float roll_value = _roll.getFloatValue() * SGD_DEGREES_TO_RADIANS;
float pitch_value = _pitch.getFloatValue();
- float alpha;
//**************************************************************
glPushMatrix();
float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
float up_vel, ground_vel, actslope = 0.0, psi = 0.0;
float vel_x = 0.0, vel_y = 0.0, drift;
+ float alpha;
if (_velocity_vector) {
drift = get__beta();
x_ini = -half_span;
if (i == 0) {
- // Make zero point wider on left
- x_ini -= zero_offset;
- x_end += zero_offset;
-
- draw_line(x_ini, y, x_end, y);
+ draw_line(x_ini - zero_offset, y, x_end + zero_offset, y);
+ continue;
} else if (i > 0) {
// Zero or above draw solid lines
draw_nadir(0.0, y);
}
- draw_text(x_ini - 4, y, buf, VCENTER|LEFT);
- draw_text(x_end + 4, y, buf, VCENTER|RIGHT);
+ draw_text(x_ini - 4, y, buf, VCENTER|RIGHT);
+ draw_text(x_end + 4, y, buf, VCENTER|LEFT);
}
}