graphics.screen = SDL_CreateRGBSurface(0, 640, 480, 32, 0xff0000, 0xff00, 0xff, 0xff000000);
graphics.window = SDL_CreateWindow("Blobwars: Metal Blob Solid", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, graphics.screen->w, graphics.screen->h, 0);
- graphics.renderer = SDL_CreateRenderer(graphics.window, -1, 0);
+ graphics.renderer = SDL_CreateRenderer(graphics.window, -1, SDL_RENDERER_PRESENTVSYNC);
SDL_RenderSetLogicalSize(graphics.renderer, graphics.screen->w, graphics.screen->h);
graphics.texture = SDL_CreateTexture(graphics.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, graphics.screen->w, graphics.screen->h);