{
SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
SGSubsystemGroup::init();
+ fgClouds->Init();
}
void
{
SGSubsystemGroup::bind();
_environment->Tie( fgGetNode("/environment", true ) );
-
+
_tiedProperties.setRoot( fgGetNode( "/environment", true ) );
_tiedProperties.Tie( "effective-visibility-m", thesky,
for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
SGPropertyNode_ptr layerNode = fgGetNode("/environment/clouds",true)->getChild("layer", i, true );
- _tiedProperties.Tie( layerNode->getNode("span-m",true), this, i,
+ _tiedProperties.Tie( layerNode->getNode("span-m",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_span_m,
&FGEnvironmentMgr::set_cloud_layer_span_m);
- _tiedProperties.Tie( layerNode->getNode("elevation-ft",true), this, i,
+ _tiedProperties.Tie( layerNode->getNode("elevation-ft",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_elevation_ft,
&FGEnvironmentMgr::set_cloud_layer_elevation_ft);
- _tiedProperties.Tie( layerNode->getNode("thickness-ft",true), this, i,
+ _tiedProperties.Tie( layerNode->getNode("thickness-ft",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_thickness_ft,
&FGEnvironmentMgr::set_cloud_layer_thickness_ft);
- _tiedProperties.Tie( layerNode->getNode("transition-ft",true), this, i,
+ _tiedProperties.Tie( layerNode->getNode("transition-ft",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_transition_ft,
&FGEnvironmentMgr::set_cloud_layer_transition_ft);
- _tiedProperties.Tie( layerNode->getNode("coverage",true), this, i,
+ _tiedProperties.Tie( layerNode->getNode("coverage",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_coverage,
&FGEnvironmentMgr::set_cloud_layer_coverage);
- _tiedProperties.Tie( layerNode->getNode("coverage-type",true), this, i,
+ _tiedProperties.Tie( layerNode->getNode("coverage-type",true), this, i,
&FGEnvironmentMgr::get_cloud_layer_coverage_type,
&FGEnvironmentMgr::set_cloud_layer_coverage_type);
_tiedProperties.Tie("clouds3d-vis-range", thesky,
&SGSky::get_3dCloudVisRange,
&SGSky::set_3dCloudVisRange);
-
+
_tiedProperties.Tie("precipitation-enable", &sgEnviro,
- &SGEnviro::get_precipitation_enable_state,
+ &SGEnviro::get_precipitation_enable_state,
&SGEnviro::set_precipitation_enable_state);
_tiedProperties.Tie("lightning-enable", &sgEnviro,
FGEnvironmentMgr::update (double dt)
{
SGSubsystemGroup::update(dt);
-
+
_environment->set_elevation_ft( _altitudeNode->getDoubleValue() );
simgear::Particles::setWindFrom( _environment->get_wind_from_heading_deg(),
return thesky->get_cloud_layer(index)->getCoverage();
}
-double
+double
FGEnvironmentMgr::get_cloud_layer_visibility_m (int index) const
{
return thesky->get_cloud_layer(index)->getVisibility_m();
}
-void
+void
FGEnvironmentMgr::set_cloud_layer_visibility_m (int index, double visibility_m)
{
thesky->get_cloud_layer(index)->setVisibility_m(visibility_m);
}
-double
+double
FGEnvironmentMgr::get_cloud_layer_maxalpha (int index ) const
{
return thesky->get_cloud_layer(index)->getMaxAlpha();
}
-void
+void
FGEnvironmentMgr::set_cloud_layer_maxalpha (int index, double maxalpha)
{
thesky->get_cloud_layer(index)->setMaxAlpha(maxalpha);
-void
+void
FGEnvironmentMgr::set_cloud_layer_coverage_type (int index, int type )
{
if( type < 0 || type >= SGCloudLayer::SG_MAX_CLOUD_COVERAGES ) {
#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
+#include <simgear/structure/commands.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/props/props_io.hxx>
FGClouds::FGClouds() :
snd_lightning(0),
- clouds_3d_enabled(false)
+ clouds_3d_enabled(false),
+ index(0)
{
update_event = 0;
}
-FGClouds::~FGClouds()
+FGClouds::~FGClouds()
{
}
buildCloudLayers();
}
-void FGClouds::init(void) {
+void FGClouds::Init(void) {
if( snd_lightning == NULL ) {
snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
snd_lightning->set_max_dist(7000.0f);
sgr->add( snd_lightning, "thunder" );
sgEnviro.set_sampleGroup( sgr );
}
+
+ globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
+ globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);
+ globals->get_commands()->addCommand("move-cloud", do_move_3Dcloud);
}
// Build an invidual cloud. Returns the extents of the cloud for coverage calculations
double x = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
double y = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
double z = grid_z_rand * (sg_random() - 0.5);
-
+
+ float lon = fgGetNode("/position/longitude-deg", false)->getFloatValue();
+ float lat = fgGetNode("/position/latitude-deg", false)->getFloatValue();
+
SGVec3f pos(x,y,z);
for(int i = 0; i < box_def->nChildren() ; i++) {
string type = abox->getStringValue("type", "cu-small");
cld_def = cloud_def_root->getChild(type.c_str());
if ( !cld_def ) return 0.0;
-
+
double w = abox->getDoubleValue("width", 1000.0);
double h = abox->getDoubleValue("height", 1000.0);
int hdist = abox->getIntValue("hdist", 1);
z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
SGVec3f newpos = SGVec3f(x, y, z);
+ SGNewCloud cld = SGNewCloud(texture_root, cld_def);
- double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
- double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
- double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
- double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
- double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
- double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
- double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
- double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
- int num_sprites = cld_def->getIntValue("num-sprites", 20);
- int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
- int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
- double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
- string texture = cld_def->getStringValue("texture", "cu.png");
-
- SGNewCloud cld =
- SGNewCloud(type,
- texture_root,
- texture,
- min_width,
- max_width,
- min_height,
- max_height,
- min_sprite_width,
- max_sprite_width,
- min_sprite_height,
- max_sprite_height,
- bottom_shade,
- num_sprites,
- num_textures_x,
- num_textures_y);
- layer->addCloud(newpos, cld.genCloud());
+ //layer->addCloud(newpos, cld.genCloud());
+ layer->addCloud(lon, lat, z, x, y, index++, cld.genCloud());
}
}
}
break;
}
}
-
}
// Now we've built any clouds, enable them and set the density (coverage)
layer_type = "sc";
}
}
-
+
cloud_root->setStringValue("layer-type",layer_type);
buildLayer(iLayer, layer_type, coverage_norm);
}
}
}
-bool FGClouds::get_3dClouds() const
+bool FGClouds::get_3dClouds() const
{
return clouds_3d_enabled;
}
+/**
+ * Adds a 3D cloud to a cloud layer.
+ *
+ * Property arguments
+ * layer - the layer index to add this cloud to. (Defaults to 0)
+ * index - the index for this cloud (to be used later)
+ * lon/lat/alt - the position for the cloud
+ * (Various) - cloud definition properties. See README.3DClouds
+ *
+ */
+ static bool
+ do_add_3Dcloud (const SGPropertyNode *arg)
+ {
+ int l = arg->getIntValue("layer", 0);
+ int index = arg->getIntValue("index", 0);
+
+ SGPath texture_root = globals->get_fg_root();
+ texture_root.append("Textures");
+ texture_root.append("Sky");
+
+ float lon = arg->getFloatValue("lon-deg", 0.0f);
+ float lat = arg->getFloatValue("lat-deg", 0.0f);
+ float alt = arg->getFloatValue("alt-ft", 0.0f);
+
+ // Adding a 3D cloud immediately makes this layer 3D.
+ thesky->get_cloud_layer(l)->set_enable3dClouds(true);
+ SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+ SGNewCloud cld = SGNewCloud(texture_root, arg);
+ return layer->addCloud(lon, lat, alt, index, cld.genCloud());
+ }
+
+ /**
+ * Removes a 3D cloud from a cloud layer
+ *
+ * Property arguments
+ *
+ * layer - the layer index to remove this cloud from. (defaults to 0)
+ * index - the cloud index
+ *
+ */
+ static bool
+ do_delete_3Dcloud (const SGPropertyNode *arg)
+ {
+ int l = arg->getIntValue("layer", 0);
+ int i = arg->getIntValue("index", 0);
+
+ SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+ return layer->deleteCloud(i);
+ }
+
+/**
+ * Move a cloud within a 3D layer
+ *
+ * Property arguments
+ * layer - the layer index to add this cloud to. (Defaults to 0)
+ * index - the cloud index to move.
+ * lon/lat/alt - the position for the cloud
+ *
+ */
+ static bool
+ do_move_3Dcloud (const SGPropertyNode *arg)
+ {
+ int l = arg->getIntValue("layer", 0);
+ int i = arg->getIntValue("index", 0);
+
+ float lon = arg->getFloatValue("lon-deg", 0.0f);
+ float lat = arg->getFloatValue("lat-deg", 0.0f);
+ float alt = arg->getFloatValue("alt-ft", 0.0f);
+
+ SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+ return layer->repositionCloud(i, lon, lat, alt);
+ }