// draw lighting
// Set punch through fog density
- glFogf (GL_FOG_DENSITY, fog_exp2_density);
+ glFogf (GL_FOG_DENSITY, fog_exp2_punch_through);
ssgCullAndDraw( lighting );
fgCockpitUpdate();
// We can do translucent menus, so why not. :-)
- // glEnable ( GL_BLEND ) ;
menus->apply();
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
puDisplay();