set(SOURCES
acmodel.cxx
- model_panel.cxx
modelmgr.cxx
panelnode.cxx
)
set(HEADERS
acmodel.hxx
- model_panel.hxx
modelmgr.hxx
panelnode.hxx
)
# include <config.h>
#endif
-#include <string.h> // for strcmp()
+#include <cstring> // for strcmp()
+#include <boost/foreach.hpp>
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/scene/model/modellib.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
#include <Sound/fg_fx.hxx>
-#include "model_panel.hxx"
-
#include "acmodel.hxx"
+static osg::Node *
+fgLoad3DModelPanel(const std::string &path, SGPropertyNode *prop_root)
+{
+ bool loadPanels = true;
+ osg::Node* node = simgear::SGModelLib::loadModel(path, prop_root, NULL, loadPanels);
+ if (node)
+ node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
+ return node;
+}
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGAircraftModel
////////////////////////////////////////////////////////////////////////
FGAircraftModel::FGAircraftModel ()
- : _aircraft(0),
- _velocity(SGVec3d::zeros()),
+ : _velocity(SGVec3d::zeros()),
_fx(0),
- _lon(0),
- _lat(0),
- _alt(0),
- _pitch(0),
- _roll(0),
- _heading(0),
_speed_n(0),
_speed_e(0),
_speed_d(0)
void
FGAircraftModel::init ()
{
- osg::Node *model = NULL;
-
- _aircraft = new SGModelPlacement;
- std::string path = fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
-
- SGPath resolvedPath = globals->resolve_aircraft_path(path);
- if (resolvedPath.isNull())
- {
- SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
- }
- else
- {
- try {
- model = fgLoad3DModelPanel( resolvedPath.str(), globals->get_props());
- } catch (const sg_exception &ex) {
- SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
- SG_LOG(SG_AIRCRAFT, SG_ALERT, " " << ex.getFormattedMessage());
- }
- }
-
- if (!model)
- {
- SG_LOG(SG_AIRCRAFT, SG_ALERT, "(Falling back to glider.ac.)");
- model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
- globals->get_props());
- }
- _aircraft->init( model );
+ if (_aircraft.get()) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "FGAircraftModel::init: already inited");
+ return;
+ }
+
+ SGPropertyNode_ptr sim = fgGetNode("/sim", true);
+ BOOST_FOREACH(SGPropertyNode_ptr model, sim->getChildren("model")) {
+ std::string path = model->getStringValue("path", "Models/Geometry/glider.ac");
+ std::string usage = model->getStringValue("usage", "external");
+
+ SGPath resolvedPath = globals->resolve_aircraft_path(path);
+ if (resolvedPath.isNull()) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to find aircraft model: " << path);
+ continue;
+ }
+
+ osg::Node* node = NULL;
+ try {
+ node = fgLoad3DModelPanel( resolvedPath.str(), globals->get_props());
+ } catch (const sg_exception &ex) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "Failed to load aircraft from " << path << ':');
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, " " << ex.getFormattedMessage());
+ }
+
+ if (usage == "interior") {
+ // interior model
+ if (!_interior.get()) {
+ _interior.reset(new SGModelPlacement);
+ _interior->init(node);
+ } else {
+ _interior->add(node);
+ }
+ } else {
+ // normal / exterior model
+ if (!_aircraft.get()) {
+ _aircraft.reset(new SGModelPlacement);
+ _aircraft->init(node);
+ } else {
+ _aircraft->add(node);
+ }
+ } // of model usage switch
+ } // of models iteration
+
+ // no models loaded, load the glider instead
+ if (!_aircraft.get()) {
+ SG_LOG(SG_AIRCRAFT, SG_ALERT, "(Falling back to glider.ac.)");
+ osg::Node* model = fgLoad3DModelPanel( "Models/Geometry/glider.ac",
+ globals->get_props());
+ _aircraft.reset(new SGModelPlacement);
+ _aircraft->init(model);
+
+ }
osg::Node* node = _aircraft->getSceneGraph();
- // Do not do altitude computations with that model
- node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
globals->get_scenery()->get_aircraft_branch()->addChild(node);
+
+ if (_interior.get()) {
+ node = _interior->getSceneGraph();
+ globals->get_scenery()->get_interior_branch()->addChild(node);
+ }
}
void
void
FGAircraftModel::deinit()
{
- if (!_aircraft) {
+ if (!_aircraft.get()) {
return;
}
osg::Node* node = _aircraft->getSceneGraph();
globals->get_scenery()->get_aircraft_branch()->removeChild(node);
- delete _aircraft;
- _aircraft = NULL;
+ if (_interior.get()) {
+ globals->get_scenery()->get_interior_branch()->removeChild(_interior->getSceneGraph());
+ }
+
+ _aircraft.reset();
+ _interior.reset();
}
void
FGAircraftModel::bind ()
{
- _lon = fgGetNode("position/longitude-deg", true);
- _lat = fgGetNode("position/latitude-deg", true);
- _alt = fgGetNode("position/altitude-ft", true);
- _pitch = fgGetNode("orientation/pitch-deg", true);
- _roll = fgGetNode("orientation/roll-deg", true);
- _heading = fgGetNode("orientation/heading-deg", true);
_speed_n = fgGetNode("velocities/speed-north-fps", true);
_speed_e = fgGetNode("velocities/speed-east-fps", true);
_speed_d = fgGetNode("velocities/speed-down-fps", true);
} else {
_aircraft->setVisible(true);
}
-
- _aircraft->setPosition(_lon->getDoubleValue(),
- _lat->getDoubleValue(),
- _alt->getDoubleValue());
- _aircraft->setOrientation(_roll->getDoubleValue(),
- _pitch->getDoubleValue(),
- _heading->getDoubleValue());
- _aircraft->update();
-
+
+ double heading, pitch, roll;
+ globals->get_aircraft_orientation(heading, pitch, roll);
+ SGQuatd orient = SGQuatd::fromYawPitchRollDeg(heading, pitch, roll);
+
+ SGGeod pos = globals->get_aircraft_position();
+
+ _aircraft->setPosition(pos);
+ _aircraft->setOrientation(orient);
+ _aircraft->update();
+
+ if (_interior.get()) {
+ _interior->setPosition(pos);
+ _interior->setOrientation(orient);
+ _interior->update();
+ }
+
// update model's audio sample values
- SGGeod position = _aircraft->getPosition();
- _fx->set_position_geod( position );
-
- SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
- _pitch->getDoubleValue(),
- _roll->getDoubleValue());
+ _fx->set_position_geod( pos );
_fx->set_orientation( orient );
_velocity = SGVec3d( _speed_n->getDoubleValue(),
#include <osg/Group>
#include <osg/Switch>
+#include <memory>
#include <simgear/structure/subsystem_mgr.hxx> // for SGSubsystem
virtual void bind ();
virtual void unbind ();
virtual void update (double dt);
- virtual SGModelPlacement * get3DModel() { return _aircraft; }
+ virtual SGModelPlacement * get3DModel() { return _aircraft.get(); }
virtual SGVec3d& getVelocity() { return _velocity; }
private:
void deinit ();
- SGModelPlacement * _aircraft;
+ std::auto_ptr<SGModelPlacement> _aircraft;
+ std::auto_ptr<SGModelPlacement> _interior;
+
SGVec3d _velocity;
SGSharedPtr<FGFX> _fx;
- SGPropertyNode_ptr _lon;
- SGPropertyNode_ptr _lat;
- SGPropertyNode_ptr _alt;
- SGPropertyNode_ptr _pitch;
- SGPropertyNode_ptr _roll;
- SGPropertyNode_ptr _heading;
SGPropertyNode_ptr _speed_n;
SGPropertyNode_ptr _speed_e;
SGPropertyNode_ptr _speed_d;
+++ /dev/null
-// model.cxx - manage a 3D aircraft model.
-// Written by David Megginson, started 2002.
-//
-// This file is in the Public Domain, and comes with no warranty.
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <simgear/compiler.h>
-
-#include <osg/Geode>
-
-#include <simgear/props/props.hxx>
-#include <simgear/scene/model/modellib.hxx>
-#include <simgear/scene/util/SGNodeMasks.hxx>
-
-#include "panelnode.hxx"
-#include "model_panel.hxx"
-
-using std::vector;
-
-using namespace simgear;
-\f
-////////////////////////////////////////////////////////////////////////
-// Global functions.
-////////////////////////////////////////////////////////////////////////
-
-osg::Node *
-fgLoad3DModelPanel(const std::string &path, SGPropertyNode *prop_root)
-{
- bool loadPanels = true;
- osg::Node* node = SGModelLib::loadModel(path, prop_root, NULL, loadPanels);
- if (node)
- node->setNodeMask(~SG_NODEMASK_TERRAIN_BIT);
- return node;
-}
-
-
-// end of model_panel.cxx
+++ /dev/null
-// model.hxx - manage a 3D aircraft model.
-// Written by David Megginson, started 2002.
-//
-// This file is in the Public Domain, and comes with no warranty.
-
-#ifndef __MODEL_HXX
-#define __MODEL_HXX 1
-
-#ifndef __cplusplus
-# error This library requires C++
-#endif
-
-#include <vector>
-
-using std::vector;
-
-#include <simgear/props/props.hxx>
-
-
-// Don't pull in the headers, since we don't need them here.
-
-class SGInterpTable;
-class FGCondition;
-class FGLocation;
-
-
-// Has anyone done anything *really* stupid, like making min and max macros?
-#ifdef min
-#undef min
-#endif
-#ifdef max
-#undef max
-#endif
-
-
-/**
- * Load a 3D model with or without XML wrapper. This version supports
- * also loading the instrument panel and is wired in with dependencies
- * on panelnode.hxx, and thus files in src/Cockpit and also GUI/mouse
- * input code to support the 3d clickable hotspots.
- *
- * If the path ends in ".xml", then it will be used as a property-
- * list wrapper to add animations to the model.
- *
- * Subsystems should not normally invoke this function directly;
- * instead, they should use the SGModelLoader declared in loader.hxx.
- */
-osg::Node *fgLoad3DModelPanel( const std::string &path, SGPropertyNode *prop_root);
-
-
-#endif // __MODEL_HXX
instance->node = node;
model->init( object );
-
- // Set position and orientation either
- // indirectly through property refs
- // or directly with static values.
+ double lon = node->getDoubleValue("longitude-deg"),
+ lat = node->getDoubleValue("latitude-deg"),
+ elevFt = node->getDoubleValue("elevation-ft");
+
+ model->setPosition(SGGeod::fromDegFt(lon, lat, elevFt));
+// Set position and orientation either
+// indirectly through property refs
+// or directly with static values.
SGPropertyNode * child = node->getChild("longitude-deg-prop");
if (child != 0)
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
- else
- model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
child = node->getChild("latitude-deg-prop");
if (child != 0)
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
- else
- model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
child = node->getChild("elevation-ft-prop");
if (child != 0)
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
- else
- model->setElevationFt(node->getDoubleValue("elevation-ft"));
child = node->getChild("roll-deg-prop");
if (child != 0)
void operator()(FGModelMgr::Instance* instance) const
{
SGModelPlacement* model = instance->model;
- double lon, lat, elev, roll, pitch, heading;
- lon = lat = elev = roll = pitch = heading = 0.0;
-
+ double roll, pitch, heading;
+ roll = pitch = heading = 0.0;
+ SGGeod pos = model->getPosition();
+
try {
// Optionally set position from properties
if (instance->lon_deg_node != 0)
- lon = testNan(instance->lon_deg_node->getDoubleValue());
+ pos.setLongitudeDeg(testNan(instance->lon_deg_node->getDoubleValue()));
if (instance->lat_deg_node != 0)
- lat = testNan(instance->lat_deg_node->getDoubleValue());
+ pos.setLatitudeDeg(testNan(instance->lat_deg_node->getDoubleValue()));
if (instance->elev_ft_node != 0)
- elev = testNan(instance->elev_ft_node->getDoubleValue());
-
+ pos.setElevationFt(testNan(instance->elev_ft_node->getDoubleValue()));
+
// Optionally set orientation from properties
if (instance->roll_deg_node != 0)
roll = testNan(instance->roll_deg_node->getDoubleValue());
<< " has invalid values");
return;
}
- // Optionally set position from properties
- if (instance->lon_deg_node != 0)
- model->setLongitudeDeg(lon);
- if (instance->lat_deg_node != 0)
- model->setLatitudeDeg(lat);
- if (instance->elev_ft_node != 0)
- model->setElevationFt(elev);
+ model->setPosition(pos);
// Optionally set orientation from properties
if (instance->roll_deg_node != 0)
model->setRollDeg(roll);
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/CameraView>
+#include <osg/LOD>
+
#include <osgViewer/Viewer>
#include <simgear/constants.h>
aircraft_branch->setName( "Aircraft" );
scene_graph->addChild( aircraft_branch.get() );
+// choosing to make the interior branch a child of the main
+// aircraft group, for the moment. This simplifes places which
+// assume all aircraft elements are within this group - principally
+// FGODGuage::set_aircraft_texture.
+ interior_branch = new osg::Group;
+ interior_branch->setName( "Interior" );
+
+ osg::LOD* interiorLOD = new osg::LOD;
+ interiorLOD->addChild(interior_branch.get(), 0.0, 50.0);
+ aircraft_branch->addChild( interiorLOD );
+
// Initials values needed by the draw-time object loader
sgUserDataInit( globals->get_props() );
}
osg::ref_ptr<osg::Group> terrain_branch;
osg::ref_ptr<osg::Group> models_branch;
osg::ref_ptr<osg::Group> aircraft_branch;
+ osg::ref_ptr<osg::Group> interior_branch;
+
osg::ref_ptr<flightgear::SceneryPager> _pager;
public:
osg::Group *get_terrain_branch () const { return terrain_branch.get(); }
osg::Group *get_models_branch () const { return models_branch.get(); }
osg::Group *get_aircraft_branch () const { return aircraft_branch.get(); }
-
+ osg::Group *get_interior_branch () const { return interior_branch.get(); }
+
/// Returns true if scenery is available for the given lat, lon position
/// within a range of range_m.
/// lat and lon are expected to be in degrees.