/* Define to avoid Christian's new weather code */
#undef FG_NEW_ENVIRONMENT
-/* Define to use new experimental mouse input code */
-#undef FG_NEW_MOUSE
+/* Define to use old mouse support */
+#undef FG_OLD_MOUSE
/* Define if we are building FGFS (should always be defined) */
#undef FGFS
glutKeyboardUpFunc(GLUTkeyup);
glutSpecialFunc(GLUTspecialkey);
glutSpecialUpFunc(GLUTspecialkeyup);
-#ifdef FG_NEW_MOUSE
+#ifndef FG_OLD_MOUSE
glutMouseFunc (GLUTmouse);
glutMotionFunc (GLUTmotion);
glutPassiveMotionFunc (GLUTmotion);
// keyboard and mouse callbacks are set in FGInput::init
-#ifndef FG_NEW_MOUSE
+#ifdef FG_OLD_MOUSE
// call guiMouseFunc() whenever our little rodent is used
glutMouseFunc ( guiMouseFunc );
glutMotionFunc (guiMotionFunc );