#include <Misc/fgstream.hxx>
#include <Misc/strutils.hxx>
#include <Include/compiler.h>
+
FG_USING_NAMESPACE(std);
#include "dem.hxx"
-#include "leastsqs.hxx"
+// #include "leastsqs.hxx"
#include <Include/fg_constants.h>
#endif //0
-fgDEM::fgDEM( void ) {
- // cout << "class fgDEM CONstructor called." << endl;
+FGDem::FGDem( void ) {
+ // cout << "class FGDem CONstructor called." << endl;
dem_data = new float[DEM_SIZE_1][DEM_SIZE_1];
output_data = new float[DEM_SIZE_1][DEM_SIZE_1];
}
-fgDEM::fgDEM( const string &file ) {
- // cout << "class fgDEM CONstructor called." << endl;
+FGDem::FGDem( const string &file ) {
+ // cout << "class FGDem CONstructor called." << endl;
dem_data = new float[DEM_SIZE_1][DEM_SIZE_1];
output_data = new float[DEM_SIZE_1][DEM_SIZE_1];
- fgDEM::open(file);
+ FGDem::open(file);
}
// open a DEM file
-int fgDEM::open ( const string& file ) {
+int
+FGDem::open ( const string& file ) {
// open input file (or read from stdin)
if ( file == "-" ) {
printf("Loading DEM data file: stdin\n");
// close a DEM file
-int fgDEM::close () {
+int
+FGDem::close () {
// the fg_gzifstream doesn't seem to have a close()
delete in;
// return next token from input stream
-string fgDEM::next_token() {
+string
+FGDem::next_token() {
string token;
*in >> token;
// return next integer from input stream
-int fgDEM::next_int() {
+int
+FGDem::next_int() {
int result;
*in >> result;
// return next double from input stream
-double fgDEM::next_double() {
+double
+FGDem::next_double() {
double result;
*in >> result;
// return next exponential num from input stream
-double fgDEM::next_exp() {
+double
+FGDem::next_exp() {
string token;
double mantissa;
int exp, acc;
// read and parse DEM "A" record
-int fgDEM::read_a_record() {
+int
+FGDem::read_a_record() {
int i, inum;
double dnum;
string name, token;
i = token.length();
cout << " length = " << i << "\n";
-#if 1
inum = atoi( token.substr( 0, i - 36 ) );
- row_step = atof( token.substr( i - 36, 12 ) );
- col_step = atof( token.substr( i - 24, 12 ) );
- //token.substr( 25, 12 )
-#else
- ptr = token.c_str() + i - 12;
- cout << " last field = " << ptr << " = " << atof(ptr) << "\n";
- ptr[0] = '\0';
-
- ptr = ptr - 12;
- col_step = atof(ptr);
- cout << " last field = " << ptr << " = " << col_step << "\n";
- ptr[0] = '\0';
-
- ptr = ptr - 12;
- row_step = atof(ptr);
- cout << " last field = " << ptr << " = " << row_step << "\n";
- ptr[0] = '\0';
-
- // accuracy code = atod(token)
- ptr = ptr - 12;
- inum = atoi(ptr);
-#endif
+ row_step = atof( token.substr( i - 24, 12 ) );
+ col_step = atof( token.substr( i - 36, 12 ) );
cout << " Accuracy code = " << inum << "\n";
-
cout << " column step = " << col_step <<
" row step = " << row_step << "\n";
// read and parse DEM "B" record
-void fgDEM::read_b_record( ) {
+void
+FGDem::read_b_record( ) {
string token;
int i;
// parse dem file
-int fgDEM::parse( ) {
+int
+FGDem::parse( ) {
int i;
cur_col = 0;
}
-// return the current altitude based on mesh data. We should rewrite
+// write out the area of data covered by the specified bucket. Data
+// is written out column by column starting at the lower left hand
+// corner.
+int
+FGDem::write_area( const string& root, FGBucket& b, bool compress ) {
+ char tile_name[256];
+
+ // calculate some boundaries
+ double min_x = ( b.get_center_lon() - 0.5 * b.get_width() ) * 3600.0;
+ double max_x = ( b.get_center_lon() + 0.5 * b.get_width() ) * 3600.0;
+
+ double min_y = ( b.get_center_lat() - 0.5 * b.get_height() ) * 3600.0;
+ double max_y = ( b.get_center_lat() + 0.5 * b.get_height() ) * 3600.0;
+
+ cout << b << endl;
+ cout << "width = " << b.get_width() << " height = " << b.get_height()
+ << endl;
+
+ int start_x = (int)((min_x - originx) / col_step);
+ int span_x = (int)(b.get_width() * 3600.0 / col_step);
+
+ int start_y = (int)((min_y - originy) / row_step);
+ int span_y = (int)(b.get_height() * 3600.0 / row_step);
+
+ cout << "start_x = " << start_x << " span_x = " << span_x << endl;
+ cout << "start_y = " << start_y << " span_y = " << span_y << endl;
+
+ // Do a simple sanity checking. But, please, please be nice to
+ // this write_area() routine and feed it buckets that coincide
+ // well with the underlying grid structure and spacing.
+
+ if ( ( min_x < originx )
+ || ( max_x > originx + cols * col_step )
+ || ( min_y < originy )
+ || ( max_y > originy + rows * row_step ) ) {
+ cout << " ERROR: bucket at least partially outside DEM data range!" <<
+ endl;
+ return -1;
+ }
+
+ // generate output file name
+ string base = b.gen_base_path();
+ string path = root + "/Scenery/" + base;
+ string command = "mkdir -p " + path;
+ system( command.c_str() );
+
+ long int b_index = b.gen_index();
+ sprintf(tile_name, "%ld", b_index);
+ string demfile = path + "/" + tile_name + ".dem";
+ cout << "demfile = " << demfile << endl;
+
+ // write the file
+ FILE *fp;
+ if ( (fp = fopen(demfile.c_str(), "w")) == NULL ) {
+ cout << "cannot open " << demfile << " for writing!" << endl;
+ exit(-1);
+ }
+
+ fprintf( fp, "%d %d\n", (int)min_x, (int)min_y );
+ fprintf( fp, "%d %d %d %d\n", span_x + 1, (int)col_step,
+ span_y + 1, (int)row_step );
+ for ( int i = start_x; i <= start_x + span_x; ++i ) {
+ for ( int j = start_y; j <= start_y + span_y; ++j ) {
+ fprintf( fp, "%d ", (int)dem_data[i][j] );
+ }
+ fprintf( fp, "\n" );
+ }
+ fclose(fp);
+
+ if ( compress ) {
+ string command = "gzip --best -f " + demfile;
+ system( command.c_str() );
+ }
+}
+
+
+#if 0
+
+// return the current altitude based on grid data. We should rewrite
// this to interpolate exact values, but for now this is good enough
-double fgDEM::interpolate_altitude( double lon, double lat ) {
+double FGDem::interpolate_altitude( double lon, double lat ) {
// we expect incoming (lon,lat) to be in arcsec for now
double xlocal, ylocal, dx, dy, zA, zB, elev;
// Use least squares to fit a simpler data set to dem data
-void fgDEM::fit( double error, const FGBucket& p ) {
+void FGDem::fit( double error, FGBucket& p ) {
double x[DEM_SIZE_1], y[DEM_SIZE_1];
double m, b, ave_error, max_error;
double cury, lasty;
outputmesh_init();
// determine dimensions
- colmin = p->x * ( (cols - 1) / 8);
+ colmin = p.get_x() * ( (cols - 1) / 8);
colmax = colmin + ( (cols - 1) / 8);
- rowmin = p->y * ( (rows - 1) / 8);
+ rowmin = p.get_y() * ( (rows - 1) / 8);
rowmax = rowmin + ( (rows - 1) / 8);
printf("Fitting region = %d,%d to %d,%d\n", colmin, rowmin, colmax, rowmax);
// Initialize output mesh structure
-void fgDEM::outputmesh_init( void ) {
+void FGDem::outputmesh_init( void ) {
int i, j;
for ( j = 0; j < DEM_SIZE_1; j++ ) {
// Get the value of a mesh node
-double fgDEM::outputmesh_get_pt( int i, int j ) {
+double FGDem::outputmesh_get_pt( int i, int j ) {
return ( output_data[i][j] );
}
// Set the value of a mesh node
-void fgDEM::outputmesh_set_pt( int i, int j, double value ) {
+void FGDem::outputmesh_set_pt( int i, int j, double value ) {
// printf("Setting data[%d][%d] = %.2f\n", i, j, value);
output_data[i][j] = value;
}
// Check for an optional "index.node.ex" file in case there is a .poly
// file to go along with this node file. Include these nodes first
// since they are referenced by position from the .poly file.
-void fgDEM::outputmesh_output_nodes( const string& fg_root, const FGBucket& p )
+void FGDem::outputmesh_output_nodes( const string& fg_root, FGBucket& p )
{
double exnodes[MAX_EX_NODES][3];
struct stat stat_buf;
string dir;
- char base_path[256], file[256], exfile[256];
+ char file[256], exfile[256];
#ifdef WIN32
char tmp_path[256];
#endif
int i, j, count, excount, result;
// determine dimensions
- colmin = p->x * ( (cols - 1) / 8);
+ colmin = p.get_x() * ( (cols - 1) / 8);
colmax = colmin + ( (cols - 1) / 8);
- rowmin = p->y * ( (rows - 1) / 8);
+ rowmin = p.get_y() * ( (rows - 1) / 8);
rowmax = rowmin + ( (rows - 1) / 8);
cout << " dumping region = " << colmin << "," << rowmin << " to " <<
colmax << "," << rowmax << "\n";
// generate the base directory
- fgBucketGenBasePath(p, base_path);
+ string base_path = p.gen_base_path();
cout << "fg_root = " << fg_root << " Base Path = " << base_path << endl;
dir = fg_root + "/Scenery/" + base_path;
cout << "Dir = " << dir << endl;
}
// get index and generate output file name
- index = fgBucketGenIndex(p);
+ index = p.gen_index();
sprintf(file, "%s/%ld.node", dir.c_str(), index);
// get (optional) extra node file name (in case there is matching
fclose(fd);
}
+#endif
-fgDEM::~fgDEM( void ) {
- // printf("class fgDEM DEstructor called.\n");
+FGDem::~FGDem( void ) {
+ // printf("class FGDem DEstructor called.\n");
delete [] dem_data;
delete [] output_data;
}
// $Log$
+// Revision 1.25 1999/03/12 22:53:07 curt
+// Added a routine to dump out the portion of the dem data covered by a
+// specified bucket. Other changes related to needs of scenery tools overhaul.
+//
// Revision 1.24 1999/03/11 23:31:56 curt
// Tweaks to use newbucket.hxx
//
#define DEM_SIZE_1 1201
-class fgDEM {
+class FGDem {
private:
// Distance between column and row data points (in arc seconds)
double col_step, row_step;
- // pointers to the actual mesh data allocated here
+ // pointers to the actual grid data allocated here
float (*dem_data)[DEM_SIZE_1];
float (*output_data)[DEM_SIZE_1];
public:
// Constructor
- fgDEM( void );
- fgDEM( const string& file );
+ FGDem( void );
+ FGDem( const string& file );
// Destructor
- ~fgDEM( void );
+ ~FGDem( void );
// open a DEM file (use "-" if input is coming from stdin)
int open ( const string& file );
// read and parse DEM "B" record
void read_b_record();
- // return the current altitude based on mesh data. We should
+ // write out the area of data covered by the specified bucket.
+ // Data is written out column by column starting at the lower left
+ // hand corner.
+ int write_area( const string& root, FGBucket& b, bool compress );
+
+#if 0
+ // return the current altitude based on grid data. We should
// rewrite this to interpolate exact values, but for now this is
// good enough
double interpolate_altitude( double lon, double lat );
// Use least squares to fit a simpler data set to dem data
- void fit( double error, const FGBucket& p );
+ void fit( double error, FGBucket& p );
// Initialize output mesh structure
void outputmesh_init( void );
void outputmesh_set_pt( int i, int j, double value );
// Write out a node file that can be used by the "triangle" program
- void outputmesh_output_nodes( const string& fg_root, const FGBucket& p );
+ void outputmesh_output_nodes( const string& fg_root, FGBucket& p );
+#endif
// Informational methods
inline double get_originx() const { return originx; }
// $Log$
+// Revision 1.12 1999/03/12 22:53:09 curt
+// Added a routine to dump out the portion of the dem data covered by a
+// specified bucket. Other changes related to needs of scenery tools overhaul.
+//
// Revision 1.11 1999/03/11 23:31:57 curt
// Tweaks to use newbucket.hxx
//