int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
+ sgVec4 color = {0.8, 0.8, 0.9, 0.85};
+ SGPropertyNode *ncs = props->getNode("color", false);
+ if ( ncs ) {
+ color[0] = ncs->getFloatValue("red", 0.8);
+ color[1] = ncs->getFloatValue("green", 0.8);
+ color[2] = ncs->getFloatValue("blue", 0.9);
+ color[3] = ncs->getFloatValue("alpha", 0.85);
+ }
+
string type = props->getName();
if (type == "")
type = "dialog";
dialog = new puDialogBox(x, y);
else
dialog = new fgPopup(x, y);
- setupGroup(dialog, props, width, height, true);
+ setupGroup(dialog, props, width, height, color, true);
return dialog;
} else if (type == "group") {
puGroup * group = new puGroup(x, y);
- setupGroup(group, props, width, height, false);
+ setupGroup(group, props, width, height, color, false);
return group;
} else if (type == "list") {
puList * list = new puList(x, y, x + width, y + height);
void
FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
- int width, int height, bool makeFrame)
+ int width, int height, sgVec4 color, bool makeFrame)
{
setupObject(group, props);
if (makeFrame) {
puFrame* f = new puFrame(0, 0, width, height);
- f->setColorScheme(0.8, 0.8, 0.9, 0.85);
+ f->setColorScheme(color[0], color[1], color[2], color[3]);
}
int nChildren = props->nChildren();
#endif
#include <plib/pu.h>
+#include <plib/sg.h>
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/props/props.hxx>
// Common configuration for all GUI group objects.
void setupGroup (puGroup * group, SGPropertyNode * props,
- int width, int height, bool makeFrame = false);
+ int width, int height, sgVec4 color,
+ bool makeFrame = false);
// The top-level PUI object.
puObject * _object;