--- /dev/null
+// RenderArea2D.cxx - a class to manage 2D polygon-based drawing
+// for a complex instrument (eg. GPS).
+//
+// Written by David Luff, started 2005.
+//
+// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+#include "render_area_2d.hxx"
+//#include <iostream>
+
+#include <plib/ssg.h>
+
+//using namespace std;
+
+
+
+static const float dummy_normals[][3] = {{0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f}};
+
+RA2DPrimitive::RA2DPrimitive() {
+ invert = false;
+ debug = false;
+}
+
+RenderArea2D::RenderArea2D(int logx, int logy, int sizex, int sizey, int posx, int posy) {
+ _logx = logx;
+ _logy = logy;
+ _sizex = sizex;
+ _sizey = sizey;
+ _posx = posx;
+ _posy = posy;
+ _clipx1 = 0;
+ _clipx2 = _logx - 1;
+ _clipy1 = 0;
+ _clipy2 = _logy - 1;
+
+ _backgroundColor[0] = 0.0;
+ _backgroundColor[1] = 0.0;
+ _backgroundColor[2] = 0.0;
+ _backgroundColor[3] = 1.0;
+ _pixelColor[0] = 1.0;
+ _pixelColor[1] = 0.0;
+ _pixelColor[2] = 0.0;
+ _pixelColor[3] = 1.0;
+
+ _ra2d_debug = false;
+}
+
+void RenderArea2D::draw() {
+ glDisable(GL_TEXTURE_2D);
+ /*
+ glColor3f(1, 1, 0);
+
+ float x1 = _posx;
+ float x2 = _posx + _sizex;
+ float y1 = _posy;
+ float y2 = _posy + _sizey;
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x1, y1);
+ glVertex2f(x1, y2);
+ glVertex2f(x2, y2);
+ glVertex2f(x2, y1);
+ glEnd();
+ */
+ oldDrawBackground();
+
+ for(unsigned int i = 0; i < drawing_list.size(); ++i) {
+ RA2DPrimitive prim = drawing_list[i];
+ switch(prim.type) {
+ case RA2D_LINE:
+ oldDrawLine(prim.x1, prim.y1, prim.x2, prim.y2);
+ break;
+ case RA2D_QUAD:
+ if(prim.debug) {
+ //cout << "Clipping = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
+ //cout << "Drawing quad " << prim.x1 << ", " << prim.y1 << " to " << prim.x2 << ", " << prim.y2 << '\n';
+ }
+ oldDrawQuad(prim.x1, prim.y1, prim.x2, prim.y2, prim.invert);
+ break;
+ case RA2D_PIXEL:
+ oldDrawPixel(prim.x1, prim.y1, prim.invert);
+ break;
+ }
+ }
+
+ glEnable(GL_TEXTURE_2D);
+}
+
+// Set clipping region in logical units
+void RenderArea2D::SetClipRegion(int x1, int y1, int x2, int y2) {
+ _clipx1 = x1;
+ _clipx2 = x2;
+ _clipy1 = y1;
+ _clipy2 = y2;
+ //cout << "Set clip region, clip region = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
+}
+
+// Set clip region to be the same as the rendered area (default)
+void RenderArea2D::ResetClipRegion() {
+ _clipx1 = 0;
+ _clipx2 = _logx - 1;
+ _clipy1 = 0;
+ _clipy2 = _logy - 1;
+ //cout << "Reset clip region, clip region = " << _clipx1 << ", " << _clipy1 << " to " << _clipx2 << ", " << _clipy2 << '\n';
+}
+
+void RenderArea2D::SetPosition(int posx, int posy) {
+ _posx = posx;
+ _posy = posy;
+}
+
+void RenderArea2D::SetLogicalSize(int logx, int logy) {
+ _logx = logx;
+ _logy = logy;
+}
+
+void RenderArea2D::SetActualSize(int sizex, int sizey) {
+ _sizex = sizex;
+ _sizey = sizey;
+}
+
+void RenderArea2D::DrawPixel(int x, int y, bool invert) {
+ // Clipping is currently performed in oldDrawPixel - could clip here instead though.
+
+ RA2DPrimitive prim;
+ prim.x1 = x;
+ prim.y1 = y;
+ prim.x2 = 0;
+ prim.y2 = 0;
+ prim.type = RA2D_PIXEL;
+ prim.invert = invert;
+ drawing_list.push_back(prim);
+}
+
+void RenderArea2D::oldDrawPixel(int x, int y, bool invert) {
+ // Clip
+ if(x < _clipx1 || x > _clipx2 || y < _clipy1 || y > _clipy2) return;
+
+ // Scale to position within background
+ float fx1 = (float)x, fy1 = (float)y;
+ float rx = (float)_sizex / (float)_logx;
+ float ry = (float)_sizey / (float)_logy;
+ fx1 *= rx;
+ fy1 *= ry;
+ float fx2 = fx1 + rx;
+ float fy2 = fy1 + ry;
+
+ // Translate to final position
+ fx1 += (float)_posx;
+ fx2 += (float)_posx;
+ fy1 += (float)_posy;
+ fy2 += (float)_posy;
+
+ //cout << "DP: " << fx1 << ", " << fy1 << " ... " << fx2 << ", " << fy2 << '\n';
+
+ doSetColor(invert ? _backgroundColor : _pixelColor);
+ sgVec2 corners[4];
+ sgSetVec2(corners[0], fx1, fy1);
+ sgSetVec2(corners[1], fx2, fy1);
+ sgSetVec2(corners[2], fx2, fy2);
+ sgSetVec2(corners[3], fx1, fy2);
+ //cout << "Drawing pixel, x,y is " << x << ", " << y << ", fx is [x1,x2,y1,y2] " << fx1 << ", " << fx2 << ", " << fy1 << ", " << fy2 << '\n';
+ doDrawQuad(&corners[0], dummy_normals);
+}
+
+void RenderArea2D::DrawLine(int x1, int y1, int x2, int y2) {
+ RA2DPrimitive prim;
+ prim.x1 = x1;
+ prim.y1 = y1;
+ prim.x2 = x2;
+ prim.y2 = y2;
+ prim.type = RA2D_LINE;
+ prim.invert = false;
+ drawing_list.push_back(prim);
+}
+
+void RenderArea2D::oldDrawLine(int x1, int y1, int x2, int y2) {
+ // Crude implementation of Bresenham line drawing algorithm.
+
+ // Our lines are non directional, so first order the points x-direction-wise to leave only 4 octants to consider.
+ if(x2 < x1) {
+ int tmp_x = x1;
+ int tmp_y = y1;
+ x1 = x2;
+ y1 = y2;
+ x2 = tmp_x;
+ y2 = tmp_y;
+ }
+
+ bool flip_y = (y1 > y2 ? true : false);
+ int dx = x2 - x1;
+ int dy = (flip_y ? y1 - y2 : y2 - y1);
+ if(dx > dy) {
+ // push the x dir
+ int y = y1;
+ int yn = dx/2;
+ for(int x=x1; x<=x2; ++x) {
+ DrawPixel(x, y);
+ yn += dy;
+ if(yn >= dx) {
+ yn -= dx;
+ y = (flip_y ? y - 1 : y + 1);
+ }
+ }
+ } else {
+ // push the y dir
+ int x = x1;
+ int xn = dy/2;
+ // Must be a more elegant way to roll the next two cases into one!
+ if(flip_y) {
+ for(int y=y1; y>=y2; --y) {
+ DrawPixel(x, y);
+ xn += dx;
+ if(xn >= dy) {
+ xn -= dy;
+ x++;
+ }
+ }
+ } else {
+ for(int y=y1; y<=y2; ++y) {
+ DrawPixel(x, y);
+ xn += dx;
+ if(xn >= dy) {
+ xn -= dy;
+ x++;
+ }
+ }
+ }
+ }
+}
+
+void RenderArea2D::DrawQuad(int x1, int y1, int x2, int y2, bool invert) {
+ // Clip and sanity-check.
+ if(x1 > x2) {
+ int x = x2;
+ x2 = x1;
+ x1 = x;
+ }
+ if(y1 > y2) {
+ int y = y2;
+ y2 = y1;
+ y1 = y;
+ }
+ x1 = x1 < _clipx1 ? _clipx1 : x1;
+ if(x1 > _clipx2) { return; }
+ x2 = x2 > _clipx2 ? _clipx2 : x2;
+ if(x2 < _clipx1) { return; }
+ y1 = y1 < _clipy1 ? _clipy1 : y1;
+ if(y1 > _clipy2) { return; }
+ y2 = y2 > _clipy2 ? _clipy2 : y2;
+ if(y2 < _clipy1) { return; }
+
+ RA2DPrimitive prim;
+ prim.x1 = x1;
+ prim.y1 = y1;
+ prim.x2 = x2;
+ prim.y2 = y2;
+ prim.type = RA2D_QUAD;
+ prim.invert = invert;
+ if(_ra2d_debug) prim.debug = true;
+ drawing_list.push_back(prim);
+}
+
+void RenderArea2D::oldDrawQuad(int x1, int y1, int x2, int y2, bool invert) {
+ // Scale to position within background
+ float fx1 = (float)x1, fy1 = (float)y1;
+ float fx2 = (float)x2, fy2 = (float)y2;
+ float rx = (float)_sizex / (float)_logx;
+ float ry = (float)_sizey / (float)_logy;
+ fx1 *= rx;
+ fy1 *= ry;
+ fx2 *= rx;
+ fy2 *= ry;
+
+ fx2 += rx;
+ fy2 += ry;
+
+ // Translate to final position
+ fx1 += (float)_posx;
+ fx2 += (float)_posx;
+ fy1 += (float)_posy;
+ fy2 += (float)_posy;
+
+ //cout << "DP: " << fx1 << ", " << fy1 << " ... " << fx2 << ", " << fy2 << '\n';
+
+ doSetColor(invert ? _backgroundColor : _pixelColor);
+ sgVec2 corners[4];
+ sgSetVec2(corners[0], fx1, fy1);
+ sgSetVec2(corners[1], fx2, fy1);
+ sgSetVec2(corners[2], fx2, fy2);
+ sgSetVec2(corners[3], fx1, fy2);
+ doDrawQuad(&corners[0], dummy_normals);
+}
+
+void RenderArea2D::DrawBackground() {
+ // TODO
+}
+
+void RenderArea2D::oldDrawBackground() {
+ doSetColor(_backgroundColor);
+ sgVec2 corners[4];
+ sgSetVec2(corners[0], (float)_posx, (float)_posy);
+ sgSetVec2(corners[1], (float)(_posx + _sizex), (float)_posy);
+ sgSetVec2(corners[2], (float)(_posx + _sizex), (float)(_posy + _sizey));
+ sgSetVec2(corners[3], (float)_posx, (float)(_posy + _sizey));
+ doDrawQuad(&corners[0], dummy_normals);
+}
+
+void RenderArea2D::Flush() {
+ drawing_list.clear();
+}
+
+// -----------------------------------------
+//
+// Actual drawing routines copied from Atlas
+//
+// -----------------------------------------
+
+void RenderArea2D::doSetColor( const float *rgba ) {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, rgba);
+ glColor4fv( rgba );
+}
+
+void RenderArea2D::doDrawQuad( const sgVec2 *p, const sgVec3 *normals ) {
+ //cout << "doDrawQuad: " << *p[0] << ", " << *(p[0]+1) << ", " << *p[1] << ", " << *(p[1]+1) << ", " << *p[2] << ", " << *p([2]+1) << ", " << *p[3] << ", " << *p([3]+1) <<'\n';
+ glBegin(GL_QUADS);
+ glNormal3fv( normals[0] ); glVertex2fv( p[0] );
+ glNormal3fv( normals[1] ); glVertex2fv( p[1] );
+ glNormal3fv( normals[2] ); glVertex2fv( p[2] );
+ glNormal3fv( normals[3] ); glVertex2fv( p[3] );
+ glEnd();
+}
+
+void RenderArea2D::doDrawQuad( const sgVec2 *p, const sgVec3 *normals, const sgVec4 *color ) {
+ glBegin(GL_QUADS);
+ glColor4fv( color[0] );glNormal3fv( normals[0] ); glVertex2fv( p[0] );
+ glColor4fv( color[1] );glNormal3fv( normals[1] ); glVertex2fv( p[1] );
+ glColor4fv( color[2] );glNormal3fv( normals[2] ); glVertex2fv( p[2] );
+ glColor4fv( color[3] );glNormal3fv( normals[3] ); glVertex2fv( p[3] );
+ glEnd();
+}
--- /dev/null
+// RenderArea2D.hxx - a class to manage 2D polygon-based drawing
+// for a complex instrument (eg. GPS).
+//
+// Written by David Luff, started 2005.
+//
+// Copyright (C) 2005 - David C Luff - david.luff@nottingham.ac.uk
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+#ifndef _RENDER_AREA_2D
+#define _RENDER_AREA_2D
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <simgear/compiler.h>
+
+#include <plib/ssg.h>
+#include <vector>
+
+SG_USING_STD(vector);
+
+enum RA2DDrawingType {
+ RA2D_LINE,
+ RA2D_QUAD,
+ RA2D_PIXEL
+};
+
+struct RA2DPrimitive {
+ RA2DPrimitive();
+
+ RA2DDrawingType type;
+ int x1, y1, x2, y2;
+ bool invert;
+ bool debug;
+};
+
+class RenderArea2D {
+
+public:
+ RenderArea2D(int logx, int logy, int sizex, int sizey, int posx, int posy);
+ ~RenderArea2D();
+
+ void draw();
+
+ void SetPixelColor(const float* rgba);
+ void SetBackgroundColor(const float* rgba);
+ void SetPosition(int posx, int posy);
+ void SetLogicalSize(int logx, int logy);
+ void SetActualSize(int sizex, int sizey);
+
+ // Set clipping region in logical units
+ void SetClipRegion(int x1, int y1, int x2, int y2);
+ // Set clip region to be the same as the rendered area (default)
+ void ResetClipRegion();
+
+ // Drawing specified in logical units
+ void DrawLine(int x1, int y1, int x2, int y2);
+ void DrawQuad(int x1, int y1, int x2, int y2, bool invert = false);
+ void DrawBackground();
+ // Draw a pixel specified by *logical* position
+ void DrawPixel(int x, int y, bool invert = false);
+
+ // The old drawing functions have been renamed in order to buffer the drawing for FG
+ //
+ // Drawing specified in logical units
+ void oldDrawLine(int x1, int y1, int x2, int y2);
+ void oldDrawQuad(int x1, int y1, int x2, int y2, bool invert = false);
+ void oldDrawBackground();
+ // Draw a pixel specified by *logical* position
+ void oldDrawPixel(int x, int y, bool invert = false);
+
+ // Flush the buffer pipeline
+ void Flush();
+
+ // Turn debugging on or off.
+ inline void SetDebugging(bool b) { _ra2d_debug = b; }
+
+private:
+ int _logx, _logy; // logical size of rendered area
+ int _sizex, _sizey; // Actual size of rendered area
+ int _posx, _posy; // Position of rendered area
+ int _clipx1, _clipx2, _clipy1, _clipy2; // Current clipping region in *logical* units
+
+ float _backgroundColor[4];
+ float _pixelColor[4];
+
+ // Actual drawing routines copied from Atlas
+ void doSetColor( const float *rgb );
+ void doDrawQuad( const sgVec2 *p, const sgVec3 *normals );
+ void doDrawQuad( const sgVec2 *p, const sgVec3 *normals, const sgVec4 *color );
+
+ vector<RA2DPrimitive> drawing_list;
+
+ // Control whether to output debugging output
+ bool _ra2d_debug;
+};
+
+#endif