prop->tie("/rendering/dome/sky/blue",SGRawValuePointer<float>(&_sky_color[2]));
prop->tie("/rendering/dome/fog/red",SGRawValuePointer<float>(&_fog_color[0]));
prop->tie("/rendering/dome/fog/green",SGRawValuePointer<float>(&_fog_color[1]));
- prop->tie("/rendering/dome/fog/blue",SGRawValuePointer<float>(&_fog_color[1]));
+ prop->tie("/rendering/dome/fog/blue",SGRawValuePointer<float>(&_fog_color[2]));
}
void FGLight::unbind () {
prop->untie("/rendering/dome/skyred");
prop->untie("/rendering/dome/sky/green");
prop->untie("/rendering/dome/sky/blue");
+ prop->untie("/rendering/dome/fogred");
+ prop->untie("/rendering/dome/fog/green");
+ prop->untie("/rendering/dome/fog/blue");
}