xglutCreateWindow("Flight Gear");
} else {
// Open the cool new 'game mode' window
- string game_mode_params = "width=" + current_options.get_xsize();
- game_mode_params += "height=" + current_options.get_ysize();
- game_mode_params += " bpp=16";
- cout << "game mode params = " << game_mode_params;
- glutGameModeString( game_mode_params.c_str() );
+ char game_mode_str[256];
+ sprintf( game_mode_str, "width=%d height=%d bpp=16",
+ current_options.get_xsize(),
+ current_options.get_ysize() );
+
+ FG_LOG( FG_GENERAL, FG_INFO,
+ "game mode params = " << game_mode_str );
+ glutGameModeString( game_mode_str );
glutEnterGameMode();
}
// $Log$
+// Revision 1.83 1999/01/27 04:49:17 curt
+// Game mode fixes from Norman Vine.
+// Initial altitude setting tweaks and fixes (especially for when starting
+// below sea level.)
+//
// Revision 1.82 1999/01/20 13:42:24 curt
// Tweaked FDM interface.
// Testing check sum support for NMEA serial output.
exit(-1);
}
+ FG_LOG( FG_GENERAL, FG_DEBUG,
+ "Current terrain elevation after tile mgr init " <<
+ scenery.cur_elev );
+
// Calculate ground elevation at starting point (we didn't have
// tmp_abs_view_pos calculated when fgTileMgrUpdate() was called above
-
+ //
// calculalate a cartesian point somewhere along the line between
// the center of the earth and our view position. Doesn't have to
// be the exact elevation (this is good because we don't know it
// yet :-)
+
+ // now handled inside of the fgTileMgrUpdate()
+
+ /*
geod_pos = Point3D( f->get_Longitude(), f->get_Latitude(), 0.0);
tmp_abs_view_pos = fgGeodToCart(geod_pos);
- FG_LOG( FG_GENERAL, FG_DEBUG,
- "Altitude before update " << scenery.cur_elev );
FG_LOG( FG_GENERAL, FG_DEBUG,
"Initial abs_view_pos = " << tmp_abs_view_pos );
scenery.cur_elev =
- fgTileMgrCurElevOLD( f->get_Longitude(),
- f->get_Latitude(),
- tmp_abs_view_pos );
+ fgTileMgrCurElev( f->get_Longitude(), f->get_Latitude(),
+ tmp_abs_view_pos );
FG_LOG( FG_GENERAL, FG_DEBUG,
"Altitude after update " << scenery.cur_elev );
+ */
+
fgFDMSetGroundElevation( current_options.get_flight_model(),
scenery.cur_elev );
// Reset our altitude if we are below ground
+ FG_LOG( FG_GENERAL, FG_DEBUG, "Current altitude = " << f->get_Altitude() );
+ FG_LOG( FG_GENERAL, FG_DEBUG, "Current runway altitude = " <<
+ f->get_Runway_altitude() );
+
if ( f->get_Altitude() < f->get_Runway_altitude() + 3.758099) {
f->set_Altitude( f->get_Runway_altitude() + 3.758099 );
}
// $Log$
+// Revision 1.63 1999/01/27 04:49:19 curt
+// Game mode fixes from Norman Vine.
+// Initial altitude setting tweaks and fixes (especially for when starting
+// below sea level.)
+//
// Revision 1.62 1999/01/20 13:42:25 curt
// Tweaked FDM interface.
// Testing check sum support for NMEA serial output.