--- /dev/null
+// fg_commands.cxx - internal FGFS commands.
+
+#include "fg_commands.hxx"
+
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/commands.hxx>
+#include <simgear/misc/props.hxx>
+
+#include <GUI/gui.h>
+
+#include "fg_props.hxx"
+#include "fg_io.hxx"
+#include "globals.hxx"
+
+
+/**
+ * Built-in command: exit FlightGear.
+ *
+ * TODO: show a confirm dialog.
+ */
+static bool
+do_exit (const SGPropertyNode * arg)
+{
+ fgIOShutdownAll();
+ exit(0);
+ return true;
+}
+
+
+/**
+ * Built-in command: cycle view.
+ */
+static bool
+do_view_cycle (const SGPropertyNode * arg)
+{
+ globals->get_current_view()->set_view_offset(0.0);
+ globals->set_current_view(globals->get_viewmgr()->next_view());
+// fgReshape(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize"));
+ return true;
+}
+
+
+/**
+ * Built-in command: capture screen.
+ */
+static bool
+do_screen_capture (const SGPropertyNode * arg)
+{
+ fgDumpSnapShot();
+ return true;
+}
+
+
+/**
+ * Built-in command: toggle a bool property value.
+ *
+ * property: The name of the property to toggle.
+ */
+static bool
+do_property_toggle (const SGPropertyNode * arg)
+{
+ string propname = arg->getStringValue("property", "");
+ if (propname == "")
+ return false;
+
+ SGPropertyNode * node = fgGetNode(propname);
+ return node->setBoolValue(!node->getBoolValue());
+}
+
+
+/**
+ * Built-in command: assign a value to a property.
+ *
+ * property: the name of the property to assign.
+ * value: the value to assign.
+ */
+static bool
+do_property_assign (const SGPropertyNode * arg)
+{
+ string propname = arg->getStringValue("property", "");
+ if (propname == "")
+ return false;
+
+ SGPropertyNode * node = fgGetNode(propname, true);
+
+ switch (node->getType()) {
+ case SGValue::BOOL:
+ return node->setBoolValue(arg->getBoolValue("value"));
+ case SGValue::INT:
+ return node->setIntValue(arg->getIntValue("value"));
+ case SGValue::LONG:
+ return node->setLongValue(arg->getLongValue("value"));
+ case SGValue::FLOAT:
+ return node->setFloatValue(arg->getFloatValue("value"));
+ case SGValue::DOUBLE:
+ return node->setDoubleValue(arg->getDoubleValue("value"));
+ case SGValue::STRING:
+ return node->setStringValue(arg->getStringValue("value"));
+ default:
+ return node->setUnknownValue(arg->getStringValue("value"));
+ }
+}
+
+
+/**
+ * Built-in command: increment or decrement a property value.
+ *
+ * property: the name of the property to increment or decrement.
+ * step: the amount of the increment or decrement.
+ */
+static bool
+do_property_adjust (const SGPropertyNode * arg)
+{
+ string propname = arg->getStringValue("property", "");
+ if (propname == "")
+ return false;
+
+ SGPropertyNode * node = fgGetNode(propname, true);
+
+ switch (node->getType()) {
+ case SGValue::BOOL:
+ if (arg->getBoolValue("step"))
+ return node->setBoolValue(!node->getBoolValue());
+ else
+ return true;
+ case SGValue::INT:
+ return node->setIntValue(node->getIntValue()
+ + arg->getIntValue("step"));
+ case SGValue::LONG:
+ return node->setLongValue(node->getLongValue()
+ + arg->getLongValue("step"));
+ case SGValue::FLOAT:
+ return node->setFloatValue(node->getFloatValue()
+ + arg->getFloatValue("step"));
+ case SGValue::DOUBLE:
+ return node->setDoubleValue(node->getDoubleValue()
+ + arg->getDoubleValue("step"));
+ default: // doesn't make sense with strings
+ return false;
+ }
+}
+
+
+/**
+ * Built-in command: swap two property values.
+ *
+ * property[0]: the name of the first property.
+ * property[1]: the name of the second property.
+ */
+static bool
+do_property_swap (const SGPropertyNode * arg)
+{
+ string propname1 = arg->getStringValue("property[0]", "");
+ string propname2 = arg->getStringValue("property[1]", "");
+ if (propname1 == "" || propname2 == "")
+ return false;
+
+ SGPropertyNode * node1 = fgGetNode(propname1, true);
+ SGPropertyNode * node2 = fgGetNode(propname2, true);
+ string tmp = node1->getStringValue();
+ return (node1->setUnknownValue(node2->getStringValue()) &&
+ node2->setUnknownValue(tmp));
+}
+
+
+\f
+/**
+ * Table of built-in commands.
+ *
+ * New commands do not have to be added here; any module in the application
+ * can add a new command using globals->get_commands()->addCommand(...).
+ */
+static struct {
+ const char * name;
+ SGCommandMgr::command_t command;
+} built_ins [] = {
+ "exit", do_exit,
+ "view-cycle", do_view_cycle,
+ "screen-capture", do_screen_capture,
+ "property-toggle", do_property_toggle,
+ "property-assign", do_property_assign,
+ "property-adjust", do_property_adjust,
+ "property-swap", do_property_swap,
+ 0, 0 // zero-terminated
+};
+
+
+/**
+ * Initialize the default built-in commands.
+ *
+ * Other commands may be added by other parts of the application.
+ */
+void
+fgInitCommands ()
+{
+ SG_LOG(SG_GENERAL, SG_INFO, "Initializing basic built-in commands:");
+ for (int i = 0; built_ins[i].name != 0; i++) {
+ SG_LOG(SG_GENERAL, SG_INFO, " " << built_ins[i].name);
+ globals->get_commands()->addCommand(built_ins[i].name,
+ built_ins[i].command);
+ }
+}
+
+// end of fg_commands.hxx