}
-// stop playing all associated samples
-void
-SGSampleGroup::suspend ()
-{
- _pause = true;
- sample_map_iterator sample_current = _samples.begin();
- sample_map_iterator sample_end = _samples.end();
- for ( ; sample_current != sample_end; ++sample_current ) {
- SGSoundSample *sample = sample_current->second;
-
- if ( sample->is_valid_source() && sample->is_playing() ) {
- alSourcePause( sample->get_source() );
- }
- }
- testForALError("suspend");
-}
-
void
SGSampleGroup::stop ()
{
testForALError("stop");
}
+// stop playing all associated samples
+void
+SGSampleGroup::suspend ()
+{
+ if (_pause == false) {
+ _pause = true;
+ sample_map_iterator sample_current = _samples.begin();
+ sample_map_iterator sample_end = _samples.end();
+ for ( ; sample_current != sample_end; ++sample_current ) {
+ SGSoundSample *sample = sample_current->second;
+
+ if ( sample->is_valid_source() && sample->is_playing() ) {
+ alSourcePause( sample->get_source() );
+ }
+ }
+ testForALError("suspend");
+ }
+}
+
// resume playing all associated samples
void
SGSampleGroup::resume ()
{
- sample_map_iterator sample_current = _samples.begin();
- sample_map_iterator sample_end = _samples.end();
- for ( ; sample_current != sample_end; ++sample_current ) {
- SGSoundSample *sample = sample_current->second;
-
- if ( sample->is_valid_source() && sample->is_playing() ) {
- alSourcePlay( sample->get_source() );
+ if (_pause == true) {
+ sample_map_iterator sample_current = _samples.begin();
+ sample_map_iterator sample_end = _samples.end();
+ for ( ; sample_current != sample_end; ++sample_current ) {
+ SGSoundSample *sample = sample_current->second;
+
+ if ( sample->is_valid_source() && sample->is_playing() ) {
+ alSourcePlay( sample->get_source() );
+ }
}
+ testForALError("resume");
+ _pause = false;
}
- testForALError("resume");
- _pause = false;
}
void SGSampleGroup::set_volume( float vol )
{
- _volume = vol;
- if (_volume < 0.0) _volume = 0.0;
- if (_volume > 1.0) _volume = 1.0;
+ if (vol > _volume*1.01 || vol < _volume*0.99) {
+ _volume = vol;
+ if (_volume < 0.0) _volume = 0.0;
+ if (_volume > 1.0) _volume = 1.0;
+ _changed = true;
+ }
}
// set the source position and orientation of all managed sounds