#include "fg_fx.hxx"
-FGFX::FGFX ()
+FGFX::FGFX () :
+ last_pause( true ),
+ last_volume( 0.0 )
{
}
void
FGFX::init()
{
- SGPropertyNode * node = fgGetNode("/sim/sound", true);
+ SGPropertyNode *node = fgGetNode("/sim/sound", true);
int i;
string path_str = node->getStringValue("path");
void
FGFX::update (double dt)
{
- if (fgGetBool("/sim/sound/audible")) {
- for (unsigned int i = 0; i < _sound.size(); i++ )
+ // command sound manger
+ bool pause = fgGetBool("/sim/sound/pause");
+ if ( pause != last_pause ) {
+ if ( pause ) {
+ globals->get_soundmgr()->pause();
+ } else {
+ globals->get_soundmgr()->resume();
+ }
+ last_pause = pause;
+ }
+
+ double volume = fgGetDouble("/sim/sound/volume");
+ if ( volume != last_volume ) {
+ globals->get_soundmgr()->set_volume( volume );
+ last_volume = volume;
+ }
+
+ if ( !pause ) {
+ // update sound effects if not paused
+ for ( unsigned int i = 0; i < _sound.size(); i++ ) {
_sound[i]->update(dt);
+ }
}
}