/**
* A randomly-placeable object.
+ *
+ * FGNewMat uses this class to keep track of the model(s) and
+ * parameters for a single instance of a randomly-placeable object.
+ * The object can have more than one variant model (i.e. slightly
+ * different shapes of trees), but they are considered equivalent
+ * and interchangeable.
*/
class Object
{
public:
+ /**
+ * The heading type for a randomly-placed object.
+ */
enum HeadingType {
HEADING_FIXED,
HEADING_BILLBOARD,
HEADING_RANDOM
};
+
+ /**
+ * Get the number of variant models available for the object.
+ *
+ * @return The number of variant models.
+ */
int get_model_count () const;
+
+
+ /**
+ * Get a specific variant model for the object.
+ *
+ * @param index The index of the model.
+ * @return The model.
+ */
ssgEntity * get_model (int index) const;
+
+
+ /**
+ * Get a randomly-selected variant model for the object.
+ *
+ * @return A randomly select model from the variants.
+ */
ssgEntity * get_random_model () const;
+
+
+ /**
+ * Get the average number of meters^2 occupied by each instance.
+ *
+ * @return The coverage in meters^2.
+ */
double get_coverage_m2 () const;
+
+
+ /**
+ * Get the heading type for the object.
+ *
+ * @return The heading type.
+ */
HeadingType get_heading_type () const;
+
protected:
+
friend class ObjectGroup;
+
Object (const SGPropertyNode * node, double range_m);
+
virtual ~Object ();
+
private:
+
+ /**
+ * Actually load the models.
+ *
+ * This class uses lazy loading so that models won't be held
+ * in memory for materials that are never referenced.
+ */
void load_models () const;
+
vector<string> _paths;
mutable vector<ssgEntity *> _models;
mutable bool _models_loaded;
/**
* A collection of related objects with the same visual range.
+ *
+ * Grouping objects with the same range together significantly
+ * reduces the memory requirements of randomly-placed objects.
+ * Each FGNewMat instance keeps a (possibly-empty) list of
+ * object groups for placing randomly on the scenery.
*/
class ObjectGroup
{
public:
virtual ~ObjectGroup ();
+
+
+ /**
+ * Get the visual range of the object in meters.
+ *
+ * @return The visual range.
+ */
double get_range_m () const;
+
+
+ /**
+ * Get the number of objects in the group.
+ *
+ * @return The number of objects.
+ */
int get_object_count () const;
+
+
+ /**
+ * Get a specific object.
+ *
+ * @param index The object's index, zero-based.
+ * @return The object selected.
+ */
Object * get_object (int index) const;
+
protected:
+
friend class FGNewMat;
+
ObjectGroup (SGPropertyNode * node);
+
private:
+
double _range_m;
vector<Object *> _objects;
+
};