osg::LOD* lightLOD = new osg::LOD;
lightLOD->addChild(lightGroup.get(), 0, 30000);
// VASI is always on, so doesn't use light bits.
- lightLOD->setNodeMask(LIGHTS_BITS | MODEL_BIT);
+ lightLOD->setNodeMask(LIGHTS_BITS | MODEL_BIT | PERMANENTLIGHT_BIT);
transform->addChild(lightLOD);
}
// Everything else that isn't terrain. Initially for clouds;
// eventually for other models?
MODEL_BIT = (1 << 12),
- MODELLIGHT_BIT = (1 << 13)
+ MODELLIGHT_BIT = (1 << 13),
+ PERMANENTLIGHT_BIT = (1 << 14)
};
// Theory of bin numbering: