]> git.mxchange.org Git - simgear.git/commitdiff
Clear tile cache on (re-)init.
authorThorstenB <brehmt@gmail.com>
Sun, 13 Feb 2011 18:23:21 +0000 (19:23 +0100)
committerThorstenB <brehmt@gmail.com>
Sun, 13 Feb 2011 18:23:21 +0000 (19:23 +0100)
Clearing the cache was disabled to avoid scenery reloading on sim resets,
which is now avoided elsewhere (in FG).
Cache cleaning is now needed to support new option for complete scenery
reloading.

simgear/scene/tgdb/TileCache.cxx

index 26dffe7c33566292f586d478f2ca89b52c47da8d..3032dea18bdb69b3f5b340059c40c7e203b2917d 100644 (file)
@@ -66,9 +66,7 @@ void TileCache::init( void ) {
     SG_LOG( SG_TERRAIN, SG_INFO, "  current cache size = "
             << tile_cache.size() );
 
-#if 0 // don't clear the cache
     clear_cache();
-#endif
 
     SG_LOG( SG_TERRAIN, SG_INFO, "  done with init()"  );
 }