#include <string> // Standard C++ string library
#include <map> // STL associative "array"
+#ifdef NEEDNAMESPACESTD
+using namespace std;
+#endif
#include "tile.hxx"
// $Log$
+// Revision 1.9 1998/07/06 21:34:33 curt
+// Added using namespace std for compilers that support this.
+//
// Revision 1.8 1998/06/17 21:36:39 curt
// Load and manage multiple textures defined in the Materials library.
// Boost max material fagments for each material property to 800.
#include <string> // Standard C++ library
#include <map> // STL
+#ifdef NEEDNAMESPACESTD
+using namespace std;
+#endif
#include <Debug/fg_debug.h>
#include <Include/fg_constants.h>
// $Log$
+// Revision 1.16 1998/07/06 21:34:33 curt
+// Added using namespace std for compilers that support this.
+//
// Revision 1.15 1998/07/04 00:54:28 curt
// Added automatic mipmap generation.
//
#endif
#include <list> // STL list
+#ifdef NEEDNAMESPACESTD
+using namespace std;
+#endif
#include <Bucket/bucketutils.h>
#include <Include/fg_types.h>
// $Log$
+// Revision 1.9 1998/07/06 21:34:34 curt
+// Added using namespace std for compilers that support this.
+//
// Revision 1.8 1998/07/04 00:54:30 curt
// Added automatic mipmap generation.
//