HUD::AimingReticle::AimingReticle(HUD *hud, const SGPropertyNode *n, float x, float y) :
Item(hud, n, x, y),
+_diameter(n->getNode("diameter-input", false)),
_pitch(n->getNode("pitch-input", false)),
_yaw(n->getNode("yaw-input", false)),
_speed(n->getNode("speed-input", false)),
_range(n->getNode("range-input", false)),
-_offset_x(n->getNode("offset-x-input", false)),
-_offset_y(n->getNode("offset-y-input", false)),
-_diameter(n->getNode("diameter-input", false)),
_t0(n->getNode("arc-start-input", false)),
_t1(n->getNode("arc-stop-input", false)),
+_offset_x(n->getNode("offset-x-input", false)),
+_offset_y(n->getNode("offset-y-input", false)),
+_hasTachyInputs(false),
_compression(n->getFloatValue("compression-factor")),
_limit_x(n->getFloatValue("limit-x")),
_limit_y(n->getFloatValue("limit-y")),
const SGPropertyNode *anode = n->getNode("align-condition");
if (anode)
_align_condition = sgReadCondition(globals->get_props(), anode);
+ _hasTachyInputs = _pitch.isValid() && _yaw.isValid() && _speed.isValid()
+ && _range.isValid() && _t0.isValid() && _t1.isValid()
+ && _offset_x.isValid() && _offset_y.isValid();
}
bool align = _align_condition ? _align_condition->test() : true;
float diameter = _diameter.isValid() ? _diameter.getFloatValue() : 2.0f; // outer circle
- float x = _center_x + _offset_x.getFloatValue();
- float y = _center_y + _offset_y.getFloatValue();
-
- float t0 = _t0.isValid() ? _t0.getFloatValue() : 2.0f; // start arc
- float t1 = _t1.isValid() ? _t1.getFloatValue() : 2.0f; // start arc
+ float x = _center_x + (_offset_x.isValid() ? _offset_x.getFloatValue() : 0);
+ float y = _center_y + (_offset_y.isValid() ? _offset_y.getFloatValue() : 0);
- float yaw_value = _yaw.getFloatValue();
- float pitch_value = _pitch.getFloatValue();
- float tof_value = _range.getFloatValue()* 3 / _speed.getFloatValue();
// SG_LOG(SG_INPUT, SG_ALERT, "HUD: compression" << _compression);
draw_bullet(x, y, _bullet_size);
draw_circle(x, y, _inner_radius);
draw_circle(x, y, diameter * _inner_radius);
- } else if (tachy){//tachiametric
+ } else if (tachy && _hasTachyInputs){//tachiametric
+ float t0 = _t0.isValid() ? _t0.getFloatValue() : 2.0f; // start arc
+ float t1 = _t1.isValid() ? _t1.getFloatValue() : 2.0f; // start arc
+ float yaw_value = _yaw.getFloatValue();
+ float pitch_value = _pitch.getFloatValue();
+ float tof_value = _range.getFloatValue()* 3 / _speed.getFloatValue();
+
draw_bullet(x, y, _bullet_size);
draw_circle(x, y, _inner_radius);
draw_line(x + _inner_radius, y, x + _inner_radius * 3, y);