// Next try "path.obj" (uncompressed format)
strcat(path, ".obj");
if ( (f = gzopen(path, "r")) == NULL ) {
- fgPrintf(FG_TERRAIN, FG_ALERT, "Cannot open file: %s\n", path);
- return(-1);
+ // Next try "path.obj.gz" (compressed format)
+ strcat(path, ".gz");
+ if ( (f = gzopen(path, "r")) == NULL ) {
+ fgPrintf(FG_TERRAIN, FG_ALERT, "Cannot open file: %s\n", path);
+ return(-1);
+ }
}
}
/* $Log$
-/* Revision 1.29 1998/04/24 00:51:07 curt
-/* Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
-/* Tweaked the scenery file extentions to be "file.obj" (uncompressed)
-/* or "file.obz" (compressed.)
+/* Revision 1.30 1998/04/24 14:21:08 curt
+/* Added "file.obj.gz" support.
/*
+ * Revision 1.29 1998/04/24 00:51:07 curt
+ * Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
+ * Tweaked the scenery file extentions to be "file.obj" (uncompressed)
+ * or "file.obz" (compressed.)
+ *
* Revision 1.28 1998/04/22 13:22:44 curt
* C++ - ifing the code a bit.
*