#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
-#include <Scripting/NasalSys.hxx>
#include "modelmgr.hxx"
{
vector<SGPropertyNode_ptr> model_nodes =
fgGetNode("/models", true)->getChildren("model");
- for (unsigned int i = 0; i < model_nodes.size(); i++) {
- SGPropertyNode * node = model_nodes[i];
- SG_LOG(SG_GENERAL, SG_INFO,
+
+ for (unsigned int i = 0; i < model_nodes.size(); i++)
+ add_model(model_nodes[i]);
+}
+
+void
+FGModelMgr::add_model (SGPropertyNode * node)
+{
+ SG_LOG(SG_GENERAL, SG_INFO,
"Adding model " << node->getStringValue("name", "[unnamed]"));
- Instance * instance = new Instance;
- SGModelPlacement *model = new SGModelPlacement;
- instance->model = model;
- ssgBranch *object
- = sgLoad3DModel( globals->get_fg_root(),
- node->getStringValue("path",
- "Models/Geometry/glider.ac"),
- globals->get_props(),
- globals->get_sim_time_sec(), 0, new FGNasalModelData );
- model->init( object );
+ Instance * instance = new Instance;
+ SGModelPlacement *model = new SGModelPlacement;
+ instance->model = model;
+ ssgBranch *object
+ = sgLoad3DModel( globals->get_fg_root(),
+ node->getStringValue("path",
+ "Models/Geometry/glider.ac"),
+ globals->get_props(),
+ globals->get_sim_time_sec() );
+ model->init( object );
// Set position and orientation either
// indirectly through property refs
// or directly with static values.
- SGPropertyNode * child = node->getChild("longitude-deg-prop");
- if (child != 0)
- instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
- else
- model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
-
- child = node->getChild("latitude-deg-prop");
- if (child != 0)
- instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
- else
- model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
-
- child = node->getChild("elevation-ft-prop");
- if (child != 0)
- instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
- else
- model->setElevationFt(node->getDoubleValue("elevation-ft"));
-
- child = node->getChild("roll-deg-prop");
- if (child != 0)
- instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
- else
- model->setRollDeg(node->getDoubleValue("roll-deg"));
-
- child = node->getChild("pitch-deg-prop");
- if (child != 0)
- instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
- else
- model->setPitchDeg(node->getDoubleValue("pitch-deg"));
-
- child = node->getChild("heading-deg-prop");
- if (child != 0)
- instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
- else
- model->setHeadingDeg(node->getDoubleValue("heading-deg"));
-
- // Add this model to the global scene graph
- globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
-
- // Register that one at the scenery manager
- globals->get_scenery()->register_placement_transform(model->getTransform());
-
-
- // Save this instance for updating
- add_instance(instance);
- }
+ SGPropertyNode * child = node->getChild("longitude-deg-prop");
+ if (child != 0)
+ instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
+ else
+ model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
+
+ child = node->getChild("latitude-deg-prop");
+ if (child != 0)
+ instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
+ else
+ model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
+
+ child = node->getChild("elevation-ft-prop");
+ if (child != 0)
+ instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
+ else
+ model->setElevationFt(node->getDoubleValue("elevation-ft"));
+
+ child = node->getChild("roll-deg-prop");
+ if (child != 0)
+ instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
+ else
+ model->setRollDeg(node->getDoubleValue("roll-deg"));
+
+ child = node->getChild("pitch-deg-prop");
+ if (child != 0)
+ instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
+ else
+ model->setPitchDeg(node->getDoubleValue("pitch-deg"));
+
+ child = node->getChild("heading-deg-prop");
+ if (child != 0)
+ instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
+ else
+ model->setHeadingDeg(node->getDoubleValue("heading-deg"));
+
+ // Add this model to the global scene graph
+ globals->get_scenery()->get_scene_graph()->addKid(model->getSceneGraph());
+
+ // Register that one at the scenery manager
+ globals->get_scenery()->register_placement_transform(model->getTransform());
+
+
+ // Save this instance for updating
+ add_instance(instance);
}
void