# include <config.h>
#endif
+#include "fg_fx.hxx"
+
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/sound/xmlsound.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
#include <Main/fg_props.hxx>
#include <Model/acmodel.hxx>
#include <Main/viewer.hxx>
-#include "fg_fx.hxx"
-
-
FGFX::FGFX () :
+ last_visitor_pos(SGVec3d::zeros()),
+ last_model_pos(SGVec3d::zeros()),
last_pause( true ),
last_volume( 0.0 ),
_pause( fgGetNode("/sim/sound/pause") ),
_volume( fgGetNode("/sim/sound/volume") )
{
- sgdSetVec3(last_visitor_pos, 0, 0, 0);
- sgdSetVec3(last_model_pos, 0, 0, 0);
}
FGFX::~FGFX ()
_samplequeue.push( _sample );
}
void
-FGFX::play_message( const string path, const string fname, double volume )
+FGFX::play_message( const std::string& path, const std::string& fname, double volume )
{
if (globals->get_soundmgr()->is_working() == true) {
SGSoundSample *sample;
// are finally calculated in a left hand system and openal
// lives in a right hand system. Therefore we need to pass
// the down vector to get correct stereo sound.)
- SGVec3d sgv_up, sgv_at;
- sgVec3 up, at;
-
- sgv_up
+ SGVec3d sgv_up
= model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,1,0))));
- sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]);
- sgv_at
+ SGVec3d sgv_at
= model_or.rotateBack(surf_or.rotateBack(view_or.rotate(SGVec3d(0,0,1))));
- sgSetVec3(at, sgv_at[0], sgv_at[1], sgv_at[2]);
// get the location data for the primary FDM (now hardcoded to ac model)...
// EMH: to add multiple sound sources this should be replaced
SGVec3d absolute_view_pos = SGVec3d::fromGeod(model->getPosition());
// calculate speed of visitor and model
- sgVec3 listener_vel, model_vel;
- SGVec3d SGV3d_help;
- sgdVec3 sgdv3_help;
- sgdVec3 sgdv3_null = {0, 0, 0};
-
-
- sgdSubVec3(sgdv3_help,
- last_visitor_pos, (double *)&observer->get_view_pos());
- sgdAddVec3(last_visitor_pos,
- sgdv3_null, (double *)&observer->get_view_pos());
-
- SGV3d_help = model_or.rotateBack(
- surf_or.rotateBack(
- SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
- ));
- sgSetVec3(listener_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
-
- sgdSubVec3(sgdv3_help, last_model_pos, absolute_view_pos.data());
- sgdAddVec3(last_model_pos, sgdv3_null, absolute_view_pos.data());
-
- SGV3d_help = model_or.rotateBack(
- surf_or.rotateBack(
- SGVec3d(sgdv3_help[0], sgdv3_help[1], sgdv3_help[2])
- ));
- sgSetVec3( model_vel, SGV3d_help[0], SGV3d_help[1], SGV3d_help[2]);
+ SGVec3d moved = last_visitor_pos - observer->get_view_pos();
+ last_visitor_pos = observer->get_view_pos();
+ SGVec3f listener_vel(model_or.rotateBack(surf_or.rotateBack(moved)));
+ moved = last_model_pos - absolute_view_pos;
+ last_model_pos = absolute_view_pos;
+ SGVec3f model_vel(model_or.rotateBack(surf_or.rotateBack(moved)));
+
if (dt > 0) {
- sgScaleVec3( model_vel, 1 / dt );
- sgScaleVec3( listener_vel, 1 / dt );
+ model_vel /= dt;
+ listener_vel /= dt;
}
// checking, if the listener pos has moved suddenly
- if (sgLengthVec3(listener_vel) > 1000)
- {
+ if (length(listener_vel) > 1000) {
// check if the relative speed model vs listener has moved suddenly, too
- sgVec3 delta_vel;
- sgSubVec3(delta_vel, listener_vel, model_vel);
- if (sgLengthVec3(delta_vel) > 1000)
+ SGVec3f delta_vel = listener_vel - model_vel;
+ if (length(delta_vel) > 1000)
// a sane value
- sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2]);
+ smgr->set_listener_vel(model_vel.data());
else
- smgr->set_listener_vel(listener_vel);
+ smgr->set_listener_vel(listener_vel.data());
+ } else {
+ smgr->set_listener_vel( listener_vel.data());
}
- else
- smgr->set_listener_vel( listener_vel );
-
+
// set positional offset for sources
- sgdVec3 dsource_pos_offset;
- sgdSubVec3( dsource_pos_offset,
- (double*) &observer->get_view_pos(),
- absolute_view_pos.data() );
- SGVec3d sgv_dsource_pos_offset;
- sgv_dsource_pos_offset = model_or.rotateBack(
- surf_or.rotateBack(
- SGVec3d(dsource_pos_offset[0],
- dsource_pos_offset[1],
- dsource_pos_offset[2])
+ SGVec3d dsource_pos_offset = observer->get_view_pos() - absolute_view_pos;
+ dsource_pos_offset = model_or.rotateBack(surf_or.rotateBack(
+ dsource_pos_offset
));
- sgVec3 source_pos_offset;
- sgSetVec3(source_pos_offset,
- sgv_dsource_pos_offset[0],
- sgv_dsource_pos_offset[1],
- sgv_dsource_pos_offset[2]);
- smgr->set_source_pos_all( source_pos_offset );
- smgr->set_source_vel_all( model_vel );
+ smgr->set_source_pos_all( SGVec3f(dsource_pos_offset).data() );
+ smgr->set_source_vel_all(model_vel.data() );
float orient[6];
for (int i = 0; i < 3; i++) {
smgr->set_listener_orientation( orient );
// The listener is always positioned at the origin.
- sgVec3 listener_pos;
- sgSetVec3( listener_pos, 0.0, 0.0, 0.0 );
- smgr->set_listener_pos( listener_pos );
+ smgr->set_listener_pos( SGVec3f::zeros().data() );
}
// end of fg_fx.cxx