-
- for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
- printf(" Loading %d Stars: %s\n", max_stars, path);
-
- if ( (fd = fopen(path, "r")) == NULL ) {
- printf("Cannot open star file: '%s'\n", path);
- return;
- }
-
- stars[i] = xglGenLists(1);
- xglNewList( stars[i], GL_COMPILE );
- xglBegin( GL_POINTS );
-
- /* read in each line of the file */
- count = 0;
- while ( (fgets(line, 256, fd) != NULL) && (count < max_stars) ) {
- front = line;
-
- /* printf(" Read line = %s", front); */
-
- /* advance to first non-whitespace character */
- while ( (front[0] == ' ') || (front[0] == '\t') ) {
- front++;
- }
-
- /* printf(" Line length (after trimming) = %d\n", strlen(front));*/
-
- if ( front[0] == '#' ) {
- /* comment */
- } else if ( strlen(front) <= 1 ) {
- /* blank line */
- } else {
- /* star data line */
-
- /* get name */
- end = front;
- while ( end[0] != ',' ) {
- end++;
- }
- end[0] = '\0';
- strcpy(name, front);
- front = end;
- front++;
-
- sscanf(front, "%lf,%lf,%lf\n",
- &right_ascension, &declination, &magnitude);
-
- /*
- if ( strcmp(name, "Betelgeuse") == 0 ) {
- printf(" *** Marking %s\n", name);
- ra_save = right_ascension;
- decl_save = declination;
- }
- */
-
- /*
- if ( strcmp(name, "Alnilam") == 0 ) {
- printf(" *** Marking %s\n", name);
- ra_save1 = right_ascension;
- decl_save1 = declination;
- }
- */
-
- /* scale magnitudes to (0.0 - 1.0) */
- magnitude = (0.0 - magnitude) / 5.0 + 1.0;
-
- /* scale magnitudes again so they look ok */
- if ( magnitude > 1.0 ) { magnitude = 1.0; }
- if ( magnitude < 0.0 ) { magnitude = 0.0; }
- magnitude =
- magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
- /* printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
- name, right_ascension, declination, magnitude); */
-
- xglColor3f( magnitude, magnitude, magnitude );
- /*xglColor3f(0,0,0);*/
- xglVertex3f( 50000.0 * cos(right_ascension) * cos(declination),
- 50000.0 * sin(right_ascension) * cos(declination),
- 50000.0 * sin(declination) );
-
- count++;
- } /* if valid line */
-
- } /* while */
-
- fclose(fd);
-
- /* Add the planets to all four display lists */
- for ( j = 2; j < 9; j++ ) {
- pltPos = fgCalculatePlanet(pltOrbElements[j],
- pltOrbElements[0], cur_time_params, j);
- /* give the planets a temporary color, for testing purposes */
- /* xglColor3f( 1.0, 0.0, 0.0); */
-
- /* scale magnitudes to (0.0 - 1.0) */
- magnitude = (0.0 - pltPos.magnitude) / 5.0 + 1.0;
-
- /* scale magnitudes again so they look ok */
- if ( magnitude > 1.0 ) { magnitude = 1.0; }
- if ( magnitude < 0.0 ) { magnitude = 0.0; }
- magnitude =
- magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
-
-
- xglColor3f(magnitude, magnitude, magnitude);
-
- xglVertex3f( 50000.0 * cos(pltPos.RightAscension) *
- cos(pltPos.Declination),
- 50000.0 * sin(pltPos.RightAscension) *
- cos(pltPos.Declination),
- 50000.0 * sin(pltPos.Declination) );
- }
- xglEnd();
-
- /*
- xglBegin(GL_LINE_LOOP);
- xglColor3f(1.0, 0.0, 0.0);
- xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
- 50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
- 50000.0 * sin(decl_save-0.2) );
- xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
- 50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
- 50000.0 * sin(decl_save-0.2) );
- xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
- 50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
- 50000.0 * sin(decl_save+0.2) );
- xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
- 50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
- 50000.0 * sin(decl_save+0.2) );
- xglEnd();
- */
-
- /*
- xglBegin(GL_LINE_LOOP);
- xglColor3f(0.0, 1.0, 0.0);
- xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
- 50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
- 50000.0 * sin(decl_save1-0.2) );
- xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
- 50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
- 50000.0 * sin(decl_save1-0.2) );
- xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
- 50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
- 50000.0 * sin(decl_save1+0.2) );
- xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
- 50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
- 50000.0 * sin(decl_save1+0.2) );
- xglEnd();
- */
-
- xglEndList();
-
- max_stars /= 2;
- }
-}
-
-
-/* Draw the Stars */
-void fgStarsRender() {
- struct fgFLIGHT *f;
- struct fgVIEW *v;
- struct fgLIGHT *l;
- struct fgTIME *t;
- int i;
-
- f = ¤t_aircraft.flight;
- l = &cur_light_params;
- t = &cur_time_params;
- v = ¤t_view;
-
- /* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */
-
- /* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */
-
- /* render the stars */
- if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
- /* determine which star structure to draw */
- if ( l->sun_angle > (FG_PI_2 + 7.25 * DEG_TO_RAD ) ) {
- i = 0;
- } else if ( l->sun_angle > (FG_PI_2 + 6.50 * DEG_TO_RAD ) ) {
- i = 1;
- } else if ( l->sun_angle > (FG_PI_2 + 5.75 * DEG_TO_RAD ) ) {
- i = 2;
- } else {
- i = 3;
- }
-
- /* printf("RENDERING STARS = %d (night)\n", i); */
-
- xglCallList(stars[i]);
- } else {
- /* printf("not RENDERING STARS (day)\n"); */
- }
-}
-
-
-/* $Log$
-/* Revision 1.24 1997/12/30 22:22:39 curt
-/* Further integration of event manager.
-/*
- * Revision 1.23 1997/12/30 20:47:53 curt
- * Integrated new event manager with subsystem initializations.
- *
- * Revision 1.22 1997/12/30 16:36:53 curt
- * Merged in Durk's changes ...
- *
- * Revision 1.21 1997/12/19 23:35:00 curt
- * Lot's of tweaking with sky rendering and lighting.
- *
- * Revision 1.20 1997/12/15 23:55:03 curt
- * Add xgl wrappers for debugging.
- * Generate terrain normals on the fly.
- *
- * Revision 1.19 1997/12/12 19:53:00 curt
- * Working on lightling and material properties.
- *
- * Revision 1.18 1997/12/10 22:37:52 curt
- * Prepended "fg" on the name of all global structures that didn't have it yet.
- * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
- *
- * Revision 1.17 1997/12/09 04:25:33 curt
- * Working on adding a global lighting params structure.
- *
- * Revision 1.16 1997/11/25 19:25:38 curt
- * Changes to integrate Durk's moon/sun code updates + clean up.
- *
- * Revision 1.15 1997/10/30 12:38:45 curt
- * Working on new scenery subsystem.
- *
- * Revision 1.14 1997/10/28 21:00:22 curt
- * Changing to new terrain format.
- *
- * Revision 1.13 1997/10/25 03:18:28 curt
- * Incorporated sun, moon, and planet position and rendering code contributed
- * by Durk Talsma.
- *
- * Revision 1.12 1997/09/23 00:29:43 curt
- * Tweaks to get things to compile with gcc-win32.
- *
- * Revision 1.11 1997/09/22 14:44:21 curt
- * Continuing to try to align stars correctly.
- *
- * Revision 1.10 1997/09/20 03:34:32 curt
- * Still trying to get those durned stars aligned properly.
- *
- * Revision 1.9 1997/09/18 16:20:09 curt
- * At dusk/dawn add/remove stars in stages.
- *
- * Revision 1.8 1997/09/16 22:14:52 curt
- * Tweaked time of day lighting equations. Don't draw stars during the day.
- *
- * Revision 1.7 1997/09/16 15:50:31 curt
- * Working on star alignment and time issues.
- *
- * Revision 1.6 1997/09/05 14:17:31 curt
- * More tweaking with stars.
- *
- * Revision 1.5 1997/09/05 01:35:59 curt
- * Working on getting stars right.
- *
- * Revision 1.4 1997/09/04 02:17:38 curt
- * Shufflin' stuff.
- *
- * Revision 1.3 1997/08/29 17:55:28 curt
- * Worked on properly aligning the stars.
- *
- * Revision 1.2 1997/08/27 21:32:30 curt
- * Restructured view calculation code. Added stars.
- *
- * Revision 1.1 1997/08/27 03:34:48 curt
- * Initial revision.
- *
- */
+++ /dev/null
-/**************************************************************************
- * stars.h -- data structures and routines for managing and rendering stars.
- *
- * Written by Curtis Olson, started August 1997.
- *
- * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#ifndef STARS_H
-#define STARS_H
-
-
-#define FG_MAX_STARS 500
-#define FG_STAR_LEVELS 4 /* how many star transitions */
-#define FG_MIN_STAR_MAG 0.738750 /* magnitude of weakest star we'll display */
-
-/* Initialize the Star Management Subsystem */
-void fgStarsInit();
-
-/* Draw the Stars */
-void fgStarsRender();
-extern struct OrbElements pltOrbElements[9];
-extern struct fgTIME cur_time_params;
-
-#endif /* STARS_H */
-
-
-/* $Log$
-/* Revision 1.6 1997/10/25 03:18:29 curt
-/* Incorporated sun, moon, and planet position and rendering code contributed
-/* by Durk Talsma.
-/*
- * Revision 1.5 1997/09/18 16:20:09 curt
- * At dusk/dawn add/remove stars in stages.
- *
- * Revision 1.4 1997/09/05 01:36:00 curt
- * Working on getting stars right.
- *
- * Revision 1.3 1997/08/29 17:55:28 curt
- * Worked on properly aligning the stars.
- *
- * Revision 1.2 1997/08/27 21:32:30 curt
- * Restructured view calculation code. Added stars.
- *
- * Revision 1.1 1997/08/27 03:34:50 curt
- * Initial revision.
- *
- */
+++ /dev/null
-/**************************************************************************
- * sun.c
- *
- * Written 1997 by Durk Talsma, started October, 1997. For the flight gear
- * project.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-#include <GL/glut.h>
-#include "../XGL/xgl.h"
-
-#include "../Time/fg_time.h"
-#include "../Main/views.h"
-#include "orbits.h"
-#include "sun.h"
-
-GLint sun_obj;
-
-static struct CelestialCoord sunPos;
-
-float xSun, ySun, zSun;
-
-struct SunPos fgCalcSunPos(struct OrbElements params)
-{
- double
- EccAnom, lonSun,
- xv, yv, v, r;
- struct SunPos
- solarPosition;
-
- /* calculate the eccentric anomaly */
- EccAnom = fgCalcEccAnom(params.M, params.e);
-
- /* calculate the Suns distance (r) and its true anomaly (v) */
- xv = cos(EccAnom) - params.e;
- yv = sqrt(1.0 - params.e*params.e) * sin(EccAnom);
- v = atan2(yv, xv);
- r = sqrt(xv*xv + yv*yv);
-
- /* calculate the the Sun's true longitude (lonsun) */
- lonSun = v + params.w;
-
- /* convert true longitude and distance to ecliptic rectangular geocentric
- coordinates (xs, ys) */
- solarPosition.xs = r * cos(lonSun);
- solarPosition.ys = r * sin(lonSun);
- solarPosition.dist = r;
- return solarPosition;
-}
-
-
-struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
-{
- struct CelestialCoord
- result;
- struct SunPos
- SolarPosition;
- double
- xe, ye, ze, ecl, actTime;
-
- /* calculate the angle between ecliptic and equatorial coordinate system */
- actTime = fgCalcActTime(t);
- ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // Angle now in Rads
-
- /* calculate the sun's ecliptic position */
- SolarPosition = fgCalcSunPos(params);
-
- /* convert ecliptic coordinates to equatorial rectangular geocentric coordinates */
- xe = SolarPosition.xs;
- ye = SolarPosition.ys * cos(ecl);
- ze = SolarPosition.ys * sin(ecl);
-
- /* and finally... Calulate Right Ascention and Declination */
- result.RightAscension = atan2( ye, xe);
- result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
- return result;
-}
-
-
-/* Initialize the Sun */
-void fgSunInit() {
- static int dl_exists = 0;
-
- printf(" Initializing the Sun\n");
-
- fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
- sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
-#ifdef DEBUG
- printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension,
- sunPos.Declination);
-#endif
-
- xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
- ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
- zSun = 60000.0 * sin(sunPos.Declination);
-
- if ( !dl_exists ) {
- dl_exists = 1;
-
- /* printf("First time through, creating sun display list\n"); */
-
- sun_obj = xglGenLists(1);
- xglNewList(sun_obj, GL_COMPILE );
-
- glutSolidSphere(1.0, 10, 10);
-
- xglEndList();
- }
-}
-
-
-/* Draw the Sun */
-void fgSunRender() {
- struct fgVIEW *v;
- struct fgTIME *t;
- struct fgLIGHT *l;
- /* GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 }; */
- GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 };
- double x_2, x_4, x_8, x_10;
- GLfloat ambient;
- GLfloat amb[3], diff[3];
-
-
- t = &cur_time_params;
- v = ¤t_view;
- l = &cur_light_params;
-
- x_2 = l->sun_angle * l->sun_angle;
- x_4 = x_2 * x_2;
- x_8 = x_4 * x_4;
- x_10 = x_8 * x_2;
-
- ambient = (0.4 * pow(1.1, -x_10 / 30.0));
- if ( ambient < 0.3 ) ambient = 0.3;
- if ( ambient > 1.0 ) ambient = 1.0;
-
- amb[0] = 0.50 + ((ambient * 6.66) - 1.6);
- amb[1] = 0.00 + ((ambient * 6.66) - 1.6);
- amb[2] = 0.00 + ((ambient * 6.66) - 1.6);
- amb[3] = 0.00;
-#ifdef DEBUG
- printf("Color of the sun: %f, %f, %f\n"
- "Ambient value : %f\n"
- "Sun Angle : %f\n" , amb[0], amb[1], amb[2], ambient, t->sun_angle);
-#endif
- diff[0] = 0.0;
- diff[1] = 0.0;
- diff[2] = 0.0;
- diff[3] = 1.0;
-
- /* set lighting parameters */
- xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
- xglLightfv(GL_LIGHT0, GL_DIFFUSE, color );
- xglMaterialfv(GL_FRONT, GL_AMBIENT, amb);
- xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
- xglMaterialfv(GL_FRONT, GL_SHININESS, diff);
- xglMaterialfv(GL_FRONT, GL_EMISSION, diff);
- xglMaterialfv(GL_FRONT, GL_SPECULAR, diff);
-
- /* xglDisable( GL_LIGHTING ); */
-
- xglPushMatrix();
- xglTranslatef(xSun, ySun, zSun);
- xglScalef(1400, 1400, 1400);
-
- xglColor3f(0.85, 0.65, 0.05);
-
- xglCallList(sun_obj);
-
- xglPopMatrix();
-
- /* xglEnable( GL_LIGHTING ); */
-}
-
-
-/* $Log$
-/* Revision 1.12 1998/01/05 18:44:36 curt
-/* Add an option to advance/decrease time from keyboard.
-/*
- * Revision 1.11 1997/12/30 23:09:40 curt
- * Worked on winding problem without luck, so back to calling glFrontFace()
- * 3 times for each scenery area.
- *
- * Revision 1.10 1997/12/30 20:47:54 curt
- * Integrated new event manager with subsystem initializations.
- *
- * Revision 1.9 1997/12/30 16:36:54 curt
- * Merged in Durk's changes ...
- *
- * Revision 1.8 1997/12/19 23:35:00 curt
- * Lot's of tweaking with sky rendering and lighting.
- *
- * Revision 1.7 1997/12/17 23:12:16 curt
- * Fixed so moon and sun display lists aren't recreate periodically.
- *
- * Revision 1.6 1997/12/15 23:55:04 curt
- * Add xgl wrappers for debugging.
- * Generate terrain normals on the fly.
- *
- * Revision 1.5 1997/12/12 21:41:31 curt
- * More light/material property tweaking ... still a ways off.
- *
- * Revision 1.4 1997/12/10 22:37:53 curt
- * Prepended "fg" on the name of all global structures that didn't have it yet.
- * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
- *
- * Revision 1.3 1997/12/09 05:11:56 curt
- * Working on tweaking lighting.
- *
- * Revision 1.2 1997/11/25 19:25:39 curt
- * Changes to integrate Durk's moon/sun code updates + clean up.
- *
- * Revision 1.1 1997/10/25 03:16:11 curt
- * Initial revision of code contributed by Durk Talsma.
- *
- */
-
-
-
-
-
+++ /dev/null
-/**************************************************************************
- * sun.h
- *
- * Written 1997 by Durk Talsma, started October, 1997. For the flight gear
- * project.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
-
-
-#ifndef SUN_H
-#define SUN_H
-
-
-struct SunPos fgCalcSunPos(struct OrbElements sunParams);
-extern struct OrbElements pltOrbElements[9];
-
-/* Initialize the Sun */
-void fgSunInit();
-
-/* Draw the Sun */
-void fgSunRender();
-
-
-#endif /* SUN_H */
-
-
-/* $Log$
-/* Revision 1.3 1997/12/11 04:43:56 curt
-/* Fixed sun vector and lighting problems. I thing the moon is now lit
-/* correctly.
-/*
- * Revision 1.2 1997/11/25 19:25:39 curt
- * Changes to integrate Durk's moon/sun code updates + clean up.
- *
- * Revision 1.1 1997/10/25 03:16:12 curt
- * Initial revision of code contributed by Durk Talsma.
- *
- */