void showVersion()
{
- printf("\n");
- printf("Blob Wars, Episode I - Metal Blob Solid (Version %.2f, Release %d)\n", VERSION, RELEASE);
- printf("Copyright (C) 2004-2011 Parallel Realities\n");
- printf("Licensed under the GNU General Public License (GPL)\n\n");
+ printf(_(
+ "\n"
+ "Blob Wars, Episode I - Metal Blob Solid (Version %.2f, Release %d)\n"
+ "Copyright (C) 2004-2011 Parallel Realities\n"
+ "Licensed under the GNU General Public License (GPL)\n"
+ "\n"),
+ VERSION, RELEASE);
}
void showHelp()
{
showVersion();
- printf("The Metal Blob Solid gameplay manual can be found in,\n");
- printf("\t%s\n\n", GAMEPLAYMANUAL);
-
- printf("Replay Commands\n");
- printf("\t-map <filename> Play the specified map (use -listmaps to see maps)\n");
- printf("\t-record <filename> Record a game and output to the specified file\n");
- printf("\t-playback <filename> Playback the specified recording\n");
- printf("\t-listmaps List the available maps for playing\n\n");
-
- printf("Replay Examples\n");
- printf("\tblobwars -map data/grasslands1 -record replay.dat\n");
- printf("\tblobwars -playback replay.dat\n\n");
-
- printf("Additional Commands\n");
- printf("\t-fullscreen Start the game in Full Screen mode\n");
- printf("\t-window Start the game in Window mode\n");
- printf("\t-mono Use mono sound output instead of stereo\n");
- printf("\t-noaudio Disables audio\n");
- printf("\t-version Display version number\n");
- printf("\t--help This help\n\n");
+ printf(_(
+ "The Metal Blob Solid gameplay manual can be found in,\n"
+ "\t%s\n"
+ "\n"
+ "Replay Commands\n"
+ "\t-map <filename> Play the specified map (use -listmaps to see maps)\n"
+ "\t-record <filename> Record a game and output to the specified file\n"
+ "\t-playback <filename> Playback the specified recording\n"
+ "\t-listmaps List the available maps for playing\n"
+ "\n"
+ "Replay Examples\n"
+ "\tblobwars -map data/grasslands1 -record replay.dat\n"
+ "\tblobwars -playback replay.dat\n"
+ "\n"
+ "Additional Commands\n"
+ "\t-fullscreen Start the game in Full Screen mode\n"
+ "\t-window Start the game in Window mode\n"
+ "\t-mono Use mono sound output instead of stereo\n"
+ "\t-noaudio Disables audio\n"
+ "\t-version Display version number\n"
+ "\t--help This help\n"
+ "\n"),
+ GAMEPLAYMANUAL);
exit(0);
}
{
showVersion();
- printf("Available Maps\n");
- printf("\tdata/arcticWastes\n");
- printf("\tdata/assimilator\n");
- printf("\tdata/caves1\n");
- printf("\tdata/caves2\n");
- printf("\tdata/caves3\n");
- printf("\tdata/caves4\n");
- printf("\tdata/comm\n");
- printf("\tdata/finalBattle\n");
- printf("\tdata/floodedTunnel1\n");
- printf("\tdata/floodedTunnel2\n");
- printf("\tdata/floodedTunnel3\n");
- printf("\tdata/floodedTunnel4\n");
- printf("\tdata/grasslands1\n");
- printf("\tdata/grasslands2\n");
- printf("\tdata/grasslands3\n");
- printf("\tdata/hq\n");
- printf("\tdata/icecave1\n");
- printf("\tdata/icecave2\n");
- printf("\tdata/spaceStation\n");
- printf("\tdata/supply\n");
- printf("\tdata/tomb1\n");
- printf("\tdata/tomb2\n");
- printf("\tdata/tomb3\n");
- printf("\tdata/tomb4\n\n");
+ printf(_(
+ "Available Maps\n"
+ "\tdata/arcticWastes\n"
+ "\tdata/assimilator\n"
+ "\tdata/caves1\n"
+ "\tdata/caves2\n"
+ "\tdata/caves3\n"
+ "\tdata/caves4\n"
+ "\tdata/comm\n"
+ "\tdata/finalBattle\n"
+ "\tdata/floodedTunnel1\n"
+ "\tdata/floodedTunnel2\n"
+ "\tdata/floodedTunnel3\n"
+ "\tdata/floodedTunnel4\n"
+ "\tdata/grasslands1\n"
+ "\tdata/grasslands2\n"
+ "\tdata/grasslands3\n"
+ "\tdata/hq\n"
+ "\tdata/icecave1\n"
+ "\tdata/icecave2\n"
+ "\tdata/spaceStation\n"
+ "\tdata/supply\n"
+ "\tdata/tomb1\n"
+ "\tdata/tomb2\n"
+ "\tdata/tomb3\n"
+ "\tdata/tomb4\n"
+ "\n"));
exit(0);
}