result = actual_load_polys( poly_path, c, clipper );
cout << " loaded " << result << " polys" << endl;
+ // load urban areas
+ poly_path = c.get_work_base() + ".urban" + "/Scenery/" + base;
+ cout << "poly_path = " << poly_path << endl;
+ result = actual_load_polys( poly_path, c, clipper );
+ cout << " loaded " << result << " polys" << endl;
+
point2d min, max;
min.x = c.get_bucket().get_center_lon() - 0.5 * c.get_bucket().get_width();
min.y = c.get_bucket().get_center_lat() - 0.5 * c.get_bucket().get_height();