]> git.mxchange.org Git - flightgear.git/commitdiff
Stuart Buchanan:
authordurk <durk>
Fri, 2 Oct 2009 05:44:56 +0000 (05:44 +0000)
committerTim Moore <timoore@redhat.com>
Sun, 4 Oct 2009 00:05:08 +0000 (02:05 +0200)
   Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.

src/AIModel/AIAircraft.cxx
src/Environment/fgclouds.cxx
src/Environment/fgclouds.hxx
src/FDM/UIUCModel/uiuc_getwind.cpp
src/Include/config.h-msvc6
src/Include/config.h-msvc71
src/Include/config.h-msvc8

index 3f7b476d4e52b844f1409fa253a4950a57f2ae93..68d7f46c44d4d0d605a63a2751d4ba59fe4ec859 100644 (file)
@@ -33,6 +33,7 @@
 #include <string>
 #include <math.h>
 #include <time.h>
+
 #ifdef _MSC_VER
 #  include <float.h>
 #  define finite _finite
index 867798af467765c7aeec6959479dd77debc8c41a..4c2c34f5be7f01c33a8eb8120f7289db97bb6eca 100644 (file)
@@ -74,9 +74,11 @@ void FGClouds::init(void) {
        }
 }
 
-void FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, sgVec3 pos, SGCloudField *layer) {
+// Build an invidual cloud. Returns the extents of the cloud for coverage calculations
+double FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, double grid_z_rand, SGCloudField *layer) {
        SGPropertyNode *box_def=NULL;
        SGPropertyNode *cld_def=NULL;
+       double extent = 0.0;
 
        SGPath texture_root = globals->get_fg_root();
        texture_root.append("Textures");
@@ -90,55 +92,97 @@ void FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_de
                        box_def = box_def_root->getChild(base_name.c_str());
                }
                if( !box_def )
-                       return;
+                       return 0.0;
        }
+
+       double x = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
+       double y = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
+       double z = grid_z_rand * (sg_random() - 0.5);
+               
+       sgVec3 pos={x,y,z};
+       
         
        for(int i = 0; i < box_def->nChildren() ; i++) {
                SGPropertyNode *abox = box_def->getChild(i);
                if( strcmp(abox->getName(), "box") == 0) {
-                       double x = abox->getDoubleValue("x") + pos[0];
-                       double y = abox->getDoubleValue("y") + pos[1];
-                       double z = abox->getDoubleValue("z") + pos[2];
-                       SGVec3f newpos = SGVec3f(x, z, y);
-                        
+
                        string type = abox->getStringValue("type", "cu-small");
-                               
                        cld_def = cloud_def_root->getChild(type.c_str());
-                       if ( !cld_def ) return;
-                        
-                       double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
-                       double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
-                       double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
-                       double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
-                       double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
-                       double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
-                       double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
-                       double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
-                       int num_sprites = cld_def->getIntValue("num-sprites", 20);
-                       int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
-                       int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
-                       double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
-                       string texture = cld_def->getStringValue("texture", "cl_cumulus.rgb");
-
-                       SGNewCloud *cld = 
-                               new SGNewCloud(type,
-                                       texture_root, 
-                                       texture, 
-                                       min_width, 
-                                       max_width, 
-                                       min_height,
-                                       max_height,
-                                       min_sprite_width,
-                                       max_sprite_width,
-                                       min_sprite_height,
-                                       max_sprite_height,
-                                       bottom_shade,
-                                       num_sprites,
-                                       num_textures_x,
-                                       num_textures_y);
-                       layer->addCloud(newpos, cld);
+                       if ( !cld_def ) return 0.0;
+                       
+                       double w = abox->getDoubleValue("width", 1000.0);
+                       double h = abox->getDoubleValue("height", 1000.0);
+                       int hdist = abox->getIntValue("hdist", 1);
+                       int vdist = abox->getIntValue("vdist", 1);
+
+                       double c = abox->getDoubleValue("count", 5);
+                       int count = (int) (c + (sg_random() - 0.5) * c);
+
+                       extent = max(w*w, extent);
+
+                       for (int j = 0; j < count; j++) {
+
+                               // Locate the clouds randomly in the defined space. The hdist and
+                               // vdist values control the horizontal and vertical distribution
+                               // by simply summing random components.
+                               double x = 0.0;
+                               double y = 0.0;
+                               double z = 0.0;
+
+                               for (int k = 0; k < hdist; k++)
+                               {
+                                       x += (sg_random() / hdist);
+                                       y += (sg_random() / hdist);
+                               }
+
+                               for (int k = 0; k < vdist; k++)
+                               {
+                                       z += (sg_random() / vdist);
+                               }
+
+                               x = w * (x - 0.5) + pos[0]; // N/S
+                               y = w * (y - 0.5) + pos[1]; // E/W
+                               z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
+
+                               SGVec3f newpos = SGVec3f(x, y, z);
+
+                               double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
+                               double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
+                               double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
+                               double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
+                               double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
+                               double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
+                               double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
+                               double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
+                               int num_sprites = cld_def->getIntValue("num-sprites", 20);
+                               int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
+                               int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
+                               double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
+                               string texture = cld_def->getStringValue("texture", "cu.png");
+
+                               SGNewCloud *cld = 
+                                       new SGNewCloud(type,
+                                               texture_root, 
+                                               texture, 
+                                               min_width, 
+                                               max_width, 
+                                               min_height,
+                                               max_height,
+                                               min_sprite_width,
+                                               max_sprite_width,
+                                               min_sprite_height,
+                                               max_sprite_height,
+                                               bottom_shade,
+                                               num_sprites,
+                                               num_textures_x,
+                                               num_textures_y);
+                               layer->addCloud(newpos, cld);
+                       }
                }
        }
+
+       // Return the maximum extent of the cloud
+       return extent;
 }
 
 void FGClouds::buildLayer(int iLayer, const string& name, double alt, double coverage) {
@@ -175,14 +219,10 @@ void FGClouds::buildLayer(int iLayer, const string& name, double alt, double cov
                        return;
                }
        }
-        
+
        // At this point, we know we've got some 3D clouds to generate.
        thesky->get_cloud_layer(iLayer)->set_enable3dClouds(true);
 
-       double grid_x_size = layer_def->getDoubleValue("grid-x-size", 1000.0);
-       double grid_y_size = layer_def->getDoubleValue("grid-y-size", 1000.0);
-       double grid_x_rand = layer_def->getDoubleValue("grid-x-rand", grid_x_size);
-       double grid_y_rand = layer_def->getDoubleValue("grid-y-rand", grid_y_size);
        double grid_z_rand = layer_def->getDoubleValue("grid-z-rand");
 
        for(int i = 0; i < layer_def->nChildren() ; i++) {
@@ -206,32 +246,26 @@ void FGClouds::buildLayer(int iLayer, const string& name, double alt, double cov
                }
        }
        totalCount = 1.0 / totalCount;
-        
-       for(double px = 0.0; px < SGCloudField::fieldSize; px += grid_x_size) {
-               for(double py = 0.0; py < SGCloudField::fieldSize; py += grid_y_size) {
-                       double x = px + grid_x_rand * (sg_random() - 0.5) - (SGCloudField::fieldSize / 2.0);
-                       double y = py + grid_y_rand * (sg_random() - 0.5) - (SGCloudField::fieldSize / 2.0);
-                       double z = grid_z_rand * (sg_random() - 0.5);
-                        
-                       if (sg_random() < coverage) {
-                               double choice = sg_random();
+
+        // Determine how much cloud coverage we need in m^2.
+        double cov = coverage * SGCloudField::fieldSize * SGCloudField::fieldSize;
+
+        while (cov > 0.0f) {
+               double choice = sg_random();
     
-                               for(int i = 0; i < CloudVarietyCount ; i ++) {
-                                       choice -= tCloudVariety[i].count * totalCount;
-                                       if( choice <= 0.0 ) {
-                                               sgVec3 pos={x,z,y};
-
-                                               buildCloud(cloud_def_root, 
-                                                       box_def_root, 
-                                                       tCloudVariety[i].name, 
-                                                       pos, 
-                                                       layer);
-                                               break;
-                                       }
-                               }
+               for(int i = 0; i < CloudVarietyCount ; i ++) {
+                       choice -= tCloudVariety[i].count * totalCount;
+                       if( choice <= 0.0 ) {
+                               cov -= buildCloud(cloud_def_root,
+                                               box_def_root,
+                                               tCloudVariety[i].name,
+                                               grid_z_rand,
+                                               layer);
+                               break;
                        }
                }
-       }
+               
+        }
 
        // Now we've built any clouds, enable them and set the density (coverage)
        //layer->setCoverage(coverage);
index 797b55247929deea3de50efb765281602f1dd4a1..96dc20ce355c6f30163a5c6980f0d9930d11a0df 100644 (file)
@@ -42,7 +42,7 @@ class FGEnvironmentCtrl;
 class FGClouds {
 
 private:
-void buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, sgVec3 pos, SGCloudField *layer);
+       double buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, double grid_z_rand, SGCloudField *layer);
        void buildLayer(int iLayer, const string& name, double alt, double coverage);
 
        void buildCloudLayers(void);
index 802a90d38f090e9b0c2b1b85d6817f812da07c45..35628407b85b976b9ec471f43554d8f51382500d 100644 (file)
@@ -100,9 +100,12 @@ void uiuc_getwind()
        /* Get wind vector */
        double windmag = 0; //Wind magnitude
        double a = 0; //Parabola: Altitude = a*windmag^2 + zoff
+        double x = pow(uref,2.);
        
-       a = zref/pow(uref,2.);
-       if (Altitude >= zoff)
+        if (x) {
+           a = zref/x;
+        }
+       if ((Altitude >= zoff) && (a > 0))
                windmag = sqrt(Altitude/a);
        else
                windmag = 0.;
index 902e61bdfdc1f25736312bb3a3f186e9d4f21fdc..75d7b5f58fc70a4824a0f18a337536aec6d614c3 100644 (file)
@@ -46,7 +46,7 @@
 #define PACKAGE "FlightGear"
 
 /* Define to package version - use in main.cxx */
-#define FLIGHTGEAR_VERSION "MSVC6-WIN32-1.9.0"
+#define FLIGHTGEAR_VERSION "MSVC6-WIN32-1.9.1"
 
 /* Define as the return type of signal handlers (int or void).  */
 #define RETSIGTYPE void
@@ -64,7 +64,7 @@
 #define TM_IN_SYS_TIME 1
 
 /* Define to version number */
-#define VERSION "1.9.0"
+#define VERSION "1.9.1"
 
 /* Define if compiling on a Winbloze (95, NT, etc.) platform */
 #define WIN32 1
index 06ce7ec0f797df76a221c7e32691aa8a86d7cc12..0692f0049d250f5825c22bdeed324a0fdb58603c 100755 (executable)
@@ -19,7 +19,7 @@
 #define PACKAGE "FlightGear"
 
 /* Define to package version - use in main.cxx */
-#define FLIGHTGEAR_VERSION "MSVC7.1-WIN32-1.9.0"
+#define FLIGHTGEAR_VERSION "MSVC7.1-WIN32-1.9.1"
 
 /* Define as the return type of signal handlers (int or void).  */
 #define RETSIGTYPE void
@@ -37,7 +37,7 @@
 #define TM_IN_SYS_TIME 1
 
 /* Define to version number */
-#define VERSION "1.9.0"
+#define VERSION "1.9.1"
 #ifndef  FG_VERSION     /* allow override */
 #define  FG_VERSION     7
 #endif   /* FG_VERSION */
index f6fac3a08e8101d81fc62f71dc2c656672f10e5b..87664a6a093893af14347a01fa8dd2600ba1e261 100755 (executable)
@@ -50,7 +50,7 @@
 #define PACKAGE "FlightGear"
 
 /* Define to package version - use in main.cxx */
-#define FLIGHTGEAR_VERSION "MSVC8-WIN32-1.9.0"
+#define FLIGHTGEAR_VERSION "MSVC8-WIN32-1.9.1"
 
 /* Define as the return type of signal handlers (int or void).  */
 #define RETSIGTYPE void
@@ -68,7 +68,7 @@
 #define TM_IN_SYS_TIME 1
 
 /* Define to version number */
-#define VERSION "1.9.0"
+#define VERSION "1.9.1"
 
 /* Define if compiling on a Winbloze (95, NT, etc.) platform */
 #define WIN32 1